Character Info - Kiyo
Jul 4, 2022 15:50:11 GMT -8
Post by Chatt on Jul 4, 2022 15:50:11 GMT -8
Name: Kiyo
Element: Light
Role: Support
Distance: Ranged
Skills:
Limit (100/100): Hardlight Formation: Every ally within 1 unit range of you gains one of the following for 2 turns. Characters can change their choice at the beginning of the turn: Hardlight Armor: That character takes 2 less damage from all sources. The first hit they take each turn heals them for the damage they would take. Hardlight Weapon: That character's weapon is imbued with hardlight making their attacks deal 2 more damage. The first hit each turn heals them for the amount they would do. They can attack an extra time each turn. Hardlight Ring: That character's skills each regain one use of their uses per voyage. This effect triggers when they choose it and at the start of the turn if they do not change off of the Hardlight Ring.
Searing Light (Passive): Each time you use one of your other skills, target a character within 4 units of yourself. That character's method of attack is bolstered, and will deal 1 more damage on their next attack.
Spotlight (Active): Target a character within 3 units of you. That character regains 3 health. Usable 3 times per voyage.
Radiant Healing (Active): All characters within 2 units from you regain a very low amount of health. Usable 5 times per voyage.
Moonlight Voyage (Active): Channel the power of the moon. Designate a distance within or below an 3 units from you. All characters except you within that distance regain a very low amount of health. All characters except you in that distance can use one of their skills without it counting against their usage per voyage. Usable once per voyage.
Go Towards the Light (Active): Choose one dead character within a 1 unit distance from you. Resurrect them at 1 hp. Usable 1 time per voyage. (Heal a character at 1 hp 3 times in a voyage)
Element: Light
Role: Support
Distance: Ranged
Skills:
Limit (100/100): Hardlight Formation: Every ally within 1 unit range of you gains one of the following for 2 turns. Characters can change their choice at the beginning of the turn: Hardlight Armor: That character takes 2 less damage from all sources. The first hit they take each turn heals them for the damage they would take. Hardlight Weapon: That character's weapon is imbued with hardlight making their attacks deal 2 more damage. The first hit each turn heals them for the amount they would do. They can attack an extra time each turn. Hardlight Ring: That character's skills each regain one use of their uses per voyage. This effect triggers when they choose it and at the start of the turn if they do not change off of the Hardlight Ring.
Searing Light (Passive): Each time you use one of your other skills, target a character within 4 units of yourself. That character's method of attack is bolstered, and will deal 1 more damage on their next attack.
Spotlight (Active): Target a character within 3 units of you. That character regains 3 health. Usable 3 times per voyage.
Radiant Healing (Active): All characters within 2 units from you regain a very low amount of health. Usable 5 times per voyage.
Moonlight Voyage (Active): Channel the power of the moon. Designate a distance within or below an 3 units from you. All characters except you within that distance regain a very low amount of health. All characters except you in that distance can use one of their skills without it counting against their usage per voyage. Usable once per voyage.
Go Towards the Light (Active): Choose one dead character within a 1 unit distance from you. Resurrect them at 1 hp. Usable 1 time per voyage. (Heal a character at 1 hp 3 times in a voyage)