Voyage Player Powers
Aug 6, 2023 16:04:27 GMT -8
Post by Chatt on Aug 6, 2023 16:04:27 GMT -8
Benjamin
SHSL/Prince Ability: Benjamin Baton - Inherit the SHSL of any guard who dies in service of you. You can use your feat of strength twice per session.
Inherited:
Detective - Once per investigation round, you can tell if 1 statement a person has made is a lie.Weaknesses – You cannot reveal that you know it is a lie, how you know etc. Think Mafia where you know the person is related/a culprit but you need to find a way to accuse them/make a good accusation.
Goon - Benjamin is your boss. When fulfilling his explicit orders, you are able to do any task to utmost efficiency (Since you are benjamin anything you do is considered an explicit order)
Carmilla
SHSL/Prince Ability: Second Life - The first time this prince would die, they do not. There is no trial called. You are invisible until you are found out by investigation of a room.
Zhang Lei
SHSL/Prince Ability: Wealth of the Nation - Produce a coin every day (Upgraded through murder: Produce 2 coins every day). You can spend coins anywhere on the map instantly. You gain upgraded versions of what your followers can spend coins on.
Tserriednich
SHSL/Prince Ability: Manipulative Mastermind - Followers of other princes may be followers of this prince as well. This prince can tell the intent and wills of their followers (The MM will tell you if they want you to do something/are thinking about something interesting pertaining to you). This prince is exceptionally observant. The MM will give you additional details or things of note.
Tubeppa
SHSL/Prince Ability: God of Creation - Once a day create 500ml(0.1 weight) of almost any compound (restrained by common sense and what you have in the lab)
01
SHSL Detective - Once per investigation round, you can tell if 1 statement a person has made is a lie.
Weaknesses – You cannot reveal that you know it is a lie, how you know etc. Think Mafia where you know the person is related/a culprit but you need to find a way to accuse them/make a good accusation.
Weaknesses – You cannot reveal that you know it is a lie, how you know etc. Think Mafia where you know the person is related/a culprit but you need to find a way to accuse them/make a good accusation.
Kaede
SHSL: Fanatic - Carmilla is your god. When fulfilling her explicit orders, you are able to do any task to utmost efficiency
Weakness - You will obey anything Carmilla tells you to do
Weakness - You will obey anything Carmilla tells you to do
Knight of Despair
SHSL: Despair - Choose a fellow guard or yourself. You can complete one action with utmost efficiency or ignore room lockout timer once a day.
Weakness (Removed by Murder Buff) - If an ally dies and the murderer is not found, you will be informed who they are after the trial. You are honor-bound to kill them the next round. If an ally commits a murder, the same applies to them.
Albert
SHSL: Chef - You can instantly tell if food is poisoned by looking at it. You can poison food without anyone noticing or questioning it. You have camraderie with fellow chefs and can take equipment without anyone noticing or questioning it.
Weakness - You cannot stand the thought of poisoining food that you have made for it is perfection.
Teng Bei
SHSL: Martial Artist - As you are a bear and a martial artist, you are lethally armed at all times due to your bear arms. You need no weapon
Weakness - You follow a strict code of honor. You cannot attack those who have not committed a wrong.
Odelia
SHSL: Shrine Maiden - You are a beacon of hope. While in the same room as you, mind control or action compelling powers do not work.
Weakness - Tserriednich seems very interested in you.
Hu Tao
SHSL: Trickster - Once a week you can swap an item someone is carrying with one of your own. It must be the same or lower weight than what you have. It will be random and you must be in the same room.
Weakness - you must tell 1 lie during each trial.
Jekyll
SHSL: Silver Tongue - You can compell someone to do one action for you once a day so long as you talk to them once a day. They cannot hurt themselves or another.
Weakness - Tserriednich seems interested in you.
Ynes Quinn VIII
SHSL: Courtier - You take incredibly good notes, so good that what you have done with Benjamin can be used in court as evidence. Alibis about when you are with Benjamin count as Red. (Added by Murder Buff) While intent on delivering a message to someone, your room time out is 30 seconds.
Weakness - You cannot switch or declare you are switching from Benjamin unless he dies. If he dies, you have no SHSL.
Ruka
SHSL: Rockstar - Disrupt the electronics in a room with a massive riff you let out of a manifested guitar. All electronics in that room will fail for the duration of 1 action.
Weakness - Tserreidnich seems interested in you.
Vinny
SHSL: Goon - Benjamin is your boss. When fulfilling his explicit orders, you are able to do any task to utmost efficiency
Weakness - You will obey anything Benjamin tells you to do
Otoshin
SHSL: Soldier - Knowledge on how to use firearms and weapons with efficiency. Tserreidnich seems wholly unintersted in you.
Gat E. Keeper
SHSL: Gatekeeper - Once a day, you can cause 1 area to no entry without your permission unless 3 people move you. (Please don't abuse this too much)
Count Chocula
SHSL: Cereal Mascot - Can create a bowl, spoon, milk and cereal as part of a balanced breakfast onec a day. A spoon can be counted as a horrible murder weapon in this character's hands.
Weakness - Milk that has been in the inventory longer than a day spoils.
Christie
SHSL: Samurai - Bladed weapons are deadly in your hands. You are proficient in all aspects of them.
Weakness - Tserreidnich seems interested in you.
John Paulo Augusto
SHSL: Messenger - While intent on delivering a message to someone, your room time out is 30 seconds.