Nephrite
Apr 24, 2020 16:55:06 GMT -8
Post by Daiwa Scarlet on Apr 24, 2020 16:55:06 GMT -8
Name: Nephrite
Team: NI0NC
Title: Playful Plantgirl
Race: Alraune
Health- 54
Armor- 0
Damage Resistance- 0%
Status Resistance- 5
Energy- 190
Actions- 2 major, 2 minor
Speed- 9 (10 - 10%)
Semblance- Ancestral Guardian
A large flower bed grows around Nephrite, flooding a 35 m area with nectar and resuscitating any creatures that had fallen during the last three turns. The nectar spreads health among all the targets and recovers up to 9X health total, where X is Nephrite's level. The black petaled flower protects Nephrite as a plant spirit, its thorns ever seeking the blood of its enemies. The spirit has the same amount of actions as Nephrite with 4X damage, speed, and health. The spirit fades away after a turn and this ability goes on cooldown for nine turns. While it is on cooldown, Nephrite gains a craving for meat. If she gives in to this craving, she can lower the cooldown of this ability by 1 every turn. This ability requires a major action to use.
A Plant's Life
Perk- Nephrite recovers 25% more health from healing abilities and items.
Drawback- Flames are unpleasant for a plant, burning more easily than they would another (25% weakness).
Abilities-
New Bees/Bee-pocalypse lvl 5- plant
8 energy, 30 energy- 1 health, 30 bees, 1 power poison, 1 major action, 5 turn duration
Nephrite calls a swarm of 30 bees from her flowers. They move as a collective group and can use 1 major action every turn. Every bee can sting to inflict 1 power poison, but dies afterwards. They will go around for five turns before returning to the hive.
Boo-Bee Trap lvl 5- plant
8 energy, 30 power- 5.5 power bleed, 1 health, 2 bees, 1 power poison, 3 turn duration
A seed that sprouts thorns to catch those within 20 m. It automatically bursts when anyone passes within 5 m, but Nephrite can coax the seed into growing whenever she wants. The thorns cause those within the field to bleed (5.5 power) and wilt away after three turns. Nectar on the thorns attracts 2 bees to those caught, stinging to poison them (1 power).
Springing Maiden lvl 5- plant
8 energy, 41 power- 15 speed, 3 turn duration
Jump around on springy vines, increasing speed by 15 for three turns.
Inventory- 7.8/7.5
Team: NI0NC
Title: Playful Plantgirl
Race: Alraune
Affinity: Plants, Darkness
Level 23
Physical- 0
Mental- 6
Physical- 0
Mental- 6
Skill Points- 14
Activities- 22
Activities- 22
Health- 54
Armor- 0
Damage Resistance- 0%
Status Resistance- 5
Energy- 190
Actions- 2 major, 2 minor
Speed- 9 (10 - 10%)
Semblance- Ancestral Guardian
A large flower bed grows around Nephrite, flooding a 35 m area with nectar and resuscitating any creatures that had fallen during the last three turns. The nectar spreads health among all the targets and recovers up to 9X health total, where X is Nephrite's level. The black petaled flower protects Nephrite as a plant spirit, its thorns ever seeking the blood of its enemies. The spirit has the same amount of actions as Nephrite with 4X damage, speed, and health. The spirit fades away after a turn and this ability goes on cooldown for nine turns. While it is on cooldown, Nephrite gains a craving for meat. If she gives in to this craving, she can lower the cooldown of this ability by 1 every turn. This ability requires a major action to use.
A Plant's Life
Perk- Nephrite recovers 25% more health from healing abilities and items.
Drawback- Flames are unpleasant for a plant, burning more easily than they would another (25% weakness).
Seed of Darkness
Nephrite gains an affinity with the dark, but also an aversion to light (25% weakness). When she drinks blood, A Plant's Life will start recovering 50% health from abilities and items for the rest of battle.
Abilities-
New Bees/Bee-pocalypse lvl 5- plant
8 energy, 30 energy- 1 health, 30 bees, 1 power poison, 1 major action, 5 turn duration
Nephrite calls a swarm of 30 bees from her flowers. They move as a collective group and can use 1 major action every turn. Every bee can sting to inflict 1 power poison, but dies afterwards. They will go around for five turns before returning to the hive.
Boo-Bee Trap lvl 5- plant
8 energy, 30 power- 5.5 power bleed, 1 health, 2 bees, 1 power poison, 3 turn duration
A seed that sprouts thorns to catch those within 20 m. It automatically bursts when anyone passes within 5 m, but Nephrite can coax the seed into growing whenever she wants. The thorns cause those within the field to bleed (5.5 power) and wilt away after three turns. Nectar on the thorns attracts 2 bees to those caught, stinging to poison them (1 power).
Springing Maiden lvl 5- plant
8 energy, 41 power- 15 speed, 3 turn duration
Jump around on springy vines, increasing speed by 15 for three turns.
Inventory- 7.8/7.5
Body- ?
Energy enchantment lvl 6. Increase the power of energy abilities by 6. Increase max energy by 40.
51 Plant Dust Powder- 5.1
27 Dust Powder?- 2.7
Glowing Purple Flower- 0.1
Branch with Withered Tree Sap- 0.5
3 Sky Flower- 0.3
3 Withered Fruit- 0.3
Teapot- 2
Beacon Locker-
146 Powdered Dust- 14.6
146 Powdered Dust- 14.6