Pancake Armory
Apr 11, 2020 20:48:01 GMT -8
Post by Daiwa Scarlet on Apr 11, 2020 20:48:01 GMT -8
A fold in the pancake creates an entrance to the palace, partially hidden behind the waterfall of syrup. The center of the pancakes has been munched through to create a room and a spiral of frozen pizza along the walls form stairs to the next layer. For some reason, there are people shaped holes in the ceiling. A pile of watermelons sit in the center of the room with some chair and table legs nearby. Baguettes, leeks, and barbecue skewers are set up on racks against the wall. Modified backpacks are laying around, cylindrical slots strapped on and stacks of Ol' King Cold soda nearby. A workstation with syrup, candy rope, and chocolate sheets can be found in the corner.
{Items}Barbecue Skewer (melee)- 2
8 damage 2 range 10 durability
Piercing damage. The skewer can be consumed seven times. Every bite recovers 2 + 25% health while lowering durability by 1 and damage by 1.
Leek (melee)- 1
5.5 damage 1 range 5 durability
Crushing damage. Dual wielding with a leek allows the wielder to get a free quick attack following any major attack action.
Baguette (polearm/projectile)- 2
Spear- 7 damage 5 range 10 durability
Javelin- 10 damage 14 range 10 durability
Piercing damage. The baguette can be used either as a spear or a javelin. The throw can be lined up with a minor action to increase damage by 50% or to snipe at double the range.
Watermelon Hammer (polearm)- 4
11 damage 9 range 20 durability
Crushing damage. With a full action, the watermelon can slammed into the ground to create 50% damage shock waves in a 5 m radius around the point of impact.
Pizza (shield/projectile)- 0.5 per slice, 3 for full pizza
8 damage 8.5 range 2.5 durability
13 damage 12.5 range 15 durability
A full pizza can absorb two blows, the first at half durability and a second when it fully breaks.
Soda Rocket Pack (armor)- 2
40% resistance 20 durability
Soda propelled backpack. After a soda can has been shaken up, one can slot them into the cylinders on the backpack to propel themselves a distance equal to the soda's range. Those that the user boosts past will be inflicted with the soda's effect.
Candy (projectile)-0.25
5 damage 5.5 range 1 durability
Consume to recover 5 + 5% energy.
Chocolate (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Consume to recover 8.5 + 10% energy.
Syrup (projectile)- 1
9 damage 9.5 range 5 durability
Cover someone in syrup to get them all sticky (7 power weaken). Lasts three turns or until they clean up with a major action.
Ol' King Cold soda (projectile)- 1
9 damage 9.5 range 5 durability
A minor action can be used to shake the soda. This causes it to explode on impact or the next turn. The explosion slows (6.5 power) targets in a 4.5 m radius. Stacking the slow may eventually freeze the targets.
Watermelon (projectile)- 3
13 damage 12.5 range 15 durability
If smashed, the watermelon bursts to deal 6.5 damage to everyone within a 6 m radius.
8 damage 2 range 10 durability
Piercing damage. The skewer can be consumed seven times. Every bite recovers 2 + 25% health while lowering durability by 1 and damage by 1.
Leek (melee)- 1
5.5 damage 1 range 5 durability
Crushing damage. Dual wielding with a leek allows the wielder to get a free quick attack following any major attack action.
Baguette (polearm/projectile)- 2
Spear- 7 damage 5 range 10 durability
Javelin- 10 damage 14 range 10 durability
Piercing damage. The baguette can be used either as a spear or a javelin. The throw can be lined up with a minor action to increase damage by 50% or to snipe at double the range.
Watermelon Hammer (polearm)- 4
11 damage 9 range 20 durability
Crushing damage. With a full action, the watermelon can slammed into the ground to create 50% damage shock waves in a 5 m radius around the point of impact.
Pizza (shield/projectile)- 0.5 per slice, 3 for full pizza
8 damage 8.5 range 2.5 durability
13 damage 12.5 range 15 durability
A full pizza can absorb two blows, the first at half durability and a second when it fully breaks.
Soda Rocket Pack (armor)- 2
40% resistance 20 durability
Soda propelled backpack. After a soda can has been shaken up, one can slot them into the cylinders on the backpack to propel themselves a distance equal to the soda's range. Those that the user boosts past will be inflicted with the soda's effect.
Candy (projectile)-0.25
5 damage 5.5 range 1 durability
Consume to recover 5 + 5% energy.
Chocolate (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Consume to recover 8.5 + 10% energy.
Syrup (projectile)- 1
9 damage 9.5 range 5 durability
Cover someone in syrup to get them all sticky (7 power weaken). Lasts three turns or until they clean up with a major action.
Ol' King Cold soda (projectile)- 1
9 damage 9.5 range 5 durability
A minor action can be used to shake the soda. This causes it to explode on impact or the next turn. The explosion slows (6.5 power) targets in a 4.5 m radius. Stacking the slow may eventually freeze the targets.
Watermelon (projectile)- 3
13 damage 12.5 range 15 durability
If smashed, the watermelon bursts to deal 6.5 damage to everyone within a 6 m radius.