Darius's Information
Jun 4, 2016 19:53:23 GMT -8
Post by King V on Jun 4, 2016 19:53:23 GMT -8
Name: Darius Lamar
Archetype: God of Truth
Personality: Darius is a very honest and truthful person. He values the truth above all else and detests any and all lies. Darius treats other honest people kindly, and liars like criminals. He will often times go out of his way to uncover some hidden truth, no matter what the costs and no matter how much the truth helps or harms people. Darius is even willing to risk a world war if it means revealing to truth to everyone.
Background Information: Darius was first dragged into the inter-dimensional conflict between gods when one of his acquaintances, Hereiss Qionraem, requested his help in a project of his to seize a facility and create an anti-god weapon. Darius agreed, but only out of concern for his friend, and he escaped the facility before it was inevitably destroyed by Qionraem's enemies. Darius spent some time wandering around and mingling with a fellow detective, before he came across a series of very strange occurrences. He investigated further into the matter, and caught a brief glimpse of another god, but wasn't able to confirm who it was. However, this god seemed to have a nasty habit of hiding the truth from prying eyes, and Darius immediately disliked them. Darius spent a little more time trying to find out where the god had gone, but he was forced to enter Cranaskous's game when he received an invitation to Quadric Contention.
Honest (Passive) – Darius is always truthful and cannot tell lies. If Darius speaks a lie, he will suffer intense pain and become immobilized for 5 minutes.
Compelling Truth (Omniscience) – Darius takes any statement made from any character and is able to tell if the statement is truth or lie.
Realization (Omniscience) – Darius takes any statement made from any character and is able to tell the character’s true intention. If the statement has no intention behind it, Darius will know what the character is thinking instead.
Investigate (Omniscience) – Darius invokes his right to investigate a crime scene, and players become unable to attack one another. This ability lasts for 1 hour, or until Darius chooses to cancel his investigation. This ability can only be used once for every murder Darius discovers.
Cursed Inquisition (Omniscience) – Darius forces a player in the same room as himself to answer 3 questions. The player will be immobilized and will be unable to use any abilities for 5 minutes for each question they refused to answer or did not answer honestly. 30 minute cooldown.
Justification (Archetype) – Darius instantly negates all abilities affecting himself, regardless of who is using them and what their effects are. 5 minute cooldown.
Detective Assist: Shard of Blue (Archetype) – Darius creates a blue wedge by making a speculation about another player. The blue wedge can be fired at the player the statement pertains to, and the blue wedge will continuously seek out the player after it is fired within a 30m radius from Darius. The defending player can shatter the blue wedge by making a true statement that makes the speculation of the blue wedge false. The blue wedge will shatter if its target escapes from a 30m radius from Darius. 5 minute cooldown.
Invading Truth (Archetype) – Darius invokes the truth in all nearby players. All players in the same room as Darius will have all Archetype abilities with a level of your choosing replaced by Compelling Truth for 10 minutes. 30 minute cooldown.
Enduring Truth (Archetype) – Darius makes a statement, and if that statement is true, it will remain true for the next 10 minutes. IE if Darius makes the statement “I am alive”, he will become unable to die for the next 10 minutes. 30 minute cooldown.
Detective Assist: Shard of Red (Archetype) – Darius creates a red wedge by making a statement of truth about another player. The red wedge can be fired at the player the statement pertains to, and the red wedge will continuously seek out the player after it is fired within a 30m radius from Darius. The red wedge will shatter if its target escapes from a 30m radius from Darius. 5 minute cooldown.
Rewrite (Archetype) – Darius makes a statement about any event he is witnessing. The event is then changed according to the statement in order to make the statement true. IE Darius can make the statement “this room is filled with water”, and it will become filled with water. This ability will only affect things within the same room as Darius, and Darius cannot make any statements that mention other players with this ability. 1 hour cooldown.
Judgment (Archetype) – After 3 people have found a body, Darius invokes the right of trial and the game moves into trial phase. A trial thread is created and a discussion is held on who the culprit is. Darius is given the role of detective, and is able to post theories on any suspect he wishes. Suspects can defend themselves and invalidate the theories by using evidence or testimonies. At the end of the trial, if a valid theory remains, the suspect of the theory will be executed and Darius will be informed of the suspect’s guilt. If no theory remains at the end of the trial, the trial will be inconclusive and no players will be executed. This ability cannot be negated once it is invoked. This ability can only be used once per murder, and only once per day.
Detective Assist: Death by Red and Blue (Archetype) – Darius invokes his right as a detective to accuse the culprit of a murder. When Darius and his target are in the same room, the target player will become unable to escape from the room and Darius will become invincible. Darius is given 15 minutes to fire blue theory wedges at the target, while the target can defend with red truth wedges. If the target is unable to defend against a blue theory wedge, or takes longer than 1 minute to respond to one, the target will be instantly executed. 2 hour cooldown.
Objectives
1. Uncover Truth
- You must reveal the truth behind all things. For every dead body you find, you must deduce the correct murderer and confront them.
Divine Weapon Progress
Sword of Truth – 4 (Every time a player is struck with this sword, Darius may cast Invading Truth on them. On a bounded field, Darius can only cast Invading Truth on a player once with this sword.)
Archetype: God of Truth
Personality: Darius is a very honest and truthful person. He values the truth above all else and detests any and all lies. Darius treats other honest people kindly, and liars like criminals. He will often times go out of his way to uncover some hidden truth, no matter what the costs and no matter how much the truth helps or harms people. Darius is even willing to risk a world war if it means revealing to truth to everyone.
Background Information: Darius was first dragged into the inter-dimensional conflict between gods when one of his acquaintances, Hereiss Qionraem, requested his help in a project of his to seize a facility and create an anti-god weapon. Darius agreed, but only out of concern for his friend, and he escaped the facility before it was inevitably destroyed by Qionraem's enemies. Darius spent some time wandering around and mingling with a fellow detective, before he came across a series of very strange occurrences. He investigated further into the matter, and caught a brief glimpse of another god, but wasn't able to confirm who it was. However, this god seemed to have a nasty habit of hiding the truth from prying eyes, and Darius immediately disliked them. Darius spent a little more time trying to find out where the god had gone, but he was forced to enter Cranaskous's game when he received an invitation to Quadric Contention.
Basic Abilities
Honest (Passive) – Darius is always truthful and cannot tell lies. If Darius speaks a lie, he will suffer intense pain and become immobilized for 5 minutes.
Level 1 Abilities
Compelling Truth (Omniscience) – Darius takes any statement made from any character and is able to tell if the statement is truth or lie.
Realization (Omniscience) – Darius takes any statement made from any character and is able to tell the character’s true intention. If the statement has no intention behind it, Darius will know what the character is thinking instead.
Investigate (Omniscience) – Darius invokes his right to investigate a crime scene, and players become unable to attack one another. This ability lasts for 1 hour, or until Darius chooses to cancel his investigation. This ability can only be used once for every murder Darius discovers.
Level 2 Abilities
Cursed Inquisition (Omniscience) – Darius forces a player in the same room as himself to answer 3 questions. The player will be immobilized and will be unable to use any abilities for 5 minutes for each question they refused to answer or did not answer honestly. 30 minute cooldown.
Justification (Archetype) – Darius instantly negates all abilities affecting himself, regardless of who is using them and what their effects are. 5 minute cooldown.
Detective Assist: Shard of Blue (Archetype) – Darius creates a blue wedge by making a speculation about another player. The blue wedge can be fired at the player the statement pertains to, and the blue wedge will continuously seek out the player after it is fired within a 30m radius from Darius. The defending player can shatter the blue wedge by making a true statement that makes the speculation of the blue wedge false. The blue wedge will shatter if its target escapes from a 30m radius from Darius. 5 minute cooldown.
Level 3 Abilities
Invading Truth (Archetype) – Darius invokes the truth in all nearby players. All players in the same room as Darius will have all Archetype abilities with a level of your choosing replaced by Compelling Truth for 10 minutes. 30 minute cooldown.
Enduring Truth (Archetype) – Darius makes a statement, and if that statement is true, it will remain true for the next 10 minutes. IE if Darius makes the statement “I am alive”, he will become unable to die for the next 10 minutes. 30 minute cooldown.
Detective Assist: Shard of Red (Archetype) – Darius creates a red wedge by making a statement of truth about another player. The red wedge can be fired at the player the statement pertains to, and the red wedge will continuously seek out the player after it is fired within a 30m radius from Darius. The red wedge will shatter if its target escapes from a 30m radius from Darius. 5 minute cooldown.
Level 4 Abilities
Rewrite (Archetype) – Darius makes a statement about any event he is witnessing. The event is then changed according to the statement in order to make the statement true. IE Darius can make the statement “this room is filled with water”, and it will become filled with water. This ability will only affect things within the same room as Darius, and Darius cannot make any statements that mention other players with this ability. 1 hour cooldown.
Judgment (Archetype) – After 3 people have found a body, Darius invokes the right of trial and the game moves into trial phase. A trial thread is created and a discussion is held on who the culprit is. Darius is given the role of detective, and is able to post theories on any suspect he wishes. Suspects can defend themselves and invalidate the theories by using evidence or testimonies. At the end of the trial, if a valid theory remains, the suspect of the theory will be executed and Darius will be informed of the suspect’s guilt. If no theory remains at the end of the trial, the trial will be inconclusive and no players will be executed. This ability cannot be negated once it is invoked. This ability can only be used once per murder, and only once per day.
Detective Assist: Death by Red and Blue (Archetype) – Darius invokes his right as a detective to accuse the culprit of a murder. When Darius and his target are in the same room, the target player will become unable to escape from the room and Darius will become invincible. Darius is given 15 minutes to fire blue theory wedges at the target, while the target can defend with red truth wedges. If the target is unable to defend against a blue theory wedge, or takes longer than 1 minute to respond to one, the target will be instantly executed. 2 hour cooldown.
Objectives
1. Uncover Truth
- You must reveal the truth behind all things. For every dead body you find, you must deduce the correct murderer and confront them.
Divine Weapon Progress
Sword of Truth – 4 (Every time a player is struck with this sword, Darius may cast Invading Truth on them. On a bounded field, Darius can only cast Invading Truth on a player once with this sword.)