General Run-through DRMMO
Jan 21, 2014 17:50:08 GMT -8
Post by Kyou on Jan 21, 2014 17:50:08 GMT -8
Greetings, fellow players. I'm here to give you a run-down on DRMM, if you happen to be confused.
First of all, the Game isn't a murder mystery with any murders!!
The games will allow the players to interact within a feature location (depends on all seasons). We generally don't re-use our maps.
The objective is to Murder another Player, without getting caught in Trial.
To interact with items, NPCs, areas or do things in general, send the information via. Skype (Skype is necessary) to the Masterminds for the Seasons.
Season 1 : Air was Mastermind
Season 2 : Air was investigative Mastermind, but Reiko was murder-centric action Mastermind.
Season 2.5 : Seadrias was the Mastermind
Season 3 : Air was the Mastermind
Season 3.5 : Seadrias was the Mastermind
Season Q : Reiko is the Mastermind
Generally, the typical normal seasons are Air's, but depending on the Mastermind, you send the information to them. It's important to have them added to your Contact List, so we can also invite you to the Group Chat.
-
To murder, you must simply send the information to the mastermind, and he/she will deem the murder impossible or not. Impossible murders involves such as: Logically/Physically impossible, or witnesses are present (Although this depends on what rules are set out for the season)
Furthermore, interacting with Other Players requires you to use either Skype, or post in the location you're both in. This is an Honor System, therefore we expect you to follow the rule were you are both in the same location to interact. This also goes for Murder. You also need to have a weapon, therefore you need to get it from a different location. And after a murder, you must conceal it. This is where we have a Class Trial to find out who the murderer is.
A Class Trial is very simple. It consists of generally 2 events: Investigation and Debate.
Investigation is where you search different areas for clues and evidence to pinpoint the murderer. The murderer could be anyone, but you must use your logical sense and investigative prowess to glue the pieces together. I'm sure you can do it!
During investigations, you can find vital evidence. These are called VERBAL BULLETS They're undeniable pieces of evidence, and are only given by the Mastermind to the first few people who find the evidence.
Some SHSL Titles are granted Verbal Bullets due to their small properties, but all SHSL powers have their own little tweak.
To Investigate, you must send "Examine _______", where the empty space is what you want to examine. The Mastermind will then tell you what you find.
In the Debate round, an Inquisition Room will be set up. The room is the Court where you debate who the murderer could be, and possible accomplices. You must present all evidence in court, and of course you can do whatever here (hinthint). This is also where you can fire off your VERBAL BULLETS. However, fire them off wisely.
-
Of course, talking so much about murder, you might be afraid of getting murdered. Getting murdered means you're dead, completely. This cuts off all interaction with others, but this differs from Season to Season. To avoid getting murdered, you can use the Paranoia System.
The Paranoia System is a small tweak that differs from Season to Season, which allows you to prevent being murdered. The murder will be deemed failed, and the murderer will be revealed.
If others are present, they can also prevent the murder. Depending on the rules set up, murder could be possible in a crowd. The people around will be notified, and can step in and prevent the murder. This also results into a Failed murder.
Another way to Failed Murders would also be the Reasoning System. This is where you can create multiple ways to alarm you if the murderer were to sneak up on you. Ex. Litter scraps on the ground, and the murderer walks on them.
When a Failed murder occurs, the murderer cannot murder anyone for a limited amount of time, however others still can, and the murderer is vulnerable.
There are also ways to avoid failed murders. This is to knock out people and murder them afterwards. Knocking people unconcious places them in a situation where they cannot do anything, nor communicate. You usually need an item to knock people out with, however it's plausible without any items.
-
Now, you might also wonder how we move around. It's very simple, really. The Map consists of multiple room linked together, and some are not. To walk from Point A to Point B, you must make a post in both locations, and every location in between, and delete them all afterwards. It's very simple, but of course, you can notice if people are there or not.
Let's say we have a map layout.
Garden - Kitchen - Foyer - second floor hallway.
Here, you'd have to post in the Garden first. If you move outside of the Garden, you have to delte your post.
Then you post in the Kitchen, Foyer and the Second floor hallway, and delete them afterwards.
Let's say your destination is the Second floor hallway. You do then not delete your post, because the post is to indicate your presence. If you're present in a room, interaction is possible.
However, you can Hide yourself. Tell the Mastermind that you are Hiding in Location X. This is where you can delete your post. However, if people are present in the room, they could search for you, and find you. If they happen to do so, you are no longer hiding. If you are hiding, you can also avoid murder, unless you're found of course.
-
If you want to take an item from a room. Let's say that the Second floor hallway has a lamp you want. You must send the mastermind a message that you're taking the lamp. However, to prevent people from Hoarding all the items, we've set up a Carrying limit.
A carrying limit is basically how much you can have in your inventory. Generally, people have a limit on 5.
The number does not mean "you can carry 5 items", but "you can carry items that has a value of 5 together". To put it simply, the lamp has a value, and you have a capacity. The lamp might have a value of 2. This means that if you take it, your capacity drops to 3. Now, if you're uncapable of taking it, it means that you are having too many items on you. You then have to discard it, by telling the mastermind where you dropped it. People are able to take discarded items.
If you want to secure the item, you must hide it. If people were to search that exact place, they are to find it.
-
If you were to encounter items with a higher value than your carrying capacity, this means that to carry it, you need more people. Let's say there is a Crate with the value of 10. This means that two people, both with 5 in carrying capacity or higher, can carry it.
If you are already carrying items, and your value is, say 3. This means that you and the other person only would have 8 in capacity (assuming he has no items). This means you are unable to move it unless there is a third person with at least 2 in capacity. Some people will have higher capacity than others, and some will have less.
-
One of the more fun part of this game that I am personally fond of, is Exploring. Exploring works just like Investigations, however without the murder part. The games always have a plot or mystery to solve outside of murder, which could or could not lead to everyone escaping safely. The items interact with each other and could possibly open secret rooms or new places.
I hope that you now have a better understanding of the game. If you have questions, post them here, or ask the mastermind. Other players are also very welcoming, so they would have no problem in answering any of your questions.
This game is solely based on trust. Be careful with who you play with!