Character Info - Ruby
Jun 5, 2018 3:19:06 GMT -8
Post by King V on Jun 5, 2018 3:19:06 GMT -8
Name: Ruby
Alignment: Progress
Technician Class: 3atk/14hp/5spd (4atk/16hp/7spd)
Abilities:
Weapon Maniac – The ability to construct and repair technologically advanced weapons given the right components and tools. Weapons made using this ability will be specifically tuned to yourself, and any other person who uses them will suffer a penalty to stats. This ability can be used to repair non-organic characters, restoring 5hp and removing any abnormal status conditions from them. 2 turn cooldown in combat.
Rally – Grant up to 3 other characters within 3m of you +1 speed and +1 attack, and the ability to evade 1 attack per turn for 3 turns. 5 turn cooldown.
Rose Petal Flurry - Your speed is doubled when moving. You can fly when moving, evading dangerous obstacles and reaching high places, however you must land on solid ground after your movement is complete.
Solo Huntress – When you have no allies within 30m of you: you can attack twice per turn, your base stats are enhanced, and you can dodge 1 attack every turn reducing all damage from that attack to 0 and nullifying any additional effects the attack may have. When this skill is active, all non-weapon skills you have are negated.
Vampire Familiar - Once per combat, you can summon a vampire to come to your aid.
Soldier Class: 4atk/20hp/5spd, attacks twice per turn, takes halved damage from physical and magical attacks, has the ability to fly and evade obstacles, movement speed is doubled, inflicts bleeding with every attack, recovers hp on every attack equal to half the damage dealt, capable of evading any attack or active skill once per turn by turning into smoke but cannot act on the next turn. All of these benefits are negated when exposed to sunlight, and when exposed to sunlight takes double damage from attacks. Once every 5 turns, the vampire can call forth a blood field dealing 5 damage to all characters within a 5m range and restoring hp to any character within a 5m range equal to half the damage dealt. All characters damaged by the blood field are inflicted with asphyxiation, dealing 3 damage per turn for 5 turns and disabling any active skills they posses.
Inventory: Staff of Shadows – 3
Sets your attack to 3. Your attacks ignore physical damage reduction and deal magical damage instead. Every time you attack and successfully deal damage, inflict cursed on the target, lowering all of their base stats by 2 and then by 1 further with every stack for 5 turns.
Shock Gloves – Whenever you attack and successfully deals damage, the target is stunned for 1 turn and cannot act. If the target is already stunned, inflict paralysis on them reducing their speed by 2 for 3 turns.
Combat Armor (blessed) – 5 (0 when wearing)
You take 1 less damage from attacks. You cannot be physically inflicted with abnormal status conditions. You cannot be inflicted with status conditions from skills or by magical means.
Crescent Rose (0 bullets) (enchanted) - 0
Sets your attack to 5. When you have this weapon equipped, you can activate or deactivate Solo Huntress once per turn ignoring its conditions. If you have bullets loaded, you can attack from a 200m range. If you make an attack at range, you cannot attack twice on that turn. Whenever you make an attack with this weapon, you can use 1 bullet and gain +2 speed for the rest of combat (max 6). Whenever you attack and successfully deal damage with this weapon, its attack is increased by 1 for 2 turns (max 5). This weapon ignores physical damage reduction and deals magical damage instead.
Observation Lens - 0
Enables you to perform more detailed examinations.
Alignment: Progress
Technician Class: 3atk/14hp/5spd (4atk/16hp/7spd)
Abilities:
Weapon Maniac – The ability to construct and repair technologically advanced weapons given the right components and tools. Weapons made using this ability will be specifically tuned to yourself, and any other person who uses them will suffer a penalty to stats. This ability can be used to repair non-organic characters, restoring 5hp and removing any abnormal status conditions from them. 2 turn cooldown in combat.
Rally – Grant up to 3 other characters within 3m of you +1 speed and +1 attack, and the ability to evade 1 attack per turn for 3 turns. 5 turn cooldown.
Rose Petal Flurry - Your speed is doubled when moving. You can fly when moving, evading dangerous obstacles and reaching high places, however you must land on solid ground after your movement is complete.
Solo Huntress – When you have no allies within 30m of you: you can attack twice per turn, your base stats are enhanced, and you can dodge 1 attack every turn reducing all damage from that attack to 0 and nullifying any additional effects the attack may have. When this skill is active, all non-weapon skills you have are negated.
Vampire Familiar - Once per combat, you can summon a vampire to come to your aid.
Soldier Class: 4atk/20hp/5spd, attacks twice per turn, takes halved damage from physical and magical attacks, has the ability to fly and evade obstacles, movement speed is doubled, inflicts bleeding with every attack, recovers hp on every attack equal to half the damage dealt, capable of evading any attack or active skill once per turn by turning into smoke but cannot act on the next turn. All of these benefits are negated when exposed to sunlight, and when exposed to sunlight takes double damage from attacks. Once every 5 turns, the vampire can call forth a blood field dealing 5 damage to all characters within a 5m range and restoring hp to any character within a 5m range equal to half the damage dealt. All characters damaged by the blood field are inflicted with asphyxiation, dealing 3 damage per turn for 5 turns and disabling any active skills they posses.
Inventory: Staff of Shadows – 3
Sets your attack to 3. Your attacks ignore physical damage reduction and deal magical damage instead. Every time you attack and successfully deal damage, inflict cursed on the target, lowering all of their base stats by 2 and then by 1 further with every stack for 5 turns.
Shock Gloves – Whenever you attack and successfully deals damage, the target is stunned for 1 turn and cannot act. If the target is already stunned, inflict paralysis on them reducing their speed by 2 for 3 turns.
Combat Armor (blessed) – 5 (0 when wearing)
You take 1 less damage from attacks. You cannot be physically inflicted with abnormal status conditions. You cannot be inflicted with status conditions from skills or by magical means.
Crescent Rose (0 bullets) (enchanted) - 0
Sets your attack to 5. When you have this weapon equipped, you can activate or deactivate Solo Huntress once per turn ignoring its conditions. If you have bullets loaded, you can attack from a 200m range. If you make an attack at range, you cannot attack twice on that turn. Whenever you make an attack with this weapon, you can use 1 bullet and gain +2 speed for the rest of combat (max 6). Whenever you attack and successfully deal damage with this weapon, its attack is increased by 1 for 2 turns (max 5). This weapon ignores physical damage reduction and deals magical damage instead.
Observation Lens - 0
Enables you to perform more detailed examinations.