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Post by Chatt on Aug 6, 2023 16:45:49 GMT -8
Feel free to give feedback for Season Voyage.
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Post by The City [EclipseZwolf] on Aug 6, 2023 17:57:54 GMT -8
As someone who was very inactive for most of the game I don't have much significant feedback. Only two things for now.
AI-aided Room Descriptions: - I think these are fine. I don't think they contributed a ton to the game, but also didn't detract and helped avoid droves of nigh hollow rooms which I liked.
Individual Floor Layout/Linking: - While I do understand the map from a sky view(the decks and each deck being connected at set points) I did get confused by some room link mistakes. Especially with an ability that interfaced with them, finding multiple one-way room links or incorrect ones made individual floor maps confusing. I don't know if this was just an honest mistake, or some confusion if the AI was used to setup the map. This doesn't seem like a really broad problem as I only really saw two such incidents but good to keep in mind if future AI assisted setup is used.
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Post by Stella Magna Nulla on Aug 6, 2023 19:38:42 GMT -8
I did nothing and was still happy. I had so many memes for the little I did. I am satisfied.
#CHOCULASWEEP
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Post by King V on Aug 6, 2023 21:07:56 GMT -8
Murder Side: Amogus was an abomination and a mistake. This isn't really a fault of the game, moreso the murder mystery genre becoming extremely popular, and a lot of people incorporating optimized strategies in murders and trials. I think there could have some creative solutions to get around this from both the player and mastermind side, but since voyage was fairly small in scope, this isn't a huge issue. Some of the abilities felt a little unbalanced, especially the trial ones. I'm not the biggest fan of having to consider the use of magic in every murder, and creating red truths, while never used, sounds difficult to deal with.
Everything else was pretty much fine. Investigation worked smoothly. The trial system was a bit rough, but it was designed that way and most trial conflicts were handled well. The map gave the culprits a lot of tools to work with. Adding guns was a bit questionable, but they were only added towards the end so they weren't too overpowered.
Mystery Side: I didn't play much of this, so I don't know too much about it. From what I played, I liked the connection back to a previous game, and the plot was fairly interesting. Although I think there could have been more diegetic options throughout the game to give the players more agency. Some alternative solutions to certain puzzles, or more powerful set pieces to give the player's decisions more weight. i.e. At the end of the mystery route, if the core was a tangible object that could be taken possession of and fought over, that would make the players feel as though they were more in control. Instead of just talking things out with the current king, which makes the players feel like they're at the mercy of the mastermind. Albeit this is only a small issue and one that can be easily fixed.
Overall: Voyage was a solid game with some minor issues, and recaptured a lot of the feeling of old murder mystery games. Good work from the mastermind.
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