Character Info - Spacebar
Jun 5, 2018 3:17:38 GMT -8
Post by King V on Jun 5, 2018 3:17:38 GMT -8
Name: Spacebar
Alignment: Progress
Technician Class: 1atk/15hp/5spd
Abilities:
First Aid – The ability to perform medical treatment of wounds, given proper medical equipment. You cannot treat wounds and attack on the same turn. Wound treatment restores 4hp with poor equipment, and 10hp with good equipment. 1 turn cooldown during combat. This ability doesn’t work on non-organic characters.
Painkillers – Grant a character within 1m of yourself the ability to take 1 less damage from attacks for 3 turns, and the ability to inflict a random abnormal status condition with every attack (poison, paralysis, bleeding, blindness or dementia) for 3 turns. 1 turn cooldown.
Inject Drug – Sets your attack to 0. If you attack another character using this ability, you can inflict a random abnormal status condition on them (poison, paralysis, bleeding, blindness, or dementia) for up to 5 turns, depending on the abnormal status condition.
Inventory: Medkit – 0 (5 uses remaining)
Robe of Shadows – 4 (0 when wearing)
You take 2 less damage from magical attacks. During combat, your actions are hidden from enemies until you attack one of them. In dark areas, you can turn invisible.
Lightning Rifle (miracle tech) – 5
Sets your attack to 6. You can attack anything within a range of 200m. When you attack with this weapon, lightning is discharged, dealing 1 damage to all characters within 1 am radius from the attack target. Anything you attack with this weapon will receive an electric shock that stuns the target for 1 turn. Anything you attack with this weapon is inflicted with cursed, lowering all base stats of the target by 2 and lowering all base stats by an additional 1 with every stack for 5 turns. After attacking with this weapon, you must take 1 turn to reload.
Alignment: Progress
Technician Class: 1atk/15hp/5spd
Abilities:
First Aid – The ability to perform medical treatment of wounds, given proper medical equipment. You cannot treat wounds and attack on the same turn. Wound treatment restores 4hp with poor equipment, and 10hp with good equipment. 1 turn cooldown during combat. This ability doesn’t work on non-organic characters.
Painkillers – Grant a character within 1m of yourself the ability to take 1 less damage from attacks for 3 turns, and the ability to inflict a random abnormal status condition with every attack (poison, paralysis, bleeding, blindness or dementia) for 3 turns. 1 turn cooldown.
Inject Drug – Sets your attack to 0. If you attack another character using this ability, you can inflict a random abnormal status condition on them (poison, paralysis, bleeding, blindness, or dementia) for up to 5 turns, depending on the abnormal status condition.
Inventory: Medkit – 0 (5 uses remaining)
Robe of Shadows – 4 (0 when wearing)
You take 2 less damage from magical attacks. During combat, your actions are hidden from enemies until you attack one of them. In dark areas, you can turn invisible.
Lightning Rifle (miracle tech) – 5
Sets your attack to 6. You can attack anything within a range of 200m. When you attack with this weapon, lightning is discharged, dealing 1 damage to all characters within 1 am radius from the attack target. Anything you attack with this weapon will receive an electric shock that stuns the target for 1 turn. Anything you attack with this weapon is inflicted with cursed, lowering all base stats of the target by 2 and lowering all base stats by an additional 1 with every stack for 5 turns. After attacking with this weapon, you must take 1 turn to reload.