Ilenskvel's Information
Jun 4, 2016 14:41:41 GMT -8
Post by King V on Jun 4, 2016 14:41:41 GMT -8
Name: El Ilenskvel
Archetype: God of Life
Personality: El Ilenskvel is an extremely analytical and perfectionist god. He desires nothing more than creating perfect life forms of every species in existence. Ilenskvel prefers not to get involved in the activities of other gods, and ignores most other things to focus entirely on constructing different life forms. However, with how long he's lived, he inevitably finds himself tangled up in other gods' problems, which he attempts to solve as swiftly as possible so as not to waste time.
Background Information: Ilenskvel is good friends with Amiades Malvoret, the god of force, being the god who first met Malvoret when she ascended and guided her through much of the mechanics to using her abilities. Ilenskvel has also made several enemies, most notably Fedralis, the god of comprehension, and Liarent, the god of weaponry. Ilenskvel once stumbled upon Fedralis's scheme of creating a new god of distortion, but didn't want to get involved. This would later come back to bite him, as Hereiss Qionraem, the new god of distortion, took control over one of Ilenskvel's facilities, delaying his World Rebirth project significantly.
After Ilenskvel had made the necessary changes to his project, he unleashed gaiaphages all across the universe. However, the gaiaphages were quickly hunted down and destroyed by Liarent, the god of weaponry. Ilenskvel attempted to salvage his project by saving the last gaiaphage sent to Earth, but failed in providing 3 catalysts to substitute for a god's power and allowing the gaiaphage to ascend to its perfect form. Afterwards, Ilenskvel was sent an invitation from Cranaskous, the god of dichotomy, to attend his game. Ilenskvel accepted, seeing this as an opportunity to find another catalyst to use in order to bring his gaiaphage to its perfect form.
Bioconstruct (Passive) – Ilenskvel’s body was created through manipulation of biomaterial, Ilenskvel is very physically strong, and regenerates rapidly even from severe injuries.
Sensory Link (Omniscience) – Ilenskvel is automatically linked to the senses of anything he summons. IE whatever Ilenskvel’s summoned minions see, he can also see. This ability can also be used to telepathically communicate with anything Ilenskvel summons.
Avian Summon (Archetype) – Ilenskvel summons a bird which he controls. Use your bird alter and create another movement post to indicate where your bird is. A bird can fly, and can carry up to 1 weight. Only one bird can be summoned at a time. This ability can be used once per day.
Reptilian Summon (Archetype) – Ilenskvel summons a lizard which he controls. Use your lizard alter and create another movement post to indicate where your lizard is. A lizard can move through extremely hot areas, and can carry up to 2 weight. Only one lizard can be summoned at a time. This ability can be used once per day.
Ally Summon I (Archetype) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Eno alter and create another movement post to indicate where Eno is. Eno can be treated as another player with 5 inventory and the Bioconstruct passive ability. Eno cannot be summoned after she is killed, but Eno can be dismissed when she is still alive. Eno will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Apex Mutation (Archetype) – Ilenskvel creates a bacterial strain that enhances the strength, speed, and reflexes of one of his summons. The targeted summon’s power is increased, and all physical attributes of the target will be doubled for 10 minutes. This ability can only be applied to one target at a time. Ilenskvel cannot target himself or any of his allies with this ability.
Mammalian Summon (Archetype) – Ilenskvel summons a large mammal which he controls. Use your mammal alter and create another movement post to indicate where your mammal is. A large mammal can be any animal you choose with special characteristics depending on the animal, a large mammal can carry up to 3 weight. Only one large mammal can be summoned at a time. This ability can be used once per day.
Ally Summon II (Archetype) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Yuu alter and create another movement post to indicate where Yuu is. Yuu can be treated as another player with 5 inventory and the Bioconstruct passive ability. Yuu cannot be summoned after she is killed, but Yuu can be dismissed when she is still alive. Yuu will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Body Reconstruction (Archetype) – Ilenskvel changes the bodily attributes of any living creature he has summoned. An additional attribute can be given to one of Ilenskvel’s summoned creatures. IE poisonous, freezing, flame breath, etc. Only one additional attribute can be given to any summoned creature. If one of Ilenskvel’s allies is targeted with this ability, they will acquire one of Ilenskvel’s Archetype abilities instead. 30 minute cooldown.
Aquatic Summon (Archetype) – Ilenskvel summons a large aquatic mammal which he controls. Use your whale alter and create another movement post to indicate where your whale is. This type of whale is able to move through air as if it was water, and takes up a large amount of space so it cannot move through small doorways. A whale can carry up to 50 weight, but can only carry up to one object at a time. Only one whale can be summoned at a time. This ability can be used once per day.
Ally Summon III (Archetype) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Ala alter and create another movement post to indicate where Ala is. Ala can be treated as another player with 5 inventory and the Bioconstruct passive ability. Ala cannot be summoned after she is killed, but Ala can be dismissed when she is still alive. Ala will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Proliferation (Archetype) – Ilenskvel creates reproducing spores that grow to become any living creature he has summoned within the same room as himself. An additional copy of each summoned creature that is in the same room as Ilenskvel is created. Make a second post with the appropriate alters when this ability is used. This ability cannot copy any of Ilenskvel’s allies. 2 hour cooldown.
Eldritch Summon (Archetype) – Ilenskvel summons a tentacled monstrosity which he controls. Use your shambler alter and create another movement post to indicate where your shambler is. A shambler is a tentacled monster that is extremely durable and can move up to 25 weight, but cannot carry any objects. A shambler’s tentacles can reach up to 5m away from itself and each tentacle can move up to 5 weight. Only one shambler can be summoned at a time. This ability can be used once per day.
Fantasy Summon (Archetype) – Ilenskvel summons a mythical creature from a fantasy world which he controls. Use your dragon alter and create another movement post to indicate where your dragon is. A dragon is able to fly, can breathe fire for 10 seconds with a 10m range and 10 minute cooldown, and is able to carry up to 2 objects with combined weight 50 or less. A dragon is incredibly durable and has very few weaknesses, but is too large to move through small doorways. Only one dragon can be summoned at a time. This ability can be used once per day.
Genesis (Archetype) – The summoning restraints and cooldowns on all of Ilenskvel’s summoning abilities is removed and he is able to summon up to 5 of every living creature in his arsenal instantly. Ilenskvel cannot summon multiples of his allies. Creatures summoned with Genesis will all be dismissed after 10 minutes. 2 hour cooldown.
Objectives
1. Project World Rebirth take 2
- The original World Rebirth project was a failure, but perhaps you can still salvage the idea in this game. But in order to have the power to create a gaiaphage in this facility that restricts your abilities, you will need to assemble your divine weapon first.
Divine Weapon Progress
Genesis Orb – 1 (A summon can be made in addition to the summons Ilenskvel already possesses. That summon will become an absolute summon and will be immune to the effects of the abilities of other characters. Within a bounded field the additional summon will have no special effect.)
Archetype: God of Life
Personality: El Ilenskvel is an extremely analytical and perfectionist god. He desires nothing more than creating perfect life forms of every species in existence. Ilenskvel prefers not to get involved in the activities of other gods, and ignores most other things to focus entirely on constructing different life forms. However, with how long he's lived, he inevitably finds himself tangled up in other gods' problems, which he attempts to solve as swiftly as possible so as not to waste time.
Background Information: Ilenskvel is good friends with Amiades Malvoret, the god of force, being the god who first met Malvoret when she ascended and guided her through much of the mechanics to using her abilities. Ilenskvel has also made several enemies, most notably Fedralis, the god of comprehension, and Liarent, the god of weaponry. Ilenskvel once stumbled upon Fedralis's scheme of creating a new god of distortion, but didn't want to get involved. This would later come back to bite him, as Hereiss Qionraem, the new god of distortion, took control over one of Ilenskvel's facilities, delaying his World Rebirth project significantly.
After Ilenskvel had made the necessary changes to his project, he unleashed gaiaphages all across the universe. However, the gaiaphages were quickly hunted down and destroyed by Liarent, the god of weaponry. Ilenskvel attempted to salvage his project by saving the last gaiaphage sent to Earth, but failed in providing 3 catalysts to substitute for a god's power and allowing the gaiaphage to ascend to its perfect form. Afterwards, Ilenskvel was sent an invitation from Cranaskous, the god of dichotomy, to attend his game. Ilenskvel accepted, seeing this as an opportunity to find another catalyst to use in order to bring his gaiaphage to its perfect form.
Basic Abilities
Bioconstruct (Passive) – Ilenskvel’s body was created through manipulation of biomaterial, Ilenskvel is very physically strong, and regenerates rapidly even from severe injuries.
Sensory Link (Omniscience) – Ilenskvel is automatically linked to the senses of anything he summons. IE whatever Ilenskvel’s summoned minions see, he can also see. This ability can also be used to telepathically communicate with anything Ilenskvel summons.
Level 1 Abilities
Avian Summon (Archetype) – Ilenskvel summons a bird which he controls. Use your bird alter and create another movement post to indicate where your bird is. A bird can fly, and can carry up to 1 weight. Only one bird can be summoned at a time. This ability can be used once per day.
Reptilian Summon (Archetype) – Ilenskvel summons a lizard which he controls. Use your lizard alter and create another movement post to indicate where your lizard is. A lizard can move through extremely hot areas, and can carry up to 2 weight. Only one lizard can be summoned at a time. This ability can be used once per day.
Ally Summon I (Archetype) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Eno alter and create another movement post to indicate where Eno is. Eno can be treated as another player with 5 inventory and the Bioconstruct passive ability. Eno cannot be summoned after she is killed, but Eno can be dismissed when she is still alive. Eno will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Level 2 Abilities
Apex Mutation (Archetype) – Ilenskvel creates a bacterial strain that enhances the strength, speed, and reflexes of one of his summons. The targeted summon’s power is increased, and all physical attributes of the target will be doubled for 10 minutes. This ability can only be applied to one target at a time. Ilenskvel cannot target himself or any of his allies with this ability.
Mammalian Summon (Archetype) – Ilenskvel summons a large mammal which he controls. Use your mammal alter and create another movement post to indicate where your mammal is. A large mammal can be any animal you choose with special characteristics depending on the animal, a large mammal can carry up to 3 weight. Only one large mammal can be summoned at a time. This ability can be used once per day.
Ally Summon II (Archetype) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Yuu alter and create another movement post to indicate where Yuu is. Yuu can be treated as another player with 5 inventory and the Bioconstruct passive ability. Yuu cannot be summoned after she is killed, but Yuu can be dismissed when she is still alive. Yuu will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Level 3 Abilities
Body Reconstruction (Archetype) – Ilenskvel changes the bodily attributes of any living creature he has summoned. An additional attribute can be given to one of Ilenskvel’s summoned creatures. IE poisonous, freezing, flame breath, etc. Only one additional attribute can be given to any summoned creature. If one of Ilenskvel’s allies is targeted with this ability, they will acquire one of Ilenskvel’s Archetype abilities instead. 30 minute cooldown.
Aquatic Summon (Archetype) – Ilenskvel summons a large aquatic mammal which he controls. Use your whale alter and create another movement post to indicate where your whale is. This type of whale is able to move through air as if it was water, and takes up a large amount of space so it cannot move through small doorways. A whale can carry up to 50 weight, but can only carry up to one object at a time. Only one whale can be summoned at a time. This ability can be used once per day.
Ally Summon III (Archetype) – Ilenskvel summons a humanoid bioconstruct which he is able to command. Use your Ala alter and create another movement post to indicate where Ala is. Ala can be treated as another player with 5 inventory and the Bioconstruct passive ability. Ala cannot be summoned after she is killed, but Ala can be dismissed when she is still alive. Ala will automatically recover all injuries when she is resummoned. This ability can be used once per day.
Level 4 Abilities
Proliferation (Archetype) – Ilenskvel creates reproducing spores that grow to become any living creature he has summoned within the same room as himself. An additional copy of each summoned creature that is in the same room as Ilenskvel is created. Make a second post with the appropriate alters when this ability is used. This ability cannot copy any of Ilenskvel’s allies. 2 hour cooldown.
Eldritch Summon (Archetype) – Ilenskvel summons a tentacled monstrosity which he controls. Use your shambler alter and create another movement post to indicate where your shambler is. A shambler is a tentacled monster that is extremely durable and can move up to 25 weight, but cannot carry any objects. A shambler’s tentacles can reach up to 5m away from itself and each tentacle can move up to 5 weight. Only one shambler can be summoned at a time. This ability can be used once per day.
Fantasy Summon (Archetype) – Ilenskvel summons a mythical creature from a fantasy world which he controls. Use your dragon alter and create another movement post to indicate where your dragon is. A dragon is able to fly, can breathe fire for 10 seconds with a 10m range and 10 minute cooldown, and is able to carry up to 2 objects with combined weight 50 or less. A dragon is incredibly durable and has very few weaknesses, but is too large to move through small doorways. Only one dragon can be summoned at a time. This ability can be used once per day.
Level 5 Abilities
Genesis (Archetype) – The summoning restraints and cooldowns on all of Ilenskvel’s summoning abilities is removed and he is able to summon up to 5 of every living creature in his arsenal instantly. Ilenskvel cannot summon multiples of his allies. Creatures summoned with Genesis will all be dismissed after 10 minutes. 2 hour cooldown.
Objectives
1. Project World Rebirth take 2
- The original World Rebirth project was a failure, but perhaps you can still salvage the idea in this game. But in order to have the power to create a gaiaphage in this facility that restricts your abilities, you will need to assemble your divine weapon first.
Divine Weapon Progress
Genesis Orb – 1 (A summon can be made in addition to the summons Ilenskvel already possesses. That summon will become an absolute summon and will be immune to the effects of the abilities of other characters. Within a bounded field the additional summon will have no special effect.)