Antimony's Information
Jun 4, 2016 18:51:04 GMT -8
Post by King V on Jun 4, 2016 18:51:04 GMT -8
Name: Antimony
Archetype: God of Notion
Personality: Antimony is an exceptionally arrogant god who believes that he is at the center of the world. He believes that his existence is most important and degrades everything else as inferior. Antimony does not take insults well, and will often "demonstrate" his power and the difference in level between him and others. Antimony has a hobby of transforming into a normal-looking person and using his vast reserve of power to become the center of attention on whatever world he's in and bring great change, essentially becoming the "protagonist" of that world.
Background Information:
Faceless (Passive) – Antimony lacks the basic senses of sight, sound, smell, and taste, due to not possessing the organs necessary for them to function.
Detection Field (Omniscience) – Antimony detects the shape, movement, and properties of everything in a 10m radius from himself. This functions as his combined basic senses, and more.
Modulate (Archetype) – Antimony changes the effect of a room he is in by altering the intensity or quantity of something that is within the room. IE if a room has abnormally strong gravity, Antimony can increase the strength of the gravity even more. 10 minute cooldown.
Keyword: Fall (Archetype) – Antimony creates the idea of downward motion and applies it to something within his Detection Field. Whatever player or object is targeted will immediately collapse to the ground. 1 minute cooldown.
Keyword: Fly (Archetype) – Antimony creates the idea of levitation and applies it to something within his Detection Field. Whatever player or object is targeted will float off the ground and fly for 5 minutes. 10 minute cooldown.
Phase Out (Archetype) – Antimony temporarily ceases to exist. While Antimony is phased out, nothing can affect him and he cannot affect anything or use his abilities for up to 5 minutes. Antimony will reappear at the same place he phased out when this ability is canceled. 10 minute cooldown.
Keyword: Break (Archetype) – Antimony creates the idea of separation and applies it to something within his Detection Field. Whatever player or object is targeted will break in half. A specific part of a player must be targeted, IE break a player’s arm or leg. 1 minute cooldown.
Keyword: Power (Archetype) – Antimony creates the idea of strength and applies it to something within his Detection Field. Whatever player or object is targeted will be imbued with power for 5 minutes and will become vastly stronger. 10 minute cooldown.
Keyword: Appear (Archetype) - Antimony creates the idea of an object and has that object appear in his hand. Antimony creates an object of 3 weight or less that has been within his Detection Field before and adds it to his inventory. 10 minute cooldown.
Negate (Archetype) – Antimony disrupts another character’s power with conceptual interference, causing their abilities to fail. Any ability currently active or being activated by the targeted player will be negated for 5 seconds. 15 minute cooldown.
Keyword: Transmit (Archetype) – Antimony creates the idea of instantaneous movement and applies it to something within his Detection Field. Whatever player or object is targeted will be teleported to a location of Antimony’s choice within the same room. 5 minute cooldown.
Keyword: Vanish (Archetype) – Antimony creates the idea of disappearance and applies it to something within his Detection Field. Whatever player or object is targeted will vanish for 10 seconds. Vanished players or objects cannot interact with anything and nothing can interact with them. They will reappear in the same place afterwards. 10 minute cooldown.
Keyword: Mimic (Archetype) – Antimony recreates an ability that he has witnessed before, perfectly replicating its effects without any of its drawbacks or restrictions. 10 minute cooldown.
Ascension (Archetype) – Antimony ascends beyond the physical world. Antimony is not affected by abilities other than his own, and any physical damage he receives is negated for 1 minute. 1 hour cooldown.
Keyword: Drain (Archetype) – Antimony creates the idea of siphoning power and applies it to something within his Detection Field. Whatever player or ability is targeted will quickly lose their stamina or their effect while Antimony regains his stamina and his body regenerates. A player or ability will be completely drained in 30 seconds. 10 minute cooldown.
Keyword: Live (Archetype) – Antimony creates the idea of resurrection and applies it to a player within his Detection Field. The targeted player will immediately resurrect in the same place they died if they die within 5 minutes. 2 hour cooldown.
Keyword: Suppress (Archetype) – Antimony creates the idea of restraint and applies it to something within his Detection Field. Whatever player or object is targeted will be completely immobilized, cannot use abilities, and their effects will be negated for 5 minutes. 30 minute cooldown.
Keyword: Destroy (Archetype) – Antimony creates the idea of annihilation and applies it to something within his Detection Field. Whatever player or object is targeted will instantly be turned to dust. 30 minute cooldown.
Keyword: Apocalypse (Archetype) – Antimony creates the idea of annihilation and applies it to everything within the same room as himself. Every other player and object will instantly be turned to dust. 2 hour cooldown.
Objectives
You cannot win through normal objectives
1. Rejecting Fate
- You've detected the appearance of a new God of Notion. This means that your time is limited before the power transfers over to them. You must find the new God of Notion and eliminate them as soon as possible.
- You've located the new God of Notion, Hereiss Aelori. Destroy them before your power begins to wane and hers waxes.
- You killed Aelori, but you can still feel your power waning. Somehow Aelori managed to resurrect, which should be impossible for an incomplete god. Investigate how Aelori is resurrecting and put a stop to it.
- You asked Ilenskvel about Aelori's resurrection, and he replies that he requires his divine weapon to undo it. However, you recall that a god's bounded field is able to recreate anything that a god normally could, and you feel that Ilenskvel is hiding something from you. Look for a way to force Ilenskvel to bring out his bounded field and undo Aelori's resurrection on it.
Divine Weapon Progress
Mask of Notions – 1 (The Detection Field will expand to the size of the room. All Keyword abilities can target any number of players and objects within the Detection Field when activated. Within a bounded field Keyword abilities can only have up to 3 targets.)
Archetype: God of Notion
Personality: Antimony is an exceptionally arrogant god who believes that he is at the center of the world. He believes that his existence is most important and degrades everything else as inferior. Antimony does not take insults well, and will often "demonstrate" his power and the difference in level between him and others. Antimony has a hobby of transforming into a normal-looking person and using his vast reserve of power to become the center of attention on whatever world he's in and bring great change, essentially becoming the "protagonist" of that world.
Background Information:
Basic Abilities
Faceless (Passive) – Antimony lacks the basic senses of sight, sound, smell, and taste, due to not possessing the organs necessary for them to function.
Detection Field (Omniscience) – Antimony detects the shape, movement, and properties of everything in a 10m radius from himself. This functions as his combined basic senses, and more.
Level 1 Abilities
Modulate (Archetype) – Antimony changes the effect of a room he is in by altering the intensity or quantity of something that is within the room. IE if a room has abnormally strong gravity, Antimony can increase the strength of the gravity even more. 10 minute cooldown.
Keyword: Fall (Archetype) – Antimony creates the idea of downward motion and applies it to something within his Detection Field. Whatever player or object is targeted will immediately collapse to the ground. 1 minute cooldown.
Keyword: Fly (Archetype) – Antimony creates the idea of levitation and applies it to something within his Detection Field. Whatever player or object is targeted will float off the ground and fly for 5 minutes. 10 minute cooldown.
Level 2 Abilities
Phase Out (Archetype) – Antimony temporarily ceases to exist. While Antimony is phased out, nothing can affect him and he cannot affect anything or use his abilities for up to 5 minutes. Antimony will reappear at the same place he phased out when this ability is canceled. 10 minute cooldown.
Keyword: Break (Archetype) – Antimony creates the idea of separation and applies it to something within his Detection Field. Whatever player or object is targeted will break in half. A specific part of a player must be targeted, IE break a player’s arm or leg. 1 minute cooldown.
Keyword: Power (Archetype) – Antimony creates the idea of strength and applies it to something within his Detection Field. Whatever player or object is targeted will be imbued with power for 5 minutes and will become vastly stronger. 10 minute cooldown.
Keyword: Appear (Archetype) - Antimony creates the idea of an object and has that object appear in his hand. Antimony creates an object of 3 weight or less that has been within his Detection Field before and adds it to his inventory. 10 minute cooldown.
Level 3 Abilities
Negate (Archetype) – Antimony disrupts another character’s power with conceptual interference, causing their abilities to fail. Any ability currently active or being activated by the targeted player will be negated for 5 seconds. 15 minute cooldown.
Keyword: Transmit (Archetype) – Antimony creates the idea of instantaneous movement and applies it to something within his Detection Field. Whatever player or object is targeted will be teleported to a location of Antimony’s choice within the same room. 5 minute cooldown.
Keyword: Vanish (Archetype) – Antimony creates the idea of disappearance and applies it to something within his Detection Field. Whatever player or object is targeted will vanish for 10 seconds. Vanished players or objects cannot interact with anything and nothing can interact with them. They will reappear in the same place afterwards. 10 minute cooldown.
Keyword: Mimic (Archetype) – Antimony recreates an ability that he has witnessed before, perfectly replicating its effects without any of its drawbacks or restrictions. 10 minute cooldown.
Level 4 Abilities
Ascension (Archetype) – Antimony ascends beyond the physical world. Antimony is not affected by abilities other than his own, and any physical damage he receives is negated for 1 minute. 1 hour cooldown.
Keyword: Drain (Archetype) – Antimony creates the idea of siphoning power and applies it to something within his Detection Field. Whatever player or ability is targeted will quickly lose their stamina or their effect while Antimony regains his stamina and his body regenerates. A player or ability will be completely drained in 30 seconds. 10 minute cooldown.
Keyword: Live (Archetype) – Antimony creates the idea of resurrection and applies it to a player within his Detection Field. The targeted player will immediately resurrect in the same place they died if they die within 5 minutes. 2 hour cooldown.
Level 5 Abilities
Keyword: Suppress (Archetype) – Antimony creates the idea of restraint and applies it to something within his Detection Field. Whatever player or object is targeted will be completely immobilized, cannot use abilities, and their effects will be negated for 5 minutes. 30 minute cooldown.
Keyword: Destroy (Archetype) – Antimony creates the idea of annihilation and applies it to something within his Detection Field. Whatever player or object is targeted will instantly be turned to dust. 30 minute cooldown.
Transcendent Abilities
Keyword: Apocalypse (Archetype) – Antimony creates the idea of annihilation and applies it to everything within the same room as himself. Every other player and object will instantly be turned to dust. 2 hour cooldown.
Objectives
You cannot win through normal objectives
1. Rejecting Fate
- You've detected the appearance of a new God of Notion. This means that your time is limited before the power transfers over to them. You must find the new God of Notion and eliminate them as soon as possible.
- You've located the new God of Notion, Hereiss Aelori. Destroy them before your power begins to wane and hers waxes.
- You killed Aelori, but you can still feel your power waning. Somehow Aelori managed to resurrect, which should be impossible for an incomplete god. Investigate how Aelori is resurrecting and put a stop to it.
- You asked Ilenskvel about Aelori's resurrection, and he replies that he requires his divine weapon to undo it. However, you recall that a god's bounded field is able to recreate anything that a god normally could, and you feel that Ilenskvel is hiding something from you. Look for a way to force Ilenskvel to bring out his bounded field and undo Aelori's resurrection on it.
Divine Weapon Progress
Mask of Notions – 1 (The Detection Field will expand to the size of the room. All Keyword abilities can target any number of players and objects within the Detection Field when activated. Within a bounded field Keyword abilities can only have up to 3 targets.)