Character Info - Weiss
Jun 5, 2018 3:20:30 GMT -8
Post by King V on Jun 5, 2018 3:20:30 GMT -8
Name: Weiss
Alignment: Tradition
Technician Class: 2atk/14hp/5spd
Abilities:
Magical Glyphs – The ability to apply 1 of 3 different buffs to yourself or anyone within 5m of you:
+2 speed and the ability to bypass obstacles by flying over them for 3 turns.
+1 attack for 3 turns, and the ability to inflict an abnormal status condition of choice with each attack (burning, frozen, paralyzed, petrified, enlightened) for 1 turn.
Taking 2 less damage from attacks and unaffected by abnormal status conditions for 3 turns.
This ability has a 3 turn cooldown.
Icy Summons – The ability to create a 1x5m ice wall from the ground with 16hp durability anywhere within a 10m radius from you. Characters and attacks cannot bypass the ice wall. The ice wall will automatically take 1 damage per turn until it dissipates. 3 turn cooldown.
Frost Summons - The ability to summon a Frost Knight to battle on your behalf.
Frost Knight - Soldier Class: 4atk/16hp/3spd, inflicts frozen on anything it attacks, immobilizing the target and reducing their speed to 0 for 5 turns. Once every 3 turns the Frost Knight can inflict damage equal to half its attack on all characters within a 3m radius and inflict frozen on anything which was dealt damage this way. 10 turn cooldown.
Magic Huntress – When you are wielding a magical weapon: you can attack twice per turn, each of your attacks can inflict a random status condition on the target (burning, frozen, paralyzed, petrified, enlightened). When this skill is active, all non-weapon skills you have are negated.
Inventory: Blessed Shield - 3
Once per turn you can take 3 less damage from a physical or magical attack.
Custom Huntress Rapier (blessed) - 0
Sets your attack to 5. Depending on what type of dust is placed into the rapier, status conditions that you inflict will be enhanced. When attacking, you can now choose the status condition that is applied to your targets. This weapon destroys any advanced technology that it touches. Every turn that you attack and successfully deal damage with this weapon, you recover 1hp.
Fire Dust(10): Enhances the burning effect inflicted from your attacks, now burning deals 2 damage per turn and makes targets take 2 additional damage per attack for 5 turns.
Water Dust(10): Enhances the freezing effect inflicted from your attacks, now frozen will immobilize the target for 5 turns reducing their speed to 0.
Lightning Dust(10): Enhances the paralyzed effect inflicted from your attacks, now paralyzed targets will have their speed reduced by 3 for 5 turns, and will be stunned for 1 turn.
Earth Dust(9): Enhances the petrified effect inflicted from your attacks, now petrified targets cannot move or act and take 3 damage per turn for 3 turns.
Light Dust(10): Enhances the enlightened effect inflicted from your attacks, now targets will receive the ability ‘miraculous aura’, disabling all technology on their person and within 5m of themselves, and all active abilities they have are negated for 5 turns.
Divination Amulet – 0.5 (0 when wearing)
All technology on your person is destroyed when wearing this item. You can now locate all characters within 30m of your current location regardless of where they are.
Medkit - 2
Robe of Shadows – 4
You take 2 less damage from magical attacks. During combat, your actions are hidden from enemies until you attack one of them. In dark areas, you can turn invisible.
Alignment: Tradition
Technician Class: 2atk/14hp/5spd
Abilities:
Magical Glyphs – The ability to apply 1 of 3 different buffs to yourself or anyone within 5m of you:
+2 speed and the ability to bypass obstacles by flying over them for 3 turns.
+1 attack for 3 turns, and the ability to inflict an abnormal status condition of choice with each attack (burning, frozen, paralyzed, petrified, enlightened) for 1 turn.
Taking 2 less damage from attacks and unaffected by abnormal status conditions for 3 turns.
This ability has a 3 turn cooldown.
Icy Summons – The ability to create a 1x5m ice wall from the ground with 16hp durability anywhere within a 10m radius from you. Characters and attacks cannot bypass the ice wall. The ice wall will automatically take 1 damage per turn until it dissipates. 3 turn cooldown.
Frost Summons - The ability to summon a Frost Knight to battle on your behalf.
Frost Knight - Soldier Class: 4atk/16hp/3spd, inflicts frozen on anything it attacks, immobilizing the target and reducing their speed to 0 for 5 turns. Once every 3 turns the Frost Knight can inflict damage equal to half its attack on all characters within a 3m radius and inflict frozen on anything which was dealt damage this way. 10 turn cooldown.
Magic Huntress – When you are wielding a magical weapon: you can attack twice per turn, each of your attacks can inflict a random status condition on the target (burning, frozen, paralyzed, petrified, enlightened). When this skill is active, all non-weapon skills you have are negated.
Inventory: Blessed Shield - 3
Once per turn you can take 3 less damage from a physical or magical attack.
Custom Huntress Rapier (blessed) - 0
Sets your attack to 5. Depending on what type of dust is placed into the rapier, status conditions that you inflict will be enhanced. When attacking, you can now choose the status condition that is applied to your targets. This weapon destroys any advanced technology that it touches. Every turn that you attack and successfully deal damage with this weapon, you recover 1hp.
Fire Dust(10): Enhances the burning effect inflicted from your attacks, now burning deals 2 damage per turn and makes targets take 2 additional damage per attack for 5 turns.
Water Dust(10): Enhances the freezing effect inflicted from your attacks, now frozen will immobilize the target for 5 turns reducing their speed to 0.
Lightning Dust(10): Enhances the paralyzed effect inflicted from your attacks, now paralyzed targets will have their speed reduced by 3 for 5 turns, and will be stunned for 1 turn.
Earth Dust(9): Enhances the petrified effect inflicted from your attacks, now petrified targets cannot move or act and take 3 damage per turn for 3 turns.
Light Dust(10): Enhances the enlightened effect inflicted from your attacks, now targets will receive the ability ‘miraculous aura’, disabling all technology on their person and within 5m of themselves, and all active abilities they have are negated for 5 turns.
Divination Amulet – 0.5 (0 when wearing)
All technology on your person is destroyed when wearing this item. You can now locate all characters within 30m of your current location regardless of where they are.
Medkit - 2
Robe of Shadows – 4
You take 2 less damage from magical attacks. During combat, your actions are hidden from enemies until you attack one of them. In dark areas, you can turn invisible.