Yselva's Information
Jun 11, 2016 8:03:57 GMT -8
Post by King V on Jun 11, 2016 8:03:57 GMT -8
Name: Sesarim Ylesva
Archetype: God of Unity
Personality: Ylesva is very religious and pious, despite being a god herself. She worships some unknown entity or concept, always blames it when something goes wrong, and always praises it when something goes right. She worships it to the point where she would offer sacrifices to it and punish herself by chaining her hands together in order to appease it. She believes that everyone should worship the same thing she is worshiping, or at the very least worship something. Ylesva has no respect for nonreligious people or people without a clear belief and treats them harshly, but treats everyone who is religious extremely kindly. She talks very often about religion, and most of the time religion seems to be the only thing on her mind.
Background Information: Ylesva was extremely religious even after becoming a god. Once she was a god, her faith did not falter, but the direction of it changed to become more ambiguous. Ylesva did not believe that gods held the true power, and always worshiped an even higher power. But for this she was targeted by the god of flow, Canto Silvia, who regarded her as a weird outlier and attacked her. Ylesva survived the attack, but she was scarred by the experience and only delved deeper into her faith to restore her self-confidence.
Iron Shackles (Passive) – Ylesva has her hands bound together and cannot use her fingers. Carrying items of 1 weight or lower is impossible.
Echo of Faith (Omniscience) – Ylesva prays to the truth of the world. Ylesva will receive a hint to one question she asks. 1 minute cooldown.
Polymerization (Archetype) – Ylesva molecularly fuses an object or player she is touching to another object or player that is touching the first. The two fused entities will be stuck together where they were touching and will be unable to be split apart.
Absorption (Archetype) – Ylesva fuses an object into another object, growing the original object by using the material of the absorbed object. IE a knife that absorbs a block of wood can have its handle extended and become a spear. Ylesva can only have objects touching her absorb one another. An object can only absorb up to one other object.
Echo of Thought (Omnscience) – Ylesva fuses another player’s thoughts into her own mind, reading the other player’s mind as a result. Only the most recent thought can be read. 1 minute cooldown.
Binding Faith (Archetype) – Ylesva targets up to 3 objects or players and creates a strong binding force between them. The 3 objects or players will be strongly attracted to one another and will constantly be forced together for 1 minute. 5 minute cooldown.
Converting Alchemy (Archetype) – Ylesva unifies the material of 2 or more objects that are touching one another, turning the material of all of the contacted objects into the same as the material of any one of the objects. IE If this ability is used on a block of wood and a block of iron touching one another, the block of wood can be turned into iron and vice versa. This ability can only be used on objects that are in contact, and only when there are 2 or more objects. This ability can also be used on structures, such as walls. It will take more time for the material to convert the larger the object is.
Divination (Omnscience) – Ylesva communes with the truth of the world, granting her knowledge of what is to come. For 5 minutes Ylesva will receive hints regarding what is about to happen, and will receive warnings and indications of how to avoid danger. 15 minute cooldown.
Chains of Faith (Archetype) – Ylesva creates a set of chains that immobilizes a player within a 5m radius of herself. A player immobilized by these chains cannot use Archetype abilities for as long as they are bound. The chains will disappear after 30 seconds. 15 minute cooldown.
Holy Light (Archetype) – Ylesva calls down a pillar of light, immolating everything within a 3x3 space in the same room as herself. The light will continue to burn everything it touches for 1 minute. 10 minute cooldown.
Unifying Concept (Archetype) – Ylesva fuses the idea of any ability being used on her into herself, absorbing that ability and enabling herself to use it. Only abilities targeting Ylesva can be absorbed, and only up to 3 abilities can be absorbed at a time. If another ability is absorbed past 3, one of the absorbed abilities must be deleted first. All absorbed abilities will be added to the level 4 ability tier, regardless of what level they actually are.
Sacred Purge (Archetype) – Ylesva unites with her own power, rejecting everything else and branding it sacrilegious. Annihilating light will pour out of Ylesva, immolating everything but herself in the room. The light will continue to burn everything for up to 5 minutes, Ylesva cannot move while this ability is active. 1 hour cooldown.
Objectives
1. Religious Justice
- You recall that in the past you were attacked and horribly injured by Silvia. This is unacceptable according to your religion. You must do battle with Silvia to reclaim your lost honor.
Divine Weapon Progress
Unifying Key – 0.5 (Unlocks Ylesva’s shackles and frees her hands. Iron Shackles is removed and replaced with Purification. Magnetize is added to Ylesva’s basic abilities.
Purification (Passive) – Ylesva slowly repairs or destroys whatever she is touching. The speed of repair or destruction may depend on the size and material of the object. Specific parts of a player’s body must be targeted when using purification on players.
Magnetize (Passive) – Ylesva creates an attractive force on a player or object in the same room as herself, and they will continuously be pulled towards other players or objects that have attractive forces within a 5m radius. Attractive forces will fade after 10 minutes.)
Archetype: God of Unity
Personality: Ylesva is very religious and pious, despite being a god herself. She worships some unknown entity or concept, always blames it when something goes wrong, and always praises it when something goes right. She worships it to the point where she would offer sacrifices to it and punish herself by chaining her hands together in order to appease it. She believes that everyone should worship the same thing she is worshiping, or at the very least worship something. Ylesva has no respect for nonreligious people or people without a clear belief and treats them harshly, but treats everyone who is religious extremely kindly. She talks very often about religion, and most of the time religion seems to be the only thing on her mind.
Background Information: Ylesva was extremely religious even after becoming a god. Once she was a god, her faith did not falter, but the direction of it changed to become more ambiguous. Ylesva did not believe that gods held the true power, and always worshiped an even higher power. But for this she was targeted by the god of flow, Canto Silvia, who regarded her as a weird outlier and attacked her. Ylesva survived the attack, but she was scarred by the experience and only delved deeper into her faith to restore her self-confidence.
Basic Abilities
Iron Shackles (Passive) – Ylesva has her hands bound together and cannot use her fingers. Carrying items of 1 weight or lower is impossible.
Level 1 Abilities
Echo of Faith (Omniscience) – Ylesva prays to the truth of the world. Ylesva will receive a hint to one question she asks. 1 minute cooldown.
Polymerization (Archetype) – Ylesva molecularly fuses an object or player she is touching to another object or player that is touching the first. The two fused entities will be stuck together where they were touching and will be unable to be split apart.
Absorption (Archetype) – Ylesva fuses an object into another object, growing the original object by using the material of the absorbed object. IE a knife that absorbs a block of wood can have its handle extended and become a spear. Ylesva can only have objects touching her absorb one another. An object can only absorb up to one other object.
Level 2 Abilities
Echo of Thought (Omnscience) – Ylesva fuses another player’s thoughts into her own mind, reading the other player’s mind as a result. Only the most recent thought can be read. 1 minute cooldown.
Binding Faith (Archetype) – Ylesva targets up to 3 objects or players and creates a strong binding force between them. The 3 objects or players will be strongly attracted to one another and will constantly be forced together for 1 minute. 5 minute cooldown.
Converting Alchemy (Archetype) – Ylesva unifies the material of 2 or more objects that are touching one another, turning the material of all of the contacted objects into the same as the material of any one of the objects. IE If this ability is used on a block of wood and a block of iron touching one another, the block of wood can be turned into iron and vice versa. This ability can only be used on objects that are in contact, and only when there are 2 or more objects. This ability can also be used on structures, such as walls. It will take more time for the material to convert the larger the object is.
Level 3 Abilities
Divination (Omnscience) – Ylesva communes with the truth of the world, granting her knowledge of what is to come. For 5 minutes Ylesva will receive hints regarding what is about to happen, and will receive warnings and indications of how to avoid danger. 15 minute cooldown.
Chains of Faith (Archetype) – Ylesva creates a set of chains that immobilizes a player within a 5m radius of herself. A player immobilized by these chains cannot use Archetype abilities for as long as they are bound. The chains will disappear after 30 seconds. 15 minute cooldown.
Holy Light (Archetype) – Ylesva calls down a pillar of light, immolating everything within a 3x3 space in the same room as herself. The light will continue to burn everything it touches for 1 minute. 10 minute cooldown.
Level 4 Abilities
Unifying Concept (Archetype) – Ylesva fuses the idea of any ability being used on her into herself, absorbing that ability and enabling herself to use it. Only abilities targeting Ylesva can be absorbed, and only up to 3 abilities can be absorbed at a time. If another ability is absorbed past 3, one of the absorbed abilities must be deleted first. All absorbed abilities will be added to the level 4 ability tier, regardless of what level they actually are.
Level 5 Abilities
Sacred Purge (Archetype) – Ylesva unites with her own power, rejecting everything else and branding it sacrilegious. Annihilating light will pour out of Ylesva, immolating everything but herself in the room. The light will continue to burn everything for up to 5 minutes, Ylesva cannot move while this ability is active. 1 hour cooldown.
Objectives
1. Religious Justice
- You recall that in the past you were attacked and horribly injured by Silvia. This is unacceptable according to your religion. You must do battle with Silvia to reclaim your lost honor.
Divine Weapon Progress
Unifying Key – 0.5 (Unlocks Ylesva’s shackles and frees her hands. Iron Shackles is removed and replaced with Purification. Magnetize is added to Ylesva’s basic abilities.
Purification (Passive) – Ylesva slowly repairs or destroys whatever she is touching. The speed of repair or destruction may depend on the size and material of the object. Specific parts of a player’s body must be targeted when using purification on players.
Magnetize (Passive) – Ylesva creates an attractive force on a player or object in the same room as herself, and they will continuously be pulled towards other players or objects that have attractive forces within a 5m radius. Attractive forces will fade after 10 minutes.)