Spice Desert
Apr 14, 2020 20:55:08 GMT -8
Post by Daiwa Scarlet on Apr 14, 2020 20:55:08 GMT -8
A sea of spices buries the back of the cafeteria. Colorful stripes of spices blow across the area, creating large dunes which slowly shift. Pudding plateaus rise from the desert, caramel flowing from the peaks. A small excavation site has been created near the back wall, with a tunnel into the darkness. A stack of Pumpkin Pete's Marshmallow Flakes cereal with a burning barbecue skewer sticking from the top makes it somewhat easier to find the pit in the ground. Tray shovels had been left near the tower along with some Dr. Piper. At the end of the passage, a half buried door to the kitchen and counter can be found. The shutter over the counter has been lifted and can be used to enter the kitchen if one feels like jumping over.
With the spice in the air, food items will lose their positive or negative traits at random. Plasma and sparks in this area will cause dust explosions.
With the spice in the air, food items will lose their positive or negative traits at random. Plasma and sparks in this area will cause dust explosions.
{Items}Barbecue Skewer (melee)- 2
8 damage 2 range 10 durability
Piercing damage. The skewer can be consumed seven times. Every bite recovers 2 + 25% health while lowering durability by 1 and damage by 1.
Pumpkin Pete's Marshmallow Flakes cereal (shield/melee)- 1.5
10 damage 10 range 7.5 durability
When destroyed, the cereal bursts out to deal damage equal to the damage that this absorbed in a 5 m cone.
Tray (shield/melee)- 2
4 damage 2 range 8 durability
Surf with the tray to double your movement with 50% chance of falling every turn.
Pudding (projectile)- 1
9 damage 9.5 range 5 durability
Use the pudding like a trampoline to gain double jump height. The pudding loses 1 durability with every jump.
Spice (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Cook with food items to remove a positive or negative effect.
Dr. Piper soda (projectile)- 1
9 damage 9.5 range 5 durability
A minor action can be used to shake the soda. This causes it to explode on impact or the next turn. The explosion confuses (6.5 power) the targets in a 4.5 m radius.
8 damage 2 range 10 durability
Piercing damage. The skewer can be consumed seven times. Every bite recovers 2 + 25% health while lowering durability by 1 and damage by 1.
Pumpkin Pete's Marshmallow Flakes cereal (shield/melee)- 1.5
10 damage 10 range 7.5 durability
When destroyed, the cereal bursts out to deal damage equal to the damage that this absorbed in a 5 m cone.
Tray (shield/melee)- 2
4 damage 2 range 8 durability
Surf with the tray to double your movement with 50% chance of falling every turn.
Pudding (projectile)- 1
9 damage 9.5 range 5 durability
Use the pudding like a trampoline to gain double jump height. The pudding loses 1 durability with every jump.
Spice (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Cook with food items to remove a positive or negative effect.
Dr. Piper soda (projectile)- 1
9 damage 9.5 range 5 durability
A minor action can be used to shake the soda. This causes it to explode on impact or the next turn. The explosion confuses (6.5 power) the targets in a 4.5 m radius.