Guy's Information
Jun 11, 2016 8:15:42 GMT -8
Post by King V on Jun 11, 2016 8:15:42 GMT -8
Name: That Guy
Archetype: Conduit of Elements
Personality: -
Background Information: Allowed in the game as a guest by Mel Sol'Ance, no previous contact with any other gods.
Stone Armor (Archetype) – Cover yourself with strong stone plates, shielding yourself from physical damage until the stone armor breaks. 10 minute cooldown.
Fireball (Archetype) – Create a ball of fire and shoot it at a target. Fire deals splash damage to anything within 1x1m of where it hits. Maximum range of the fireball is 15m. 5 minute cooldown.
Whirlpool (Archetype) – Create a pool of water within a 10m radius of yourself and makes it spin. Anything caught within the whirlpool will be immobilized. The whirlpool’s size can be up to 1x1m. 5 minute cooldown.
Hovering Current (Archetype) – Manipulate the flow of air around you to carry yourself up and fly around. Your flight speed is the same as your running speed. This ability lasts for 5 minutes. 10 minute cooldown.
Stoneforging (Archetype) – Create a stone sword with 4 weight and add it to your inventory. A stone sword made this way is harder than most metals and will cut through nearly anything with little resistance. This ability can be used once per day.
Flash Flood (Archetype) – Unleash a torrent of water, filling half the room with water. All players will be swept away by the torrent and will be randomly repositioned after the flood. This ability cannot be used in a room already half filled with water. 10 minute cooldown.
Internal Sonar (Omniscience) – Use your command over the elements to feel the slightest of movement through the air and the earth. You are instantly aware of everything within the same room as yourself and can detect even the slightest motion. This ability lasts for 5 minutes. 10 minute cooldown.
Chain Lightning (Archetype) – Fire a bolt of lightning at a target, and the lightning will continue to strike up to 5 additional targets in the same room. The same target cannot be selected twice in a row, but can be selected more than once over the course of the selection. 10 minute cooldown.
Wall of Stone (Archetype) – Raise a gigantic stone wall that divides the room in two. Players will not be able to move through the stone wall, and the wall will remain for 10 minutes before it crumbles. 10 minute cooldown.
Meteor Strike (Archetype) – Create a giant burning mass of rock and cast it down onto the room. The meteor will strike a target space of 5x5 and will deal immense damage to everything within that space. This ability can only be targeted at a location in the same room as Mel. 30 minute cooldown.
Icy Garden (Archetype) – Freeze all of the water inside of the room and create a layer of frost over everything. The ground will become slippery and objects will require much more effort to pick up as they will be frozen against whatever they’re touching. All players in the room will also be frozen and will not be able to move. The ice will gradually melt over 10 minutes. 30 minute cooldown.
Shredding Wind (Archetype) – Manipulate the air in a straight line and force it to cut through anything it touches. You are able to freely control the size of the wind blade within a 10m radius from yourself and you can create up to 3 blades at a time. Wind blades can move beyond a 10m radius from you, but they can no longer be controlled and will keep going in the same direction until they hit a wall. This ability lasts for 5 minutes. 30 minute cooldown.
Objectives
You haven't discovered any objectives
Archetype: Conduit of Elements
Personality: -
Background Information: Allowed in the game as a guest by Mel Sol'Ance, no previous contact with any other gods.
Level 1 Abilities
Stone Armor (Archetype) – Cover yourself with strong stone plates, shielding yourself from physical damage until the stone armor breaks. 10 minute cooldown.
Fireball (Archetype) – Create a ball of fire and shoot it at a target. Fire deals splash damage to anything within 1x1m of where it hits. Maximum range of the fireball is 15m. 5 minute cooldown.
Whirlpool (Archetype) – Create a pool of water within a 10m radius of yourself and makes it spin. Anything caught within the whirlpool will be immobilized. The whirlpool’s size can be up to 1x1m. 5 minute cooldown.
Level 2 Abilities
Hovering Current (Archetype) – Manipulate the flow of air around you to carry yourself up and fly around. Your flight speed is the same as your running speed. This ability lasts for 5 minutes. 10 minute cooldown.
Stoneforging (Archetype) – Create a stone sword with 4 weight and add it to your inventory. A stone sword made this way is harder than most metals and will cut through nearly anything with little resistance. This ability can be used once per day.
Flash Flood (Archetype) – Unleash a torrent of water, filling half the room with water. All players will be swept away by the torrent and will be randomly repositioned after the flood. This ability cannot be used in a room already half filled with water. 10 minute cooldown.
Level 3 Abilities
Internal Sonar (Omniscience) – Use your command over the elements to feel the slightest of movement through the air and the earth. You are instantly aware of everything within the same room as yourself and can detect even the slightest motion. This ability lasts for 5 minutes. 10 minute cooldown.
Chain Lightning (Archetype) – Fire a bolt of lightning at a target, and the lightning will continue to strike up to 5 additional targets in the same room. The same target cannot be selected twice in a row, but can be selected more than once over the course of the selection. 10 minute cooldown.
Wall of Stone (Archetype) – Raise a gigantic stone wall that divides the room in two. Players will not be able to move through the stone wall, and the wall will remain for 10 minutes before it crumbles. 10 minute cooldown.
Level 4 Abilities
Meteor Strike (Archetype) – Create a giant burning mass of rock and cast it down onto the room. The meteor will strike a target space of 5x5 and will deal immense damage to everything within that space. This ability can only be targeted at a location in the same room as Mel. 30 minute cooldown.
Icy Garden (Archetype) – Freeze all of the water inside of the room and create a layer of frost over everything. The ground will become slippery and objects will require much more effort to pick up as they will be frozen against whatever they’re touching. All players in the room will also be frozen and will not be able to move. The ice will gradually melt over 10 minutes. 30 minute cooldown.
Shredding Wind (Archetype) – Manipulate the air in a straight line and force it to cut through anything it touches. You are able to freely control the size of the wind blade within a 10m radius from yourself and you can create up to 3 blades at a time. Wind blades can move beyond a 10m radius from you, but they can no longer be controlled and will keep going in the same direction until they hit a wall. This ability lasts for 5 minutes. 30 minute cooldown.
Objectives
You haven't discovered any objectives