Fedralis's Information
Jun 4, 2016 15:01:28 GMT -8
Post by King V on Jun 4, 2016 15:01:28 GMT -8
Name: Constance Fedralis
Archetype: God of Comprehension
Personality: Fedralis is a very frivolous, yet well-mannered god. He has no regard for the will and wants of others, and will often do things that aggravate or harm other people without caring in the slightest. However, he treats others sensibly and always has impeccable manners and confidence while speaking with them. Fedralis has the tendency to interfere with everything he can possibly interact with, imposing his own will upon everything else and accepting no alternatives.
Background Information: Once Fedralis orchestrated the creation of a new god of distortion, now known as Hereiss Qionraem. He had a brief encounter with Ilenskvel, the god of life, during this process, but Ilenskvel was hesitant to interfere and Fedralis got away with his scheme. Afterwards, Fedralis had a brief clash with Adylix, the god of mystery, who stopped him from interfering with new god of distortion, and forced him to flee.
Fedralis decided to lay low for a while in order to avoid Adylix. He arrived on a world called Wonderland, and decided to accept an invitation into a red queen's castle to kill some time. Eventually he was involved in an enormous plot involving 4 different factions trying to seize control of the crown, but that's a different story. After Fedralis completed his objectives on Wonderland, he received an invitation to Cranaskous's game, Quadric Contention.
Blindfolded (Passive) – Fedralis wears a blindfold which hinders his sight. Fedralis is only able to see in bright areas, and cannot see at all in dark areas.
Cognition (Omniscience) – Fedralis immediately understands every aspect of another character’s ability when he sees it while it is occurring, or when the ability is used on him. Fedralis will know all the effects of the ability in addition to its level and effect. The ability will be added to Fedralis’s mental Archive of abilities. Simplification and Complexification abilities can only be used on abilities that have been understood with Cognition.
Purification (Passive) – Fedralis slowly repairs or destroys whatever he is touching. The speed of repair or destruction may depend on the size and material of the object. Specific parts of a player’s body must be targeted when using purification on players.
Archive (Omniscience) – Fedralis creates a mental list of abilities that he has understood with Cognition. Abilities on this list can be Memorized at any time after they are added, otherwise Memorize can only be used on the ability while Fedralis is understanding it with Cognition.
Simplify I (Archetype) – Fedralis temporarily removes a clause from any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has a cooldown time of 10 minutes, Fedralis can remove that clause and temporarily give the ability no cooldown. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 1 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Insight (Omnscience) – Fedralis creates a sudden burst of inspiration for himself. For a few seconds, Fedralis is able to understand the best course of action for himself to achieve a goal. 10 minute cooldown.
Memorize I (Archetype) – Fedralis memorizes another character’s ability that he has understood with Cognition and uses that ability himself. The memorized ability is added to Fedralis’s ability list and this ability is removed. This ability can only be used on abilities level 2 or lower.
Complexify I (Archetype) – Fedralis temporarily adds a clause to any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has the effect of pushing Fedralis away, he can add a clause that the ability will also push the user. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 2 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Precognition (Omnscience) – Fedralis gathers information and uses all available data to accurately predict the future. For the next 5 seconds Fedralis will know precisely what is about to happen and the consequences of what will happen in the immediate future. 10 minute cooldown.
Memorize II (Archetype) – Fedralis memorizes another character’s ability that he has understood with Cognition and uses that ability himself. The memorized ability is added to Fedralis’s ability list and this ability is removed. This ability can only be used on abilities level 3 or lower.
Simplify II (Archetype) – Fedralis temporarily removes up to 2 clauses from any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has a cooldown time of 10 minutes, Fedralis can remove that clause and temporarily give the ability no cooldown. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 3 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Purifying Sight (Passive) – Purification is applied to anything Fedralis sees as well as touches. The speed of purification is greatly increased and Fedralis’s Blindfolded passive is negated.
Total Purification (Archetype) – Fedralis removes the seal on his blindfold and instantly casts Purification on everything he can see. The Purification will not stop until whatever it was cast on is completely destroyed or repaired. 1 hour cooldown.
Memorize III (Archetype) – Fedralis memorizes another character’s ability that he has understood with Cognition and uses that ability himself. The memorized ability is added to Fedralis’s ability list and this ability is removed. This ability can only be used on abilities level 4 or lower.
Complexify II (Archetype) – Fedralis temporarily adds up to 2 clauses to any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has the effect of pushing Fedralis away, he can add a clause that the ability will also push the user. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 4 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Elucidate (Archetype) – Fedralis temporarily removes any amount of clauses from an ability that he or another character is currently using. Clauses can only be removed until the ability has one clause left. The targeted ability will return to normal after it has resolved. This ability cannot be targeted by simplification or complexification abilities. 1 hour cooldown.
Plot Twist (Archetype) – Fedralis temporarily adds up to 5 clauses to an ability that he or another character is currently using. IE a giant bear suddenly appears and starts rampaging. The targeted ability will return to normal after it has resolved. This ability cannot be targeted by simplification or complexification abilities. 1 hour cooldown.
Existential Crisis (Archetype) – Fedralis simplifies another player and turns them into a normal human. All abilities from that player are removed, their divine weapon no longer has any effect, and any abilities currently in effect from that player are negated. This ability will last until the targeted player has died. 1 hour cooldown.
Objectives
1. Why should the game be forced to follow someone else’s rules? The ending of the game should be something that you decide.
- Perhaps a few of the other gods share the same sentiment. Try and reason with the other gods to see if you can gather a small alliance and establish a peaceful agreement.
Divine Weapon Progress
Blindfold of Becoming – 0.5 (Purifying Sight can be treated as a basic ability. Within a bounded field Purifying Sight can be treated as a level 2 ability.)
Archived Abilities
Dance, Puppets (Archetype, level 3) – Hadda manipulates the actions of up to 3 other players in the same room as herself, controlling all of their movements. Hadda cannot control players if they move outside of the room she is in, and she cannot command them to do things other than move. 30 minute cooldown.
Ally Summon II (Archetype, level 2) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Yuu alter and create another movement post to indicate where Yuu is. Yuu can be treated as another player with 5 inventory and the Bioconstruct passive ability. Yuu cannot be summoned after she is killed, but Yuu can be dismissed when she is still alive. Yuu will automatically recover all injuries when she is resummoned. This ability can be used once per day.
March of Machines (Archetype, level 4) – Hadda summons an evil construct, then upgrades all of her currently summoned evil minions into evil constructs. Use your construct alter and create a new movement post indicating the location of your construct. A construct is a powerful mechanical servant that is able to carry and move up to 10 weight. Constructs have built-in blades and projectile weapons with 10 rounds of ammunition each. You may use numbers indicating the quantity of constructs in a specific room. This ability can be used once per day.
Ally Summon I (Archetype, level 1) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Eno alter and create another movement post to indicate where Eno is. Eno can be treated as another player with 5 inventory and the Bioconstruct passive ability. Eno cannot be summoned after she is killed, but Eno can be dismissed when she is still alive. Eno will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Ally Summon III (Archetype, level 3) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Ala alter and create another movement post to indicate where Ala is. Ala can be treated as another player with 5 inventory and the Bioconstruct passive ability. Ala cannot be summoned after she is killed, but Ala can be dismissed when she is still alive. Ala will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Archetype: God of Comprehension
Personality: Fedralis is a very frivolous, yet well-mannered god. He has no regard for the will and wants of others, and will often do things that aggravate or harm other people without caring in the slightest. However, he treats others sensibly and always has impeccable manners and confidence while speaking with them. Fedralis has the tendency to interfere with everything he can possibly interact with, imposing his own will upon everything else and accepting no alternatives.
Background Information: Once Fedralis orchestrated the creation of a new god of distortion, now known as Hereiss Qionraem. He had a brief encounter with Ilenskvel, the god of life, during this process, but Ilenskvel was hesitant to interfere and Fedralis got away with his scheme. Afterwards, Fedralis had a brief clash with Adylix, the god of mystery, who stopped him from interfering with new god of distortion, and forced him to flee.
Fedralis decided to lay low for a while in order to avoid Adylix. He arrived on a world called Wonderland, and decided to accept an invitation into a red queen's castle to kill some time. Eventually he was involved in an enormous plot involving 4 different factions trying to seize control of the crown, but that's a different story. After Fedralis completed his objectives on Wonderland, he received an invitation to Cranaskous's game, Quadric Contention.
Basic Abilities
Blindfolded (Passive) – Fedralis wears a blindfold which hinders his sight. Fedralis is only able to see in bright areas, and cannot see at all in dark areas.
Cognition (Omniscience) – Fedralis immediately understands every aspect of another character’s ability when he sees it while it is occurring, or when the ability is used on him. Fedralis will know all the effects of the ability in addition to its level and effect. The ability will be added to Fedralis’s mental Archive of abilities. Simplification and Complexification abilities can only be used on abilities that have been understood with Cognition.
Level 1 Abilities
Purification (Passive) – Fedralis slowly repairs or destroys whatever he is touching. The speed of repair or destruction may depend on the size and material of the object. Specific parts of a player’s body must be targeted when using purification on players.
Archive (Omniscience) – Fedralis creates a mental list of abilities that he has understood with Cognition. Abilities on this list can be Memorized at any time after they are added, otherwise Memorize can only be used on the ability while Fedralis is understanding it with Cognition.
Simplify I (Archetype) – Fedralis temporarily removes a clause from any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has a cooldown time of 10 minutes, Fedralis can remove that clause and temporarily give the ability no cooldown. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 1 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Level 2 Abilities
Insight (Omnscience) – Fedralis creates a sudden burst of inspiration for himself. For a few seconds, Fedralis is able to understand the best course of action for himself to achieve a goal. 10 minute cooldown.
Memorize I (Archetype) – Fedralis memorizes another character’s ability that he has understood with Cognition and uses that ability himself. The memorized ability is added to Fedralis’s ability list and this ability is removed. This ability can only be used on abilities level 2 or lower.
Complexify I (Archetype) – Fedralis temporarily adds a clause to any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has the effect of pushing Fedralis away, he can add a clause that the ability will also push the user. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 2 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Level 3 Abilities
Precognition (Omnscience) – Fedralis gathers information and uses all available data to accurately predict the future. For the next 5 seconds Fedralis will know precisely what is about to happen and the consequences of what will happen in the immediate future. 10 minute cooldown.
Memorize II (Archetype) – Fedralis memorizes another character’s ability that he has understood with Cognition and uses that ability himself. The memorized ability is added to Fedralis’s ability list and this ability is removed. This ability can only be used on abilities level 3 or lower.
Simplify II (Archetype) – Fedralis temporarily removes up to 2 clauses from any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has a cooldown time of 10 minutes, Fedralis can remove that clause and temporarily give the ability no cooldown. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 3 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Level 4 Abilities
Purifying Sight (Passive) – Purification is applied to anything Fedralis sees as well as touches. The speed of purification is greatly increased and Fedralis’s Blindfolded passive is negated.
Total Purification (Archetype) – Fedralis removes the seal on his blindfold and instantly casts Purification on everything he can see. The Purification will not stop until whatever it was cast on is completely destroyed or repaired. 1 hour cooldown.
Memorize III (Archetype) – Fedralis memorizes another character’s ability that he has understood with Cognition and uses that ability himself. The memorized ability is added to Fedralis’s ability list and this ability is removed. This ability can only be used on abilities level 4 or lower.
Complexify II (Archetype) – Fedralis temporarily adds up to 2 clauses to any ability that he or another character is currently using. A clause is any amount of wording that addresses an effect or restriction of the ability. IE if an ability has the effect of pushing Fedralis away, he can add a clause that the ability will also push the user. The targeted ability will return to normal after it has resolved. This ability can only be used on abilities level 4 or lower, and cannot be targeted by simplification or complexification abilities. 10 minute cooldown.
Level 5 Abilities
Elucidate (Archetype) – Fedralis temporarily removes any amount of clauses from an ability that he or another character is currently using. Clauses can only be removed until the ability has one clause left. The targeted ability will return to normal after it has resolved. This ability cannot be targeted by simplification or complexification abilities. 1 hour cooldown.
Plot Twist (Archetype) – Fedralis temporarily adds up to 5 clauses to an ability that he or another character is currently using. IE a giant bear suddenly appears and starts rampaging. The targeted ability will return to normal after it has resolved. This ability cannot be targeted by simplification or complexification abilities. 1 hour cooldown.
Transcendent Abilities
Existential Crisis (Archetype) – Fedralis simplifies another player and turns them into a normal human. All abilities from that player are removed, their divine weapon no longer has any effect, and any abilities currently in effect from that player are negated. This ability will last until the targeted player has died. 1 hour cooldown.
Objectives
1. Why should the game be forced to follow someone else’s rules? The ending of the game should be something that you decide.
- Perhaps a few of the other gods share the same sentiment. Try and reason with the other gods to see if you can gather a small alliance and establish a peaceful agreement.
Divine Weapon Progress
Blindfold of Becoming – 0.5 (Purifying Sight can be treated as a basic ability. Within a bounded field Purifying Sight can be treated as a level 2 ability.)
Archived Abilities
Dance, Puppets (Archetype, level 3) – Hadda manipulates the actions of up to 3 other players in the same room as herself, controlling all of their movements. Hadda cannot control players if they move outside of the room she is in, and she cannot command them to do things other than move. 30 minute cooldown.
Ally Summon II (Archetype, level 2) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Yuu alter and create another movement post to indicate where Yuu is. Yuu can be treated as another player with 5 inventory and the Bioconstruct passive ability. Yuu cannot be summoned after she is killed, but Yuu can be dismissed when she is still alive. Yuu will automatically recover all injuries when she is resummoned. This ability can be used once per day.
March of Machines (Archetype, level 4) – Hadda summons an evil construct, then upgrades all of her currently summoned evil minions into evil constructs. Use your construct alter and create a new movement post indicating the location of your construct. A construct is a powerful mechanical servant that is able to carry and move up to 10 weight. Constructs have built-in blades and projectile weapons with 10 rounds of ammunition each. You may use numbers indicating the quantity of constructs in a specific room. This ability can be used once per day.
Ally Summon I (Archetype, level 1) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Eno alter and create another movement post to indicate where Eno is. Eno can be treated as another player with 5 inventory and the Bioconstruct passive ability. Eno cannot be summoned after she is killed, but Eno can be dismissed when she is still alive. Eno will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Ally Summon III (Archetype, level 3) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Ala alter and create another movement post to indicate where Ala is. Ala can be treated as another player with 5 inventory and the Bioconstruct passive ability. Ala cannot be summoned after she is killed, but Ala can be dismissed when she is still alive. Ala will automatically recover all injuries when she is resummoned. This ability can be used once per day.