John Smith's Information
Jun 4, 2016 21:08:54 GMT -8
Post by King V on Jun 4, 2016 21:08:54 GMT -8
Name: John Smith
Archetype: Conduit of Mystery
Personality: -
Background Information: Adylix, the god of mystery, has allowed you to enter the game under the condition that you assist her in her goals.
False Contact (Omniscience) – You alter the information on youself, creating the illusion of something that does not exist. Only illusions involving yourself can be made, IE creating the illusion that you hand is above your head while it is actually below it. Illusions can be continuously made for 30 seconds, and will be real for all intents and purposes for those who see them (players can touch illusions made this way). 5 minute cooldown.
Shroud of Mystery (Archetype) – Cloak yourself in a mysterious power, evading all forms of perception and all Omniscience abilities. You will become invisible and your body will have the density of a cloud of smoke for up to 5 minutes. Cooldown begins when this ability has been canceled. 5 minute cooldown.
Illusory Darkness (Archetype) – Create an impenetrable darkness within the room. The room becomes dark and all players will become unable to see. The darkness will last for 10 minutes. 10 minute cooldown.
Siphon Flesh (Omniscience) – After you touch another player, you are able to assume their identity, looking completely the same as them and obtaining a random Omniscience ability of the same level as this ability. This ability will affect any illusions you use on yourself. 10 minute cooldown.
Hallucination (Archetype) – You create illusions that a target player sees. The illusions are sight-only, and if a player attempts to touch them, they will pass through. The targeted player will continue to hallucinate for 5 minutes. 10 minute cooldown.
Illusory Twin (Archetype) – You create an illusions of yourself. Use your John Smith alter and create a new movement post to move your illusion while this ability is activated (you can choose whether your original movement post or the alter is the illusion). The illusion will be real for all intents and purposes (players can touch illusions made this way), however the illusion cannot examine or move objects as it is not linked to your senses. The illusion will disappear once the ability time has run out, or if it has been damaged enough that it would die. The illusion will last for 10 minutes, cooldown begins after the illusion disappears. 10 minute cooldown.
Forget Yourself (Omniscience) – You affect another player's thoughts in the same room as yourself, destroying their ability to process information for a short time. The targeted player will be blinded, and will not be able to use Omniscience abilities for 5 minutes. This ability begins cooldown after the time limit has been reached. 10 minute cooldown.
Illusory Chamber (Archetype) – You create an illusion across the room you are in. You can rewrite a room’s description and links to other rooms. The new description will replace the old one and will be real for all intents and purposes (players can touch illusions made this way). You must create at most the same number of links that existed before (you can create less links if you want). This ability lasts for 30 minutes, cooldown begins after the time limit has been reached. 30 minute cooldown.
Blackout (Archetype) – You create an impenetrable darkness over the entire map. All rooms will become dark and all players will become unable to see. The darkness will last for 10 minutes. 1 hour cooldown.
Stolen Identity (Omniscience) – Take another player’s identity, and assumes that player’s appearance and abilities. All of your Omniscience abilities will be replaced by random Archetype abilities the target player possesses of the same level, including this one. In order to steal another player’s identity, you must make physical contact with the player for 5 seconds or more. This ability lasts for up to 2 hours after being activated. This ability can be used once per day.
Illusory Area (Archetype) – Create a space with 10m radius around yourself where you can freely create illusions. The illusions will be real for all intents and purposes (players can touch illusions created this way), illusions that leave the space around you will disappear. This ability lasts for 10 minutes, cooldown begins after the time limit has been reached. 10 minute cooldown.
Shroud of Nonexistence (Archetype) – Cloak yourself in a mysterious power, evading all forms of perception and action. You will become invisible and will be unaffected by everything including physical actions, abilities, and bounded fields, for up to 30 minutes. Cooldown begins after this ability has been canceled. 30 minute cooldown.
Objectives
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Archetype: Conduit of Mystery
Personality: -
Background Information: Adylix, the god of mystery, has allowed you to enter the game under the condition that you assist her in her goals.
Level 1 Abilities
False Contact (Omniscience) – You alter the information on youself, creating the illusion of something that does not exist. Only illusions involving yourself can be made, IE creating the illusion that you hand is above your head while it is actually below it. Illusions can be continuously made for 30 seconds, and will be real for all intents and purposes for those who see them (players can touch illusions made this way). 5 minute cooldown.
Shroud of Mystery (Archetype) – Cloak yourself in a mysterious power, evading all forms of perception and all Omniscience abilities. You will become invisible and your body will have the density of a cloud of smoke for up to 5 minutes. Cooldown begins when this ability has been canceled. 5 minute cooldown.
Illusory Darkness (Archetype) – Create an impenetrable darkness within the room. The room becomes dark and all players will become unable to see. The darkness will last for 10 minutes. 10 minute cooldown.
Level 2 Abilities
Siphon Flesh (Omniscience) – After you touch another player, you are able to assume their identity, looking completely the same as them and obtaining a random Omniscience ability of the same level as this ability. This ability will affect any illusions you use on yourself. 10 minute cooldown.
Hallucination (Archetype) – You create illusions that a target player sees. The illusions are sight-only, and if a player attempts to touch them, they will pass through. The targeted player will continue to hallucinate for 5 minutes. 10 minute cooldown.
Illusory Twin (Archetype) – You create an illusions of yourself. Use your John Smith alter and create a new movement post to move your illusion while this ability is activated (you can choose whether your original movement post or the alter is the illusion). The illusion will be real for all intents and purposes (players can touch illusions made this way), however the illusion cannot examine or move objects as it is not linked to your senses. The illusion will disappear once the ability time has run out, or if it has been damaged enough that it would die. The illusion will last for 10 minutes, cooldown begins after the illusion disappears. 10 minute cooldown.
Level 3 Abilities
Forget Yourself (Omniscience) – You affect another player's thoughts in the same room as yourself, destroying their ability to process information for a short time. The targeted player will be blinded, and will not be able to use Omniscience abilities for 5 minutes. This ability begins cooldown after the time limit has been reached. 10 minute cooldown.
Illusory Chamber (Archetype) – You create an illusion across the room you are in. You can rewrite a room’s description and links to other rooms. The new description will replace the old one and will be real for all intents and purposes (players can touch illusions made this way). You must create at most the same number of links that existed before (you can create less links if you want). This ability lasts for 30 minutes, cooldown begins after the time limit has been reached. 30 minute cooldown.
Blackout (Archetype) – You create an impenetrable darkness over the entire map. All rooms will become dark and all players will become unable to see. The darkness will last for 10 minutes. 1 hour cooldown.
Level 4 Abilities
Stolen Identity (Omniscience) – Take another player’s identity, and assumes that player’s appearance and abilities. All of your Omniscience abilities will be replaced by random Archetype abilities the target player possesses of the same level, including this one. In order to steal another player’s identity, you must make physical contact with the player for 5 seconds or more. This ability lasts for up to 2 hours after being activated. This ability can be used once per day.
Illusory Area (Archetype) – Create a space with 10m radius around yourself where you can freely create illusions. The illusions will be real for all intents and purposes (players can touch illusions created this way), illusions that leave the space around you will disappear. This ability lasts for 10 minutes, cooldown begins after the time limit has been reached. 10 minute cooldown.
Shroud of Nonexistence (Archetype) – Cloak yourself in a mysterious power, evading all forms of perception and action. You will become invisible and will be unaffected by everything including physical actions, abilities, and bounded fields, for up to 30 minutes. Cooldown begins after this ability has been canceled. 30 minute cooldown.
Objectives
You haven't discovered any objectives