Liarent's Information
Jun 4, 2016 15:19:29 GMT -8
Post by King V on Jun 4, 2016 15:19:29 GMT -8
Name: Mesrin Liarent
Archetype: God of Weaponry
Personality: Liarent is a very easygoing god who mostly acts upon his earthly desires. He is particularly fond of women, and goes out of his way to try and flirt with any woman he sees. Despite this, Liarent is also a powerful fighter and has an obsession with combat. For him, fighting is like an art, and he obsesses over the tiniest details, refining his own power to its utmost in order to become the best fighter he possibly can.
Background Information: Liarent is one of the few gods who sides with Nir, the god of nothingness, for the reason that he will get to fight many other gods if he takes the side of one of the most hated gods in existence. Liarent has fought many other gods before, so many that he has lost count, but most recently he battled against Ilenskvel, the god of life, and Qionraem, the god of distortion, on Earth to take control of the gaiaphage situation that Ilenskvel initiated. In the end, Liarent never found the final gaiaphage, but he didn't try particularly hard, perhaps even wishing to meet it again in a stronger form so that he could fight it.
Liarent received an invitation from Cranaskous shortly afterwards, inviting him to a game called Quadric Contention. Nir urged him to attend, and ordered him to stall for time within the game and keep all of the gods occupied for a while so that he could complete a plan that would bring the end of the world. Liarent wasn't sure how to feel about this, on one hand he would get to fight many gods during this assignment, but if the world was destroyed, what would he do next?
Automaton (Passive) – Liarent’s body is completely mechanical and cannot withstand electric shocks. Exposure to electric current will cause affected areas of Liarent’s body to become immobilized for 5 minutes.
Body Modification (Archetype) – Liarent fuses any weapon in his inventory to his body. Fused weapons can only be used once for 5 minutes before they disintegrate. Weapons fused to Liarent’s body weigh 0 and cannot be seen by other players. Liarent can only hold up to 3 weapons within his body at a time.
Weapon Assembly I (Archetype) – Liarent creates a weapon he has seen before with 2 or less weight and adds it to his inventory. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Upgrade (Archetype) – Liarent modifies a weapon he is carrying to a weapon of up to 2 weight greater within the same weapon category. IE dagger to sword, pistol to rifle. A weapon can only be upgraded once.
Analysis (Omniscience) – Liarent gathers information and analyzes an enemy’s attack, giving him knowledge of how the attack functions and what effects it will has. Only one attack can be targeted at a time. 1 minute cooldown.
Weapon Assembly II (Archetype) – Liarent creates a weapon he has seen before with 4 or less weight and adds it to his inventory. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Weapon Modification (Archetype) – Liarent modifies a weapon he is carrying and gives that weapon one additional attribute. IE a sword can be modified to have a poisoned edge, a gun can be modified to fire explosive projectiles, a shield can be modified to become heatproof, etc. A weapon can only be modified once.
Drone Assembly (Archetype) – Liarent creates a mechanical flying drone which he controls. Use your drone alter and create another movement post to indicate where your drone is. A drone is linked to Liarent’s vision, and he will see everything the drone sees. A drone can hold one weapon attachment which can be added using the Body Modification ability. Drones cannot carry items, Liarent can control up to 5 drones at the same time. 1 hour cooldown.
Weapon Assembly III (Archetype) – Liarent creates a weapon with 5 or less weight and 1 additional attribute and adds it to his inventory. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Expanded Capacity (Passive) – Liarent makes body upgrades so he is able to carry more weight than normal. Inventory space is expanded to 10, additionally Liarent can store up to 6 weapons within his body using Body Modification and stored weapons can be used up to 3 times for 5 minutes each before they disintegrate.
Railgun Charge (Archetype) – Liarent sends a powerful electric pulse through an object he is holding and fires it in a straight line at extremely high speed. This ability can only be used on objects made from metal.
Weapon Assembly IV (Archetype) – Liarent creates a weapon and adds it to his inventory. A weight will be assigned to the weapon depending on its size and its attributes. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Lock-On (Archetype) – Liarent focuses all of his mental capacity onto a single target. All projectiles that Liarent fires at the target will home in on them, and all attacks Liarent makes against the target will become incredibly accurate. Projectiles will not stop homing until they reach the target. 15 minute cooldown.
Browning’s Gate (Archetype) – Liarent summons an enormous quantity of firearms all of which fire at once to cover the entire room in projectiles. Liarent cannot move while this ability is being used otherwise he will be caught up in the crossfire. This ability lasts for 30 seconds. 1 hour cooldown.
Sword Coliseum (Archetype) – Liarent creates a field where infinite copies of every weapon he has ever made or seen lie. In this field Liarent is able to create copies of any weapon without limit and can manipulate them freely. This ability lasts for 5 minutes. 2 hour cooldown.
Objectives
1. Servant of Nir
- Nir has made a request that you join this game and prevent anyone from escaping. Kill anyone who has obtained an Aether Shard at least once to slow them down.
Divine Weapon Progress
Adaptive Core – 1 (All weapons Liarent fuses to himself become a part of him and he is able to bring them out again without limit, with a 5 minute cooldown between using the same weapon twice. Within a bounded field the cooldown is increased to 15 minutes.)
Archetype: God of Weaponry
Personality: Liarent is a very easygoing god who mostly acts upon his earthly desires. He is particularly fond of women, and goes out of his way to try and flirt with any woman he sees. Despite this, Liarent is also a powerful fighter and has an obsession with combat. For him, fighting is like an art, and he obsesses over the tiniest details, refining his own power to its utmost in order to become the best fighter he possibly can.
Background Information: Liarent is one of the few gods who sides with Nir, the god of nothingness, for the reason that he will get to fight many other gods if he takes the side of one of the most hated gods in existence. Liarent has fought many other gods before, so many that he has lost count, but most recently he battled against Ilenskvel, the god of life, and Qionraem, the god of distortion, on Earth to take control of the gaiaphage situation that Ilenskvel initiated. In the end, Liarent never found the final gaiaphage, but he didn't try particularly hard, perhaps even wishing to meet it again in a stronger form so that he could fight it.
Liarent received an invitation from Cranaskous shortly afterwards, inviting him to a game called Quadric Contention. Nir urged him to attend, and ordered him to stall for time within the game and keep all of the gods occupied for a while so that he could complete a plan that would bring the end of the world. Liarent wasn't sure how to feel about this, on one hand he would get to fight many gods during this assignment, but if the world was destroyed, what would he do next?
Basic Abilities
Automaton (Passive) – Liarent’s body is completely mechanical and cannot withstand electric shocks. Exposure to electric current will cause affected areas of Liarent’s body to become immobilized for 5 minutes.
Body Modification (Archetype) – Liarent fuses any weapon in his inventory to his body. Fused weapons can only be used once for 5 minutes before they disintegrate. Weapons fused to Liarent’s body weigh 0 and cannot be seen by other players. Liarent can only hold up to 3 weapons within his body at a time.
Level 1 Abilities
Weapon Assembly I (Archetype) – Liarent creates a weapon he has seen before with 2 or less weight and adds it to his inventory. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Upgrade (Archetype) – Liarent modifies a weapon he is carrying to a weapon of up to 2 weight greater within the same weapon category. IE dagger to sword, pistol to rifle. A weapon can only be upgraded once.
Analysis (Omniscience) – Liarent gathers information and analyzes an enemy’s attack, giving him knowledge of how the attack functions and what effects it will has. Only one attack can be targeted at a time. 1 minute cooldown.
Level 2 Abilities
Weapon Assembly II (Archetype) – Liarent creates a weapon he has seen before with 4 or less weight and adds it to his inventory. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Weapon Modification (Archetype) – Liarent modifies a weapon he is carrying and gives that weapon one additional attribute. IE a sword can be modified to have a poisoned edge, a gun can be modified to fire explosive projectiles, a shield can be modified to become heatproof, etc. A weapon can only be modified once.
Drone Assembly (Archetype) – Liarent creates a mechanical flying drone which he controls. Use your drone alter and create another movement post to indicate where your drone is. A drone is linked to Liarent’s vision, and he will see everything the drone sees. A drone can hold one weapon attachment which can be added using the Body Modification ability. Drones cannot carry items, Liarent can control up to 5 drones at the same time. 1 hour cooldown.
Level 3 Abilities
Weapon Assembly III (Archetype) – Liarent creates a weapon with 5 or less weight and 1 additional attribute and adds it to his inventory. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Expanded Capacity (Passive) – Liarent makes body upgrades so he is able to carry more weight than normal. Inventory space is expanded to 10, additionally Liarent can store up to 6 weapons within his body using Body Modification and stored weapons can be used up to 3 times for 5 minutes each before they disintegrate.
Railgun Charge (Archetype) – Liarent sends a powerful electric pulse through an object he is holding and fires it in a straight line at extremely high speed. This ability can only be used on objects made from metal.
Level 4 Abilities
Weapon Assembly IV (Archetype) – Liarent creates a weapon and adds it to his inventory. A weight will be assigned to the weapon depending on its size and its attributes. Weapons that require ammunition are created with 1 full magazine of ammunition. 30 minute cooldown.
Lock-On (Archetype) – Liarent focuses all of his mental capacity onto a single target. All projectiles that Liarent fires at the target will home in on them, and all attacks Liarent makes against the target will become incredibly accurate. Projectiles will not stop homing until they reach the target. 15 minute cooldown.
Browning’s Gate (Archetype) – Liarent summons an enormous quantity of firearms all of which fire at once to cover the entire room in projectiles. Liarent cannot move while this ability is being used otherwise he will be caught up in the crossfire. This ability lasts for 30 seconds. 1 hour cooldown.
Level 5 Abilities
Sword Coliseum (Archetype) – Liarent creates a field where infinite copies of every weapon he has ever made or seen lie. In this field Liarent is able to create copies of any weapon without limit and can manipulate them freely. This ability lasts for 5 minutes. 2 hour cooldown.
Objectives
1. Servant of Nir
- Nir has made a request that you join this game and prevent anyone from escaping. Kill anyone who has obtained an Aether Shard at least once to slow them down.
Divine Weapon Progress
Adaptive Core – 1 (All weapons Liarent fuses to himself become a part of him and he is able to bring them out again without limit, with a 5 minute cooldown between using the same weapon twice. Within a bounded field the cooldown is increased to 15 minutes.)