Arle's Information
Jun 4, 2016 20:48:44 GMT -8
Post by King V on Jun 4, 2016 20:48:44 GMT -8
Name: Arle
Archetype: Conduit of Dichotomy
Personality: -
Background Information: Cranaskous approves of your attendance in his game, under the condition that you provide aid to him when he requests it.
Moral Compass (Omniscience) – Use your sense of good and evil to determine the objectives of a player from their actions. Observing a player for more than 1 minute will provide information on the current step of their objective.
Double Negative (Archetype) – Counter an ability currently in use in the same room as yourself by creating double the number of creations opposite to the original either in concept or in direction. The doubles have the same restrictions as the original abilities. 5 minute cooldown.
Reflect Boundary (Archetype) – Cloak yourself in a dimensional boundary that reflects any object, player, or ability targeting you, and sends it back in the opposite direction. 5 minute cooldown.
Moral Mediator (Omniscience) – You detect the good and evil intentions of players, accurately predicting what they will target with their actions if any, and when they intend on using their abilities. This ability lasts for 5 minutes. 10 minute cooldown.
Empower (Archetype) – Channel power through a player, empowering them by boosting their physical abilities, healing their injuries, and reducing the cooldown of all of their skills by 10 minutes. The physical boost lasts for 5 minutes. 30 minute cooldown.
Undermine (Archetype) – Drain power from a player, lowering their physical abilities, deepening their injuries, and increasing the cooldown of all of their skills by 10 minutes. The decreased power lasts for 5 minutes. 30 minute cooldown.
Moral Guide (Omniscience) – Gather information about a player’s objectives, then use it to analyze their possible goals and how to help or sabotage them. You receive information about how a particular player would proceed on their objective and how he could help or harm them. This ability can be used once per player.
Absolve (Archetype) – Instantly resolve every ability currently in use and cancel all of their effects. The effects of any ability being used in the same room as yourself are negated and the abilities are all put into cooldown. 15 minute cooldown.
Instigate (Archetype) – Force each player in the room to randomly use one of their abilities and randomly target any other object or player except yourself or any object you are carrying. The effects and restrictions of those abilities are not changed and still affect the players who used them. 15 minute cooldown.
Moral Abolisher (Omniscience) – Shield yourself from the morals of others. Omniscience abilities used by other players will have no effect on you.
Twin Attacker (Archetype) – Create a duplicate of a player who is not attacking you that you control. The duplicate is created with 5 random offensive abilities from the target player’s abilities, and possesses all of that player’s basic abilities in addition. The duplicate dissipates after 10 minutes. 30 minute cooldown.
Twin Defender (Archetype) – Create a duplicate of a player who is attacking you that you control. The duplicate is created with 5 random defensive abilities from the target player’s abilities, and possesses all of that player’s basic abilities in addition. The duplicate dissipates after 10 minutes 30 minute cooldown.
Moral Manipulator (Archetype) – You exert control over the goals and actions of other players, enabling you to redirect any ability that targets yourself to another player, and redirect any ability that targets another player to yourself.
Infinite Reflection (Archetype) – Create a good or evil copy of yourself, then change your moral alignment and repeat, creating an infinite number of copies. All items you are holding are copied along with you. 1 hour cooldown.
Objectives
You haven't discovered any objectives
Divine Weapon Progress ?%
Archetype: Conduit of Dichotomy
Personality: -
Background Information: Cranaskous approves of your attendance in his game, under the condition that you provide aid to him when he requests it.
Level 1 Abilities
Moral Compass (Omniscience) – Use your sense of good and evil to determine the objectives of a player from their actions. Observing a player for more than 1 minute will provide information on the current step of their objective.
Double Negative (Archetype) – Counter an ability currently in use in the same room as yourself by creating double the number of creations opposite to the original either in concept or in direction. The doubles have the same restrictions as the original abilities. 5 minute cooldown.
Reflect Boundary (Archetype) – Cloak yourself in a dimensional boundary that reflects any object, player, or ability targeting you, and sends it back in the opposite direction. 5 minute cooldown.
Level 2 Abilities
Moral Mediator (Omniscience) – You detect the good and evil intentions of players, accurately predicting what they will target with their actions if any, and when they intend on using their abilities. This ability lasts for 5 minutes. 10 minute cooldown.
Empower (Archetype) – Channel power through a player, empowering them by boosting their physical abilities, healing their injuries, and reducing the cooldown of all of their skills by 10 minutes. The physical boost lasts for 5 minutes. 30 minute cooldown.
Undermine (Archetype) – Drain power from a player, lowering their physical abilities, deepening their injuries, and increasing the cooldown of all of their skills by 10 minutes. The decreased power lasts for 5 minutes. 30 minute cooldown.
Level 3 Abilities
Moral Guide (Omniscience) – Gather information about a player’s objectives, then use it to analyze their possible goals and how to help or sabotage them. You receive information about how a particular player would proceed on their objective and how he could help or harm them. This ability can be used once per player.
Absolve (Archetype) – Instantly resolve every ability currently in use and cancel all of their effects. The effects of any ability being used in the same room as yourself are negated and the abilities are all put into cooldown. 15 minute cooldown.
Instigate (Archetype) – Force each player in the room to randomly use one of their abilities and randomly target any other object or player except yourself or any object you are carrying. The effects and restrictions of those abilities are not changed and still affect the players who used them. 15 minute cooldown.
Level 4 Abilities
Moral Abolisher (Omniscience) – Shield yourself from the morals of others. Omniscience abilities used by other players will have no effect on you.
Twin Attacker (Archetype) – Create a duplicate of a player who is not attacking you that you control. The duplicate is created with 5 random offensive abilities from the target player’s abilities, and possesses all of that player’s basic abilities in addition. The duplicate dissipates after 10 minutes. 30 minute cooldown.
Twin Defender (Archetype) – Create a duplicate of a player who is attacking you that you control. The duplicate is created with 5 random defensive abilities from the target player’s abilities, and possesses all of that player’s basic abilities in addition. The duplicate dissipates after 10 minutes 30 minute cooldown.
Level 5 Abilities
Moral Manipulator (Archetype) – You exert control over the goals and actions of other players, enabling you to redirect any ability that targets yourself to another player, and redirect any ability that targets another player to yourself.
Infinite Reflection (Archetype) – Create a good or evil copy of yourself, then change your moral alignment and repeat, creating an infinite number of copies. All items you are holding are copied along with you. 1 hour cooldown.
Objectives
You haven't discovered any objectives
Divine Weapon Progress ?%