Character Info - 01
Jun 5, 2018 3:09:34 GMT -8
Post by King V on Jun 5, 2018 3:09:34 GMT -8
Name: 01
Alignment: Progress
Inquisitor Class: 1atk/17hp/4spd
Abilities:
Component Analysis – The ability to tell exactly what a piece of technology does, and what pieces the technology comprises of. Pieces of the technology can be extracted with the right tools. This ability can also function as the ability to perform an accurate autopsy, and to remove specific parts of the human body with the right tools.
Field Logistics - The ability to perceive the current state of the battlefield at range, and to make quick and effective orders to troops positioned within 200m of your current location. Inquisitor style analyses can also be made at a 200m range.
Preemptive Block – The ability to react to another character’s attack by evading or blocking. Evading will reduce all damage taken to 0, and will require you to move 1m away from the attacker. Blocking will reduce all damage taken by half rounded down, and will disable the enemy from making additional attacks and from using any offensive abilities for the rest of the turn. Can only be used once per turn.
Acid Biology – Whenever you take damage, all other characters within 1m of yourself take 1 damage and are inflicted with corrosion, dealing 1 damage to them every turn and lowering their attack by 1 for 3 turns. If you block an attack which deals damage to you, only the attacker takes damage and is inflicted with corrosion.
Inventory: Saber - 3
Sets your attack to 3.
Combat Armor - 5 (0 when wearing)
You take 1 less damage from attacks. You cannot be physically inflicted with abnormal status conditions.
Cloaking Jacket - Enables you to turn invisible.
Plasma Pistol – Sets your attack to 2. You can attack anything within a 15m radius of yourself. Attack you make inflict burning on your target. Burning deals 1 damage to the target every turn for 3 turns, and the target takes 1 additional damage from attacks for 3 turns.
Alignment: Progress
Inquisitor Class: 1atk/17hp/4spd
Abilities:
Component Analysis – The ability to tell exactly what a piece of technology does, and what pieces the technology comprises of. Pieces of the technology can be extracted with the right tools. This ability can also function as the ability to perform an accurate autopsy, and to remove specific parts of the human body with the right tools.
Field Logistics - The ability to perceive the current state of the battlefield at range, and to make quick and effective orders to troops positioned within 200m of your current location. Inquisitor style analyses can also be made at a 200m range.
Preemptive Block – The ability to react to another character’s attack by evading or blocking. Evading will reduce all damage taken to 0, and will require you to move 1m away from the attacker. Blocking will reduce all damage taken by half rounded down, and will disable the enemy from making additional attacks and from using any offensive abilities for the rest of the turn. Can only be used once per turn.
Acid Biology – Whenever you take damage, all other characters within 1m of yourself take 1 damage and are inflicted with corrosion, dealing 1 damage to them every turn and lowering their attack by 1 for 3 turns. If you block an attack which deals damage to you, only the attacker takes damage and is inflicted with corrosion.
Inventory: Saber - 3
Sets your attack to 3.
Combat Armor - 5 (0 when wearing)
You take 1 less damage from attacks. You cannot be physically inflicted with abnormal status conditions.
Cloaking Jacket - Enables you to turn invisible.
Plasma Pistol – Sets your attack to 2. You can attack anything within a 15m radius of yourself. Attack you make inflict burning on your target. Burning deals 1 damage to the target every turn for 3 turns, and the target takes 1 additional damage from attacks for 3 turns.