Character Info - Edelweiss
Jun 5, 2018 3:11:58 GMT -8
Post by King V on Jun 5, 2018 3:11:58 GMT -8
Name: Edelweiss Stein
Alignment: Tradition
Inquisitor Class: 2atk/14hp/4spd
Abilities:
Pure intentions – The ability to pass off anything you do as innocent with no ulterior motives. If you are not doing anything directly hostile (i.e. attacking someone) your actions will be hidden during combat unless someone directly observes you. You cannot be directly targeted by skills or magical attacks unless you attack and deal damage to someone, or they directly observe you in combat.
Emotional Discord – The ability to switch between passive and aggressive states. In a passive state, you can determine what someone’s general capabilities are by spending some time talking with them (about 5 minutes). In an aggressive state, you can determine what someone’s exact capabilities are by hitting them with a physical attack (i.e. punch them). You can switch between passive and aggressive states once per turn during combat.
Suggestion - The ability to command a person you've been talking to for at least 1 minute to do something for you or to reveal sensitive information to you. This ability does not work on the same person twice.
Inventory: Black Cat Plushie - 0
Once per battle, you can target a character within 5m of you and copy one of their active abilities. If they have no active abilities, you can choose another target next turn. That active ability cannot be used by that character for the rest of combat, or until you are knocked out or killed.
Pendant of Sleep - 0
You can inflict sleep on any character within 5m of you. Sleeping characters cannot move or act while sleep is in effect. If a sleeping character is damaged, or if a character spends their turn waking them up, then sleep is removed. Otherwise, sleep lasts for 12 turns. 5 turn cooldown.
Terminus Staff – 4 weight
All technology that comes into contact with this item is destroyed. Enables you to cast Terminus Judgment, dealing 5 damage to a target within 10m of you and negating all active skills they possess for 3 turns. This staff can only be used once every 3 turns.
Blessed Armor – 5 (1 when wearing)
All technology on your person is destroyed when wearing this armor. You take 1 less damage from physical attacks, and you take 2 less damage from active skills and magical attacks. (this has no effect on technology based weapons) You cannot be physically or magically inflicted with abnormal status conditions while wearing this armor.
Alignment: Tradition
Inquisitor Class: 2atk/14hp/4spd
Abilities:
Pure intentions – The ability to pass off anything you do as innocent with no ulterior motives. If you are not doing anything directly hostile (i.e. attacking someone) your actions will be hidden during combat unless someone directly observes you. You cannot be directly targeted by skills or magical attacks unless you attack and deal damage to someone, or they directly observe you in combat.
Emotional Discord – The ability to switch between passive and aggressive states. In a passive state, you can determine what someone’s general capabilities are by spending some time talking with them (about 5 minutes). In an aggressive state, you can determine what someone’s exact capabilities are by hitting them with a physical attack (i.e. punch them). You can switch between passive and aggressive states once per turn during combat.
Suggestion - The ability to command a person you've been talking to for at least 1 minute to do something for you or to reveal sensitive information to you. This ability does not work on the same person twice.
Inventory: Black Cat Plushie - 0
Once per battle, you can target a character within 5m of you and copy one of their active abilities. If they have no active abilities, you can choose another target next turn. That active ability cannot be used by that character for the rest of combat, or until you are knocked out or killed.
Pendant of Sleep - 0
You can inflict sleep on any character within 5m of you. Sleeping characters cannot move or act while sleep is in effect. If a sleeping character is damaged, or if a character spends their turn waking them up, then sleep is removed. Otherwise, sleep lasts for 12 turns. 5 turn cooldown.
Terminus Staff – 4 weight
All technology that comes into contact with this item is destroyed. Enables you to cast Terminus Judgment, dealing 5 damage to a target within 10m of you and negating all active skills they possess for 3 turns. This staff can only be used once every 3 turns.
Blessed Armor – 5 (1 when wearing)
All technology on your person is destroyed when wearing this armor. You take 1 less damage from physical attacks, and you take 2 less damage from active skills and magical attacks. (this has no effect on technology based weapons) You cannot be physically or magically inflicted with abnormal status conditions while wearing this armor.