Hadda's Information
Jun 4, 2016 19:41:12 GMT -8
Post by King V on Jun 4, 2016 19:41:12 GMT -8
Name: Hadda En'Zena
Archetype: God of Evil
Personality: Hadda is a god obsessed with obtaining power at any cost. She is willing to sacrifice anything, friends, family, personal connects, etc, to gain greater power. Hadda often goes out to prove herself, battling against other gods with the power she's accumulated, and obtaining more power in the progress. She is ruthless and uses any means to get what she wants, but at the same time she is extremely greedy, not willing to sacrifice any of her power in attempts to gain more.
Background Information: Hadda was once a supreme god of evil who controlled vast amounts of worlds and minions. However, after she had accumulated so much power, she got a little too greedy and challenged one of the major gods, Canto Silvia, to a duel, and lost horribly. After losing almost all of her power, influence, and control, Hadda climbed back up in the ranks of power, vowing that she would overtake the god who had felled her.
Distrustful (Passive) – Hadda doesn’t trust any other character. If she makes any sort of agreement with another player, she must betray them at first opportunity. Otherwise she will become paranoid and will refuse to examine anything or perform any action for 10 minutes.
Evil Genius (Omniscience) – Hadda creates a burst of inspiration for herself, knowing exactly what another player’s motivations are and hatching a scheme to manipulate them. Upon observing another player for 1 minute, Hadda will know what the current step of that player’s objective is.
Summon Evil (Archetype) – Hadda summons an evil minion to do her bidding. Use your minion alter and create a new movement post indicating the location of your minion. A minion is a humanoid servant made from darkness, and can carry up to 3 weight. Hadda is aware of where her minions are at all times, but cannot see through their senses, so minions cannot examine things. 1 hour cooldown.
Fade Into Shadow (Archetype) – Hadda instantly conceals herself and goes into hiding in the room, no matter where she is. Hadda must have a viable hiding place before using this ability, and the hiding place must be within the room. Other players will not be able to find Hadda for 5 minutes, after 5 minutes they will find her when searching her hiding place. Coming out of hiding will negate this effect. 10 minute cooldown.
I See All (Omniscience) – Hadda targets a room she has been to before, and links it to her vision. For the next 10 minutes Hadda is able to monitor events in that room and see what’s going on from any angle she chooses. 20 minute cooldown.
Withering Touch (Archetype) – Hadda gathers dark power in her hands and melts anything she touches into black ichor. The ichor in turn will slowly turn whatever it touches into black ichor. This ability lasts for 5 minutes. 20 minute cooldown.
Ignite the Cloneforge (Archetype) – For each minion Hadda possesses, she creates an additional minion of the same type and summons at her current location. You may use numbers in your posts to indicate the number of minions in a specific room. 1 hour cooldown.
Surrender Your Thoughts (Omniscience) – Hadda invades the thoughts of another player, reading their minds and knowing of their true intentions and abilities. Hadda receives knowledge of the target player’s current train of thought, their objective, and all abilities of the level of the zone Hadda is in. This ability can only be used once per player. 30 minute cooldown.
Dance, Puppets (Archetype) – Hadda manipulates the actions of up to 3 other players in the same room as herself, controlling all of their movements. Hadda cannot control players if they move outside of the room she is in, and she cannot command them to do things other than move. 30 minute cooldown.
Necromancy (Archetype) – For each player that has died in the zone Hadda is in, she summons an evil minion at her current location. Use your minion alter and create a new movement post indicating the location of your minions. You may use numbers indicating the quantity of minions in a specific room. 2 hour cooldown.
Withering Tendrils (Archetype) – Hadda creates tendrils of black ichor that can extend up to 10m away from her. Hadda can freely control the tendrils and the ichor will melt anything it touches into black ichor as well. The ichor in turn will slowly turn whatever it touches into black ichor. This ability lasts for 5 minutes. 30 minute cooldown.
Diabolic Extortion (Archetype) – Hadda uses the knowledge of another player’s objective and blackmails them into doing her bidding. This ability can only be used on a player whose objective you know of. Hadda will give that player a task, and if that player is not able to complete that task within the day, they will die. Hadda can only include 1 step in the task that is given. This ability can only be used once per player.
March of Machines (Archetype) – Hadda summons an evil construct, then upgrades all of her currently summoned evil minions into evil constructs. Use your construct alter and create a new movement post indicating the location of your construct. A construct is a powerful mechanical servant that is able to carry and move up to 10 weight. Constructs have built-in blades and projectile weapons with 10 rounds of ammunition each. You may use numbers indicating the quantity of constructs in a specific room. This ability can be used once per day.
Soul Pact (Archetype) – Hadda sacrifices a piece of her soul to call forth a powerful demon. Use your demon alter and create a new movement post to indicate the location of your demon. A demon is a large black entity with the ability to fly and can carry and move up to 50 weight. A demon possesses Summon Evil, Withering Touch, and Necromancy abilities, and is summoned with a large weapon of your choice. Any minions that a demon summons are also under Hadda’s control.
Objectives
1. Reunion
- You recall someone you haven't met in a long time is the god of elements, Mel Sol'Ance. She regarded you as a rival of sorts and was always trying to defeat you. Mel may cause harm to your plans, confront her and eliminate her.
Divine Weapon Progress
Evil Spectacles – 0.5 (Summon Evil and Necromancy summon constructs instead of minions. March of Machines is replaced with March of Darkness, a demon is summoned instead of a construct and all existing constructs are replaced with demons. Soul Pact will now summon a Demonic Overlord with the power to summon demons instead of minions with Summon Evil and Necromancy. On a bounded field the strength of all summoned units is decreased by half.)
Archetype: God of Evil
Personality: Hadda is a god obsessed with obtaining power at any cost. She is willing to sacrifice anything, friends, family, personal connects, etc, to gain greater power. Hadda often goes out to prove herself, battling against other gods with the power she's accumulated, and obtaining more power in the progress. She is ruthless and uses any means to get what she wants, but at the same time she is extremely greedy, not willing to sacrifice any of her power in attempts to gain more.
Background Information: Hadda was once a supreme god of evil who controlled vast amounts of worlds and minions. However, after she had accumulated so much power, she got a little too greedy and challenged one of the major gods, Canto Silvia, to a duel, and lost horribly. After losing almost all of her power, influence, and control, Hadda climbed back up in the ranks of power, vowing that she would overtake the god who had felled her.
Basic Abilities
Distrustful (Passive) – Hadda doesn’t trust any other character. If she makes any sort of agreement with another player, she must betray them at first opportunity. Otherwise she will become paranoid and will refuse to examine anything or perform any action for 10 minutes.
Level 1 Abilities
Evil Genius (Omniscience) – Hadda creates a burst of inspiration for herself, knowing exactly what another player’s motivations are and hatching a scheme to manipulate them. Upon observing another player for 1 minute, Hadda will know what the current step of that player’s objective is.
Summon Evil (Archetype) – Hadda summons an evil minion to do her bidding. Use your minion alter and create a new movement post indicating the location of your minion. A minion is a humanoid servant made from darkness, and can carry up to 3 weight. Hadda is aware of where her minions are at all times, but cannot see through their senses, so minions cannot examine things. 1 hour cooldown.
Fade Into Shadow (Archetype) – Hadda instantly conceals herself and goes into hiding in the room, no matter where she is. Hadda must have a viable hiding place before using this ability, and the hiding place must be within the room. Other players will not be able to find Hadda for 5 minutes, after 5 minutes they will find her when searching her hiding place. Coming out of hiding will negate this effect. 10 minute cooldown.
Level 2 Abilities
I See All (Omniscience) – Hadda targets a room she has been to before, and links it to her vision. For the next 10 minutes Hadda is able to monitor events in that room and see what’s going on from any angle she chooses. 20 minute cooldown.
Withering Touch (Archetype) – Hadda gathers dark power in her hands and melts anything she touches into black ichor. The ichor in turn will slowly turn whatever it touches into black ichor. This ability lasts for 5 minutes. 20 minute cooldown.
Ignite the Cloneforge (Archetype) – For each minion Hadda possesses, she creates an additional minion of the same type and summons at her current location. You may use numbers in your posts to indicate the number of minions in a specific room. 1 hour cooldown.
Level 3 Abilities
Surrender Your Thoughts (Omniscience) – Hadda invades the thoughts of another player, reading their minds and knowing of their true intentions and abilities. Hadda receives knowledge of the target player’s current train of thought, their objective, and all abilities of the level of the zone Hadda is in. This ability can only be used once per player. 30 minute cooldown.
Dance, Puppets (Archetype) – Hadda manipulates the actions of up to 3 other players in the same room as herself, controlling all of their movements. Hadda cannot control players if they move outside of the room she is in, and she cannot command them to do things other than move. 30 minute cooldown.
Necromancy (Archetype) – For each player that has died in the zone Hadda is in, she summons an evil minion at her current location. Use your minion alter and create a new movement post indicating the location of your minions. You may use numbers indicating the quantity of minions in a specific room. 2 hour cooldown.
Level 4 Abilities
Withering Tendrils (Archetype) – Hadda creates tendrils of black ichor that can extend up to 10m away from her. Hadda can freely control the tendrils and the ichor will melt anything it touches into black ichor as well. The ichor in turn will slowly turn whatever it touches into black ichor. This ability lasts for 5 minutes. 30 minute cooldown.
Diabolic Extortion (Archetype) – Hadda uses the knowledge of another player’s objective and blackmails them into doing her bidding. This ability can only be used on a player whose objective you know of. Hadda will give that player a task, and if that player is not able to complete that task within the day, they will die. Hadda can only include 1 step in the task that is given. This ability can only be used once per player.
March of Machines (Archetype) – Hadda summons an evil construct, then upgrades all of her currently summoned evil minions into evil constructs. Use your construct alter and create a new movement post indicating the location of your construct. A construct is a powerful mechanical servant that is able to carry and move up to 10 weight. Constructs have built-in blades and projectile weapons with 10 rounds of ammunition each. You may use numbers indicating the quantity of constructs in a specific room. This ability can be used once per day.
Level 5 Abilities
Soul Pact (Archetype) – Hadda sacrifices a piece of her soul to call forth a powerful demon. Use your demon alter and create a new movement post to indicate the location of your demon. A demon is a large black entity with the ability to fly and can carry and move up to 50 weight. A demon possesses Summon Evil, Withering Touch, and Necromancy abilities, and is summoned with a large weapon of your choice. Any minions that a demon summons are also under Hadda’s control.
Objectives
1. Reunion
- You recall someone you haven't met in a long time is the god of elements, Mel Sol'Ance. She regarded you as a rival of sorts and was always trying to defeat you. Mel may cause harm to your plans, confront her and eliminate her.
Divine Weapon Progress
Evil Spectacles – 0.5 (Summon Evil and Necromancy summon constructs instead of minions. March of Machines is replaced with March of Darkness, a demon is summoned instead of a construct and all existing constructs are replaced with demons. Soul Pact will now summon a Demonic Overlord with the power to summon demons instead of minions with Summon Evil and Necromancy. On a bounded field the strength of all summoned units is decreased by half.)