The Tower - Normal Regular Survival Guide
Aug 16, 2024 13:31:35 GMT -8
Post by King V on Aug 16, 2024 13:31:35 GMT -8
The Tower Setting
You are but a humble peasant, working amidst your village in the vast expanse people call the Middle Area. Legends speak of a tower built in the middle of nowhere, rising up into the stars. Everything you could possibly want is at the top of the tower, riches, glory, and power that transcends fate. You have heard about these legends, but they are as distant as the stars that are rumored to shine from high up in the sky.
An astronomically small number of people climb to the top of the Tower and become Rankers who can revel in their power and glory. The vast majority of those who seek glory at the top become stepping stones to those who are truly talented, those from great families, and those who break the natural order with their very presence. But that does not stop ordinary people from reaching for that astronomically small chance that they, too, could become great.
The Tower is a game that will be played over a long period of time. The game is heavily inspired from the manhwa Tower of God, similar characters or plot elements may appear in the game, but the storyline will be completely original. One ‘session’ will be hosted per week, and these will typically involve ‘tests’ to advance players to the next floor. Due to the nature of the game, some floors may be skipped over, and some lower floors may be accessed later on after advancing to higher floors. The remaining time of the week will be spent on ‘free time’, which can be used to explore floors, interact with players and NPCs, and perform specific free time activities. Free time will be subjected to the mastermind’s availability, some days will have a long period where I am here and can answer questions, and other days I may not be present at all.
The Tower will be a season which primarily features combat, but will not have a specific focus on combat unless players decide to do so. Each floor can be cleared with minimal fighting, but being strong combat-wise will grant players a significant advantage. The Tower will use an original combat system and rules which can be found here.
Normal Regular Survival Guide
You are but a humble peasant, working amidst your village in the vast expanse people call the Middle Area. Legends speak of a tower built in the middle of nowhere, rising up into the stars. Everything you could possibly want is at the top of the tower, riches, glory, and power that transcends fate. You have heard about these legends, but they are as distant as the stars that are rumored to shine from high up in the sky.
An astronomically small number of people climb to the top of the Tower and become Rankers who can revel in their power and glory. The vast majority of those who seek glory at the top become stepping stones to those who are truly talented, those from great families, and those who break the natural order with their very presence. But that does not stop ordinary people from reaching for that astronomically small chance that they, too, could become great.
The Tower is a game that will be played over a long period of time. The game is heavily inspired from the manhwa Tower of God, similar characters or plot elements may appear in the game, but the storyline will be completely original. One ‘session’ will be hosted per week, and these will typically involve ‘tests’ to advance players to the next floor. Due to the nature of the game, some floors may be skipped over, and some lower floors may be accessed later on after advancing to higher floors. The remaining time of the week will be spent on ‘free time’, which can be used to explore floors, interact with players and NPCs, and perform specific free time activities. Free time will be subjected to the mastermind’s availability, some days will have a long period where I am here and can answer questions, and other days I may not be present at all.
The Tower will be a season which primarily features combat, but will not have a specific focus on combat unless players decide to do so. Each floor can be cleared with minimal fighting, but being strong combat-wise will grant players a significant advantage. The Tower will use an original combat system and rules which can be found here.
Normal Regular Survival Guide
As an ordinary regular who climbs the Tower, your chances of reaching the top are astronomically low. But some of you may have aspirations such as finding a stable well-paying job as a C rank regular. Discard such lofty aspirations immediately. Even if you had multiple lives, it still would not be enough to survive through the Tower’s harsh financial systems, or an encounter with the most dangerous entities in the Tower.
Zahard Family
Warning Signs: Golden hair, red and gold colored clothing, a symbol of three crimson eyes, a symbol of multiple golden rings
Average Stats: Extremely High ATK/HP/SPD/SHI
Danger Level: Extremely High
Recommendation:
Members of the Zahard family possess extremely powerful skills, innate shinsu control, extremely high shinsu resistance, and no limit to the types of skills they can acquire. Flee on sight.
Arie Family
Warning Signs: Swords, white hair, white robes, a symbol of a white sword piercing the heavens, multiple swords, an unusual obsession with swords
Average Stats: High ATK/HP/SPD, Low SHI
Danger Level: High
Recommendation:
Members of the Arie family possess powerful sword based skills, their sword attacks cannot be dodged or blocked, they possess elevated speed, additional attacks, additional blocks, and piercing damage via Arie Style Swordsmanship. Disarm if possible and flee.
Koon Family
Warning Signs: Blue or light blue hair, blue hued clothing, the symbol of a spear head and its trailing flag, spears, a very high IQ, a high level of arrogance
Average Stats: High ATK/HP/SPD/SHI
Danger Level: High
Recommendation:
Members of the Koon family possess lightning, ice, light, and other attributes of shinsu control, the ability to wield and throw spears skillfully at long range. Most possess high levels of intellect and cunning, subterfuge is inadvisable. Do not engage at long range, flee towards cover.
Ha Family
Warning Signs: Black and red clothing, black hair, red eyes, muscular and athletic, simple or straightforward personality, the symbol of a black snake wrapped around a red eye, lower than average intelligence
Average Stats: Extremely High ATK/HP/SPD, low SHI
Danger Level: High
Recommendation:
Members of the Ha family possess monstrous physical abilities, high shinsu resistance, but weak magical capabilities and below average intelligence. It is not recommended to try and outrun Ha family members, instead tricking them via subterfuge gives a better survival rate.
Eurasia Family
Warning Signs: Drowsiness, pillows, blankets, eye masks, large luggage, other sleepwear, the symbol of several overlapping blue ellipses, abnormalities in the nearby air or water
Average Stats: Extremely High SHI, Low ATK/HP/SPD
Danger Level: Medium
Recommendation:
Members of the Eurasia family possess near limitless pools of shinsu and extremely high destructive power, but weak physical abilities and the propensity to fall asleep often in strange locations. If found, it is highly recommended NOT to wake them up. Avoid all strange sleeping people if possible.
Poe Bidau Family
Warning Signs: Labcoats, glasses, research or analyzing equipment, the symbol of a square divided into the three primary colors, strange gadgets and items, a questionable sense of ethics
Average Stats: High SHI, Low ATK/HP/SPD
Danger Level: Low
Recommendation:
Members of the Poe Bidau family possess high levels of shinsu control, typically specializing in any magical skill that does not deal damage, and they have access to unique items via the workshop. One of the least immediately dangerous great families to face, however, avoid befriending them as regulars who do tend to mysteriously disappear.
Yeon Family
Warning Signs: Fire, red or pink clothing, black hair, unnatural heat waves, the symbol of a blooming pink flower, strangely colored fire, strangely hot or cold fire, fire that burns things it shouldn’t be able to burn
Average Stats: High SHI, Low ATK/HP/SPD
Danger Level: Medium
Recommendation:
Members of the Yeon family specialize in controlling fire attribute shinsu, and have relatively weak physical abilities. Although it may be possible to overwhelm a Yeon family member with physical strength, this is inadvisable due to the amount of collateral damage a battle against one will cause.
Lo Po Bia Family
Warning Signs: Animals, seclusion, strange inhuman speech or murmuring, the symbol of many ominous red markings grouped together, talking to oneself, being alone in the wilderness
Average Stats: High ATK/HP/SPD/SHI
Danger Level: High
Recommendation:
Members of the Lo Po Bia family are Animas capable of communicating with and controlling animals, all animals should be treated as high level threats equivalent to a regular of the same rank as the Lo Po Bia family member. Crowd control tactics are advised to better facilitate fleeing.
Tu Perie Family
Warning Signs: Lighthouses, social awkwardness, aversion to physical activity, the symbol of footsteps along a yellow road, terminally online personality, use of strange jargon or metaphors, childish fear of the dark
Average Stats: High SHI, Low ATK/HP/SPD
Danger Level: Low
Recommendation:
Members of the Tu Perie family have a high level of mastery over lighthouses, they possess abnormal vision and can see through objects and can see extremely faraway events, it should always be assumed that a Tu Perie family member can see everything on any given floor. However, Tu Perie family members have poor physical abilities and often overly rely on their lighthouses, after being separated from their lighthouses Tu Perie family members are far less dangerous and can be neutralized with relative ease.
Hendo Lok Family
Warning Signs: Shields, armor, tough skin, the symbol of an arm grasping a shield
Average Stats: High ATK/HP/SPD, Low SHI
Danger Level: Low
Recommendation:
Members of the Hendo Lok family possess strong defensive abilities and high shinsu resistance. Due to many not wanting to expose their identities, conversations can be held with some members of the Hendo Lok family without fear of retaliation. Never take the offensive when faced with a Hendo Lok family member in battle otherwise they will use your strength against you with their counterattacks, instead endure their weaker offensive abilities to escape.
Ari Family
Warning Signs: Needles, swords sometimes, lances sometimes, the symbol of a sword resting beneath a total eclipse, see Arie Family section
Average Stats: High ATK/HP/SPD, Low SHI
Danger Level: Medium
Recommendation:
Members of the Ari family specialize in needles, their needle based attacks cannot be dodged or blocked, they possess elevated speed, additional attacks, additional dodges, and can react by moving while wielding a needle. Disarm if possible and flee. Similar to the Arie family but less dangerous.
Royal Family
Peaceful Signs: The symbol of King V, purple clothing, a regal aura, peaceful and friendly attitudes
Average Stats: Extremely High ATK/HP/SPD/SHI
Danger Level: Peaceful
Recommendation:
The Royal Family under King V is the greatest, kindest, and most generous of all the great families. Princes and Princesses of V almost always treat normal folk with respect and possess very peaceful aspirations. Celebrate your good luck if you encounter one.
Irregular
Warning Signs: Unknown
Average Stats: Unworldly ATK/HP/SPD/SHI
Danger Level: Extremely High
Recommendation:
Irregulars appear completely identical to normal regulars, except for their otherworldly power that overwhelms all other beings with ease. The most dangerous entities that climb the Tower by far, there is nothing you can do when faced with an irregular except pray for mercy. Curse your bad luck if you encounter one.
Additional Systems
Some additional systems will be put in place for normal regulars. These systems are typically waived during a normal game of The Tower, but they will be implemented to add stress and set the tone of a climb featuring only normal regulars.
Tests can be taken during test sessions. You can take any number of tests in one session, and passing a test advances you to the next floor. In order to take a test, you must undergo a test application and pay the testing fee. The testing fee costs a number of points equal to the Floor Number x 50. Passing a test earns a number of points equal to the Previous Floor Number x 100 (i.e. if you pass a test on floor 2, you earn 200 points, then the next test on floor 3 costs 150 points).
If you do not have enough points to pay the testing fee, you can go into debt at any time to acquire additional points. The maximum amount of debt your character can take on is equal to the Floor Number of your next Rank Increase x 200 (For F rank max debt is 4000, for E rank max debt is 6000, etc). Debt accumulates at a minimum interest rate of 25% per week, this value can increase depending on circumstances. If your debt exceeds the maximum amount of debt at the end of a week, your climb will end and your character will be taken away by debt collectors.
In addition, your character is required to pay living expenses and taxes at the end of each week before each test session begins. Living expenses are equal to the Floor Number x 20, and taxes are equal to the Floor Number x 10. If you fail to pay living expenses, your character’s stats will be drastically reduced (typically by 50%) during combat for the next week, including the test session. If you fail to pay taxes, you will automatically go into debt and your debt interest rate will be doubled until your tax debt is paid.
Living expenses can be nullified if 6 meals are sacrificed for the week, and a suitable shelter is found. A meal must be a food item that heals at least 50% of your maximum hp, and a shelter must be any indoor location that is not a regular designated residential, training, or recreation area, or a workshop station. Taxes cannot be nullified.
Money making activities grant a number of points equal to the Floor Number x 10, while printing activities cost 3 activities to plan, followed by 10 activities to do printing, and grant a number of points equal to the Floor Number x 30, which can be collected over the course of several weeks at the start of each week. The maximum collection rate is equal to the Floor Number x 10. Cooking activities produce 3 meals by default, and can produce additional meals if additional ingredients are used.
After ranking up, your character can acquire a basic sponsorship which provides additional points per week equal to the floor number x 10 per rank (i.e. E rank = floor number x 10, D rank = floor number x 20, etc). Other sponsorships can be offered by different sources with varying stipulations.
If you die, you can reapply as a character on the last floor you previously cleared. Your character will be treated as if they just passed the previous test, and will start with a point total equal to the points earned from passing the test.