Mel's Information
Jun 4, 2016 19:32:52 GMT -8
Post by King V on Jun 4, 2016 19:32:52 GMT -8
Name: Mel Sol'Ance
Archetype: God of Elements
Personality: Mel is a very childish god, and likes to play around with people and things. She uses her abilities very liberally and normally wreaks havoc wherever she goes. Mel dislikes boring people, and will often ignore those who don't interest her. Mel doesn't take sarcasm or verbal abuse well, and will simply obliterate the person with pure power to end them. Sometimes when Mel doesn't get what she wants, she throws a tantrum that causes catastrophic damage.
Background Information: Mel was a god who was once friends with a certain other god named Hadda. However, Hadda left her in pursuit of power, and Mel was left all alone. Feeling lonely, Mel tried to reach out to anyone she could, displaying her power in childish outbursts in an attempt to get someone else to play with her. Alas, her attempts did not bear fruit as this only made other gods even more wary of her. Boredom setting in, Mel decided to attend the gathering of gods she had been hearing about, Quadric Contention, and obtained an invitation by murdering a few dozen minor gods.
Midget (Passive) – Mel is very short and is physically weak. Mel’s inventory space is limited to 4 weight, and she can only move up to 4 weight at a time.
Whispering Current (Omniscience) – Mel manipulates the flow of air around her to carry sound waves from far away to her position. Mel can hear everything in adjacent rooms clearly when this ability is active.
Fireball (Archetype) – Mel creates a ball of fire and shoots it at a target. Fire deals splash damage to anything within 1x1m of where it hits. Maximum range of the fireball is 15m. 5 minute cooldown.
Whirlpool (Archetype) – Mel creates a pool of water within a 10m radius of herself and makes it spin. Anything caught within the whirlpool will be immobilized. The whirlpool’s size can be up to 1x1m. 5 minute cooldown.
Hovering Current (Archetype) – Mel manipulates the flow of air around her to carry herself up and fly around. Mel’s flight speed is the same as her running speed. This ability lasts for 5 minutes. 10 minute cooldown.
Earth Servant (Archetype) – Mel creates an earthen golem which she controls. Use your golem alter and create an additional movement post. A golem is a large earthen humanoid with high durability and a carrying capacity of 10 weight. The golem cannot leave the room Mel is in, otherwise it will break down and cease to function. Only one golem can be created at a time. This ability can be used once per day.
Flash Flood (Archetype) – Mel unleashes a torrent of water, filling half the room with water. All players will be swept away by the torrent and will be randomly repositioned after the flood. This ability cannot be used in a room already half filled with water. 10 minute cooldown.
Internal Sonar (Omniscience) – Mel uses her command over the elements to feel the slightest of movement through the air and the earth. Mel is instantly aware of everything within the same room as herself and can detect even the slightest motion. This ability lasts for 5 minutes. 10 minute cooldown.
Chain Lightning (Archetype) – Mel fires a bolt of lightning at a target, and the lightning will continue to strike up to 5 additional targets in the same room. The same target cannot be selected twice in a row, but can be selected more than once over the course of the selection. 10 minute cooldown.
Wall of Stone (Archetype) – Mel instantly raises a gigantic stone wall that divides the room in two. Players will not be able to move through the stone wall, and the wall will remain for 10 minutes before it crumbles. 10 minute cooldown.
Meteor Strike (Archetype) – Mel creates a giant burning mass of rock and casts it down onto the room. The meteor will strike a target space of 5x5 and will deal immense damage to everything within that space. This ability can only be targeted at a location in the same room as Mel. 30 minute cooldown.
Icy Garden (Archetype) – Mel freezes all of the water inside of the room and creates a layer of frost over everything. The ground will become slippery and objects will require much more effort to pick up as they will be frozen against whatever they’re touching. All players in the room will also be frozen and will not be able to move. The ice will gradually melt over 10 minutes. 30 minute cooldown.
Shredding Wind (Archetype) – Mel manipulates the air in a straight line and forces it to cut through anything it touches. Mel is able to freely control the size of the wind blade within a 10m radius from herself and can create up to 3 blades at a time. Wind blades can move beyond a 10m radius from Mel, but they can no longer be controlled and will keep going in the same direction until they hit a wall. This ability lasts for 5 minutes. 30 minute cooldown.
Master of Elements (Passive) – Mel can freely manipulate the form, the state (gas, liquid, solid), and the quantity of fire, water, air, and earth in the same room as herself, and can freely control the motion of the elements.
Objectives
1. Reunion
- You recall that the god of evil, Hadda En'Zena, abandoned you to pursue some other goal, leaving you all alone. Hadda might be participating in this game as well. Find her and give her a warm welcome.
Divine Weapon Progress
Soul Conduit – 2 (A doll that Mel can possess, while Mel is possessing the doll, if she is killed she can continue to use the doll to move around, the doll has a carrying capacity of 1 weight and can use all of her abilities. On a bounded field the doll can only use abilities of level 3 or lower.)
Archetype: God of Elements
Personality: Mel is a very childish god, and likes to play around with people and things. She uses her abilities very liberally and normally wreaks havoc wherever she goes. Mel dislikes boring people, and will often ignore those who don't interest her. Mel doesn't take sarcasm or verbal abuse well, and will simply obliterate the person with pure power to end them. Sometimes when Mel doesn't get what she wants, she throws a tantrum that causes catastrophic damage.
Background Information: Mel was a god who was once friends with a certain other god named Hadda. However, Hadda left her in pursuit of power, and Mel was left all alone. Feeling lonely, Mel tried to reach out to anyone she could, displaying her power in childish outbursts in an attempt to get someone else to play with her. Alas, her attempts did not bear fruit as this only made other gods even more wary of her. Boredom setting in, Mel decided to attend the gathering of gods she had been hearing about, Quadric Contention, and obtained an invitation by murdering a few dozen minor gods.
Basic Abilities
Midget (Passive) – Mel is very short and is physically weak. Mel’s inventory space is limited to 4 weight, and she can only move up to 4 weight at a time.
Level 1 Abilities
Whispering Current (Omniscience) – Mel manipulates the flow of air around her to carry sound waves from far away to her position. Mel can hear everything in adjacent rooms clearly when this ability is active.
Fireball (Archetype) – Mel creates a ball of fire and shoots it at a target. Fire deals splash damage to anything within 1x1m of where it hits. Maximum range of the fireball is 15m. 5 minute cooldown.
Whirlpool (Archetype) – Mel creates a pool of water within a 10m radius of herself and makes it spin. Anything caught within the whirlpool will be immobilized. The whirlpool’s size can be up to 1x1m. 5 minute cooldown.
Level 2 Abilities
Hovering Current (Archetype) – Mel manipulates the flow of air around her to carry herself up and fly around. Mel’s flight speed is the same as her running speed. This ability lasts for 5 minutes. 10 minute cooldown.
Earth Servant (Archetype) – Mel creates an earthen golem which she controls. Use your golem alter and create an additional movement post. A golem is a large earthen humanoid with high durability and a carrying capacity of 10 weight. The golem cannot leave the room Mel is in, otherwise it will break down and cease to function. Only one golem can be created at a time. This ability can be used once per day.
Flash Flood (Archetype) – Mel unleashes a torrent of water, filling half the room with water. All players will be swept away by the torrent and will be randomly repositioned after the flood. This ability cannot be used in a room already half filled with water. 10 minute cooldown.
Level 3 Abilities
Internal Sonar (Omniscience) – Mel uses her command over the elements to feel the slightest of movement through the air and the earth. Mel is instantly aware of everything within the same room as herself and can detect even the slightest motion. This ability lasts for 5 minutes. 10 minute cooldown.
Chain Lightning (Archetype) – Mel fires a bolt of lightning at a target, and the lightning will continue to strike up to 5 additional targets in the same room. The same target cannot be selected twice in a row, but can be selected more than once over the course of the selection. 10 minute cooldown.
Wall of Stone (Archetype) – Mel instantly raises a gigantic stone wall that divides the room in two. Players will not be able to move through the stone wall, and the wall will remain for 10 minutes before it crumbles. 10 minute cooldown.
Level 4 Abilities
Meteor Strike (Archetype) – Mel creates a giant burning mass of rock and casts it down onto the room. The meteor will strike a target space of 5x5 and will deal immense damage to everything within that space. This ability can only be targeted at a location in the same room as Mel. 30 minute cooldown.
Icy Garden (Archetype) – Mel freezes all of the water inside of the room and creates a layer of frost over everything. The ground will become slippery and objects will require much more effort to pick up as they will be frozen against whatever they’re touching. All players in the room will also be frozen and will not be able to move. The ice will gradually melt over 10 minutes. 30 minute cooldown.
Shredding Wind (Archetype) – Mel manipulates the air in a straight line and forces it to cut through anything it touches. Mel is able to freely control the size of the wind blade within a 10m radius from herself and can create up to 3 blades at a time. Wind blades can move beyond a 10m radius from Mel, but they can no longer be controlled and will keep going in the same direction until they hit a wall. This ability lasts for 5 minutes. 30 minute cooldown.
Level 5 Abilities
Master of Elements (Passive) – Mel can freely manipulate the form, the state (gas, liquid, solid), and the quantity of fire, water, air, and earth in the same room as herself, and can freely control the motion of the elements.
Objectives
1. Reunion
- You recall that the god of evil, Hadda En'Zena, abandoned you to pursue some other goal, leaving you all alone. Hadda might be participating in this game as well. Find her and give her a warm welcome.
Divine Weapon Progress
Soul Conduit – 2 (A doll that Mel can possess, while Mel is possessing the doll, if she is killed she can continue to use the doll to move around, the doll has a carrying capacity of 1 weight and can use all of her abilities. On a bounded field the doll can only use abilities of level 3 or lower.)