Opal
Apr 23, 2020 20:01:32 GMT -8
Post by Daiwa Scarlet on Apr 23, 2020 20:01:32 GMT -8
Name: Opal
Team: SMOK
Title: Devoted Servant
Race: Faunus (Cat)
Health- 82
Armor- 10
Damage Resistance- 20%
Status Resistance- 8
Energy- 170
Actions- 2 major, 3 minor
Speed- 144/189 (60 + 140% + 45 [light])
Semblance- God’s Salvation
Holy light shines down on Opal before spreading to fill a 35 m space around her. Opal and her allies feel holy power surging through them, increasing their damage by 2X where X is equal to Opal's level. Allies who had fallen will resurrect with 2X health. Enemies are struck by God's Wrath, taking 3X damage for every person resurrected. This uses a major action and lasts for a turn. There is an eight turn cooldown, but it lowers by a turn whenever she aids an ally. The cooldown can be lowered once a turn.
Feline's Grace
Perk- Once a turn, Opal can spend a minor action praying for someone. They will feel lighter on their feet, increasing their speed by 25%. One person can have this blessing at a time.
Drawback- Water sucks... aside from holy water of course. Opal really doesn't like water and should probably avoid it (25% weakness).
Abilities-
Alleviate lvl 7- light, buff
21 energy, 105 power- 105 health, 7 turn duration
Opal cleanses her soul of impurities, recovering 105 health. Any health that overflows becomes a shield of light around her for 7 turns.
Will of God lvl 7- light, buff
21 energy, 105 power- 39 damage per attack, 15 m range, 3 turn duration
Choose a weapon within 15 m and bless it with holy light, increasing its damage by 38 for three turns.
Guiding Light lvl 6- light, range
13 energy, 57 power- 27 health, 22.5 speed, 23 m range, 1 turn duration
Create a light within 20 m. The light seals up a target's wounds, curing them for 27 health. It then guides them toward their goal, increasing their speed by 22.5 for one turn.
Inventory- 6.75/21
Team: SMOK
Title: Devoted Servant
Race: Faunus (Cat)
Affinity: Light, Dark, Spirit
Level 25
Physical- 12
Mental- 8
Physical- 12
Mental- 8
Skill Points- 5
Activities- 5
Activities- 5
Health- 82
Armor- 10
Damage Resistance- 20%
Status Resistance- 8
Energy- 170
Actions- 2 major, 3 minor
Speed- 144/189 (60 + 140% + 45 [light])
Semblance- God’s Salvation
Holy light shines down on Opal before spreading to fill a 35 m space around her. Opal and her allies feel holy power surging through them, increasing their damage by 2X where X is equal to Opal's level. Allies who had fallen will resurrect with 2X health. Enemies are struck by God's Wrath, taking 3X damage for every person resurrected. This uses a major action and lasts for a turn. There is an eight turn cooldown, but it lowers by a turn whenever she aids an ally. The cooldown can be lowered once a turn.
Feline's Grace
Perk- Once a turn, Opal can spend a minor action praying for someone. They will feel lighter on their feet, increasing their speed by 25%. One person can have this blessing at a time.
Drawback- Water sucks... aside from holy water of course. Opal really doesn't like water and should probably avoid it (25% weakness).
Abilities-
Alleviate lvl 7- light, buff
21 energy, 105 power- 105 health, 7 turn duration
Opal cleanses her soul of impurities, recovering 105 health. Any health that overflows becomes a shield of light around her for 7 turns.
Will of God lvl 7- light, buff
21 energy, 105 power- 39 damage per attack, 15 m range, 3 turn duration
Choose a weapon within 15 m and bless it with holy light, increasing its damage by 38 for three turns.
Guiding Light lvl 6- light, range
13 energy, 57 power- 27 health, 22.5 speed, 23 m range, 1 turn duration
Create a light within 20 m. The light seals up a target's wounds, curing them for 27 health. It then guides them toward their goal, increasing their speed by 22.5 for one turn.
Inventory- 6.75/21
Flail- 4
Light enchantment lvl 9. Increase the power of light abilities by 9. A searing light inflicts 18 light damage when attacking with this weapon.
13 damage, 4 range, 20 durability
Crushing damage. This form can use sweeping attacks and heavy attacks. When striking with a heavy attack, inflict stun equal to weapon damage.
Chains
9 damage, 14 range, 20 durability
Crushing damage. This form can use sweeping attacks. The chains can be used to bind a target. While bound, targets will take continual light damage equal to that of the chains. The bind has power equal to its damage.
Crushing damage. This form can use sweeping attacks and heavy attacks. When striking with a heavy attack, inflict stun equal to weapon damage.
Chains
9 damage, 14 range, 20 durability
Crushing damage. This form can use sweeping attacks. The chains can be used to bind a target. While bound, targets will take continual light damage equal to that of the chains. The bind has power equal to its damage.
5 Light Dust Powder- 0.5
Seed of Inspiration- 0.25
5 damage 5.5 range 1 durability
Who knows?
5 damage 5.5 range 1 durability
Who knows?
Golden Crystal Choker- 1
Blessing of Syrult lvl 3. This increases the power of abilities by 3. The crystal can be considered of any element. It holds one charge worth 3 levels and 5 energy. It can alternately be used to transform. The charge is restored between battles.
10 durability, 20% damage resistance, 3 status resistance
Blessing of Syrult lvl 3. This increases the power of abilities by 3. The crystal can be considered of any element. It holds one charge worth 3 levels and 5 energy. It can alternately be used to transform. The charge is restored between battles.
10 durability, 20% damage resistance, 3 status resistance
Shimmering Rose- 1
14 damage, 14.5 range, 5 durability
Light enchantment lvl 10. Increase the power of light abilities by 10. The rose looks as if it were a hologram, flickering slightly in one's hand. While in light, this increases one's speed by 45. The rose can be thrown to create a large blossom around a target. The bloom has 30 durability and the one encased within recovers 15 health for three turns.
14 damage, 14.5 range, 5 durability
Light enchantment lvl 10. Increase the power of light abilities by 10. The rose looks as if it were a hologram, flickering slightly in one's hand. While in light, this increases one's speed by 45. The rose can be thrown to create a large blossom around a target. The bloom has 30 durability and the one encased within recovers 15 health for three turns.
Beacon Storage-
27 Dust Powder?- 2.7
111 Powdered Dust- 11.1