Shae Sparrow
Apr 22, 2020 17:28:15 GMT -8
Post by Daiwa Scarlet on Apr 22, 2020 17:28:15 GMT -8
Name: Shae Sparrow
Team: LUCS
Title: Night Sparrow
Race: Human Grimm hybrid
Health- 86
Armor- 10
Damage Resistance- 20%
Status Resistance- 8
Energy- 165
Actions- 2 major, 2 minor
Speed- 56/66 (40 + 40% + 25% [dark])
Chirping Chaos
A cloud of darkness spreads across a 35 m area, blinding those within (3X power blind). X is equal to Shae's level. Small black sparrows with red eyes flock within the cloud, one for every enemy caught in the initial spread. Shae is able to direct the birds, having them inflict bleed on targets (X power bleed). They have X health and will protect Shae and her allies from the swings of those around, bursting into a yet more darkness upon death. The power of the blind increases by X for every sparrow lost. On the following turn, the sparrows all burst and join the cloud. This has a ten turn cooldown.
Two Faced Sparrow
Perk- Shae is able to sense those around through any negative emotions they may harbor. She thrives in the darkness, being able to see perfectly well within it and move at 15 speed or 25% faster. Every attack that Shae dodges will lower the cooldown on Chirping Chaos by one turn.
Drawback- Due to her Grimm half, Shae has an aversion to the light (25% weakness). While in the dark, her skin takes on an ashen tone and her eyes turn red.
Abilities-
Shroud of Night lvl 10- shadow, fire, buff
89 energy, 813 power- 813 power invisibility, 10 turn duration
Hide within the shadows to avoid detection. This does not work well in the light. Restriction bonus 40%.
Shadow Clone lvl 7- shadow, fire, summon
21 energy, 140 power- 100 health, 3 melee damage, 2 range damage, 25 speed, 1 major action, 3 turn duration
A clone of Shae, acting as she orders. The clone can sacrifice health equal to the durability of Shae's equipment to create a shadow copy for themselves.
Inventory- 18.5/23
Shadowfall- 5
Shadow enchantment lvl 12. Increase the power of shadow abilities by 12. Every strike creates a shadow which mimics her movements and repeats her attacks. The shadows deal 12 damage and 12 poison each and fade away after three turns.
Team: LUCS
Title: Night Sparrow
Race: Human Grimm hybrid
Affinity: Shadow, Fire, Dark
Level 23
Physical- 15
Mental- 8
Physical- 15
Mental- 8
Skill Points- 0
Activities- 0
Activities- 0
Health- 86
Armor- 10
Damage Resistance- 20%
Status Resistance- 8
Energy- 165
Actions- 2 major, 2 minor
Speed- 56/66 (40 + 40% + 25% [dark])
Chirping Chaos
A cloud of darkness spreads across a 35 m area, blinding those within (3X power blind). X is equal to Shae's level. Small black sparrows with red eyes flock within the cloud, one for every enemy caught in the initial spread. Shae is able to direct the birds, having them inflict bleed on targets (X power bleed). They have X health and will protect Shae and her allies from the swings of those around, bursting into a yet more darkness upon death. The power of the blind increases by X for every sparrow lost. On the following turn, the sparrows all burst and join the cloud. This has a ten turn cooldown.
Two Faced Sparrow
Perk- Shae is able to sense those around through any negative emotions they may harbor. She thrives in the darkness, being able to see perfectly well within it and move at 15 speed or 25% faster. Every attack that Shae dodges will lower the cooldown on Chirping Chaos by one turn.
Drawback- Due to her Grimm half, Shae has an aversion to the light (25% weakness). While in the dark, her skin takes on an ashen tone and her eyes turn red.
Abilities-
Shroud of Night lvl 10- shadow, fire, buff
89 energy, 813 power- 813 power invisibility, 10 turn duration
Hide within the shadows to avoid detection. This does not work well in the light. Restriction bonus 40%.
Shadow Clone lvl 7- shadow, fire, summon
21 energy, 140 power- 100 health, 3 melee damage, 2 range damage, 25 speed, 1 major action, 3 turn duration
A clone of Shae, acting as she orders. The clone can sacrifice health equal to the durability of Shae's equipment to create a shadow copy for themselves.
Sparrow Roll lvl 5- shadow, fire, buff
8 energy, 87.5 power- 32 speed, 3 turn duration
Dodge out of dangerous situations with 32 speed.
Sparrow Scout lvl 3- shadow, summon
3 energy, 36 power- 1 health, 35 stealth, 3 melee damage, 2 range damage, 1 minor action, 3 turn duration
A small bird that serves as Shae's eyes and ears. It is difficult to see for those who aren't searching for it.
Phantom Pain lvl 7- shadow, fire, buff
21 energy, 181 power- 67.5 power boost, 3 turn duration
Intensify the status effects that Shae inflicts with her attacks and semblance by 67.5 for the next 3 turns.
Inventory- 18.5/23
Shadowfall- 5
Shadow enchantment lvl 12. Increase the power of shadow abilities by 12. Every strike creates a shadow which mimics her movements and repeats her attacks. The shadows deal 12 damage and 12 poison each and fade away after three turns.
A dagger reforged by the Summer Maiden.
Dagger
15.5 + 12x damage, 5 range, 25 durability
Slashing and piercing damage. This form can use cartridge boost. A dagger that cuts through the light, creating temporary swaths of shadow around it. The shadows linger around the wielder and disappear at the end of the turn. The dagger can be stabbed into shadows to pin targets into place. The pin has power equal to weapon damage and can be used with a minor action. The pistol half can be detached from the blade.
Pistol
9.5 + 12x damage, 16.5 range, 25 durability
Piercing damage. Bullets will gather power from shadows around, inflicting 50% more damage. Normal pistol rounds increase damage and range by 1.5 while Dust rounds increase them by 2.5. This pistol holds 12 rounds.
Slashing and piercing damage. This form can use cartridge boost. A dagger that cuts through the light, creating temporary swaths of shadow around it. The shadows linger around the wielder and disappear at the end of the turn. The dagger can be stabbed into shadows to pin targets into place. The pin has power equal to weapon damage and can be used with a minor action. The pistol half can be detached from the blade.
Pistol
9.5 + 12x damage, 16.5 range, 25 durability
Piercing damage. Bullets will gather power from shadows around, inflicting 50% more damage. Normal pistol rounds increase damage and range by 1.5 while Dust rounds increase them by 2.5. This pistol holds 12 rounds.
Shade Cloak- 1
Shadow enchantment lvl 9. Increase the power of shadow abilities by 9. While in the dark, the cloak passively hides the wearer from those around (25 stealth).
10 durability, 20% damage resistance, 3 status resistance, 90% shadow resistance,
Round Pizza (shield/projectile)- 3
13 damage 12.5 range 15 durability
A full pizza can absorb two blows, the first at half durability and a second when it fully breaks.
13 damage 12.5 range 15 durability
A full pizza can absorb two blows, the first at half durability and a second when it fully breaks.
Crystal Lotus (projectile)- 1
9 damage 9.5 range 5 durability
Fire and mind enchantment lvl 8. Increase the power of fire and mind abilities by 80%. Activate the lotus by spending a minor action to pour aura into it (34 energy). The lotus can be activated once every battle. The lotus releases a numbing pollen which allows allies within 29 m to fight through the pain and retain consciousness until death. This effect lasts for three turns. The user inflicts 8X burning with their attacks, where X is the number of individuals under the numbing effect.
9 damage 9.5 range 5 durability
Fire and mind enchantment lvl 8. Increase the power of fire and mind abilities by 80%. Activate the lotus by spending a minor action to pour aura into it (34 energy). The lotus can be activated once every battle. The lotus releases a numbing pollen which allows allies within 29 m to fight through the pain and retain consciousness until death. This effect lasts for three turns. The user inflicts 8X burning with their attacks, where X is the number of individuals under the numbing effect.
Cotton Candy (melee)- 1
1 damage 1 range 5 durability
Crushing damage? Consume the cotton candy to get a sugar rush. Gain an additional minor movement action for the next three turns.
Coffee (projectile)- 1
9 damage 9.5 range 5 durability
Drink to go hyper and gain an extra minor action for the next two turns.
Water (projectile)- 1
9 damage 9.5 range 5 durability
Drink to stay healthy and wash away all negative status effects.
1 damage 1 range 5 durability
Crushing damage? Consume the cotton candy to get a sugar rush. Gain an additional minor movement action for the next three turns.
Coffee (projectile)- 1
9 damage 9.5 range 5 durability
Drink to go hyper and gain an extra minor action for the next two turns.
Water (projectile)- 1
9 damage 9.5 range 5 durability
Drink to stay healthy and wash away all negative status effects.
Blood Cursed Brew- 1
Blood enchantment lvl 10. Increase the power of blood abilities by 10. A sparking cat's eye sits at the bottom of the can, liquid leaking from it every so often. Those touched by the brew will find themselves quite ill. It will start the process of transforming into a creature of darkness, or accelerate it for those who already have some darkness within. The transformation progresses for the one who drank from the brew the most during the week. Those of the dark will gain power from the brew depending on how far along they are in the process. Initially, they will gain 30 ability power for three turns. This doubles to 60 for those who had changed completely. It also lowers the status resistance of those who had not transformed by 30 for three turns. The can refills itself every three turns.
Blood enchantment lvl 10. Increase the power of blood abilities by 10. A sparking cat's eye sits at the bottom of the can, liquid leaking from it every so often. Those touched by the brew will find themselves quite ill. It will start the process of transforming into a creature of darkness, or accelerate it for those who already have some darkness within. The transformation progresses for the one who drank from the brew the most during the week. Those of the dark will gain power from the brew depending on how far along they are in the process. Initially, they will gain 30 ability power for three turns. This doubles to 60 for those who had changed completely. It also lowers the status resistance of those who had not transformed by 30 for three turns. The can refills itself every three turns.
Blood Pack- 1.5
Nigerian Fish Roll (projectile)- 1
14 damage 16 range 5 durability
Shadow enchantment lvl 7. Increase the power of shadow abilities by 70%. Consume this to exude a charming aura (48.5 charm) toward everyone within 29 m. Excess charm will count toward damage should the charmed be attacked. If none are attacked in their charmed state, then increase speed by 5 for every person charmed during the next 3 turns.
14 damage 16 range 5 durability
Shadow enchantment lvl 7. Increase the power of shadow abilities by 70%. Consume this to exude a charming aura (48.5 charm) toward everyone within 29 m. Excess charm will count toward damage should the charmed be attacked. If none are attacked in their charmed state, then increase speed by 5 for every person charmed during the next 3 turns.
Golden Chocolate Swirl ice cream cone w/ Sprinkles and a Cherry on top (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Golden citrus have been mixed into the chocolate with a heart of raspberry. A coating of sprinkles circle a cherry on top. For some reason, those who taste this develop a craving for a particular red liquid.
8 damage 8.5 range 2.5 durability
Golden citrus have been mixed into the chocolate with a heart of raspberry. A coating of sprinkles circle a cherry on top. For some reason, those who taste this develop a craving for a particular red liquid.
Shadow Haze Brew- 1
14 damage, 14.5 range, 5 durability
Shadow and Fire enchantment lvl 3. Increase the power of shadow and fire abilities by 30%. Double the sparrows created with Chirping Chaos, with flaming sparrows that inflict 17 burning. Everyone in the cloud will take 8 burning for every sparrow lost. This vial contains two dosage.
14 damage, 14.5 range, 5 durability
Shadow and Fire enchantment lvl 3. Increase the power of shadow and fire abilities by 30%. Double the sparrows created with Chirping Chaos, with flaming sparrows that inflict 17 burning. Everyone in the cloud will take 8 burning for every sparrow lost. This vial contains two dosage.
2 Shadow Dust Crystal- 0.5
1 Shadow Dust Powder- 0.1
Nightmare Items-
Mysterious Brew- 1
Whatever could this do? Hands burst from surrounding shadows. Once per brew, the hands can teleport a target somewhere in the area. They can also pin enemies down, grab something around to help fight, and other handy things. There are ten hands total, and they withdraw into shadows after carrying out a minor action. They linger for up to 3 turns.
Mysterious Brew- 1
Whatever could this do? Hands burst from surrounding shadows. Once per brew, the hands can teleport a target somewhere in the area. They can also pin enemies down, grab something around to help fight, and other handy things. There are ten hands total, and they withdraw into shadows after carrying out a minor action. They linger for up to 3 turns.
Lotus root (projectile)- 1
9 damage 9.5 range 5 durability
Consume to recover 10 + 30% health.
9 damage 9.5 range 5 durability
Consume to recover 10 + 30% health.
Beacon Locker-
Key to the Heart- 1
5.5 damage, 1 range, 5 durability
Light enchantment lvl 10. Increase the power of light abilities by 10. A key that can open or close any lock. After opening a lock or striking one of the dark, the blade can emit a beam of light which inflicts 30 light damage and extends its range by 21 m.
Incense of Decay- 2
Poison enchantment lvl 10. Increase the power of poison abilities by 10. A black incense burner that releases poisonous fumes when lit with a major action. Everyone within 35 m of the burner takes 30 poison buildup for three turns. If fueled with healing items, it will instead lower status buildup by 30 for three turns.
5.5 damage, 1 range, 5 durability
Light enchantment lvl 10. Increase the power of light abilities by 10. A key that can open or close any lock. After opening a lock or striking one of the dark, the blade can emit a beam of light which inflicts 30 light damage and extends its range by 21 m.
Incense of Decay- 2
Poison enchantment lvl 10. Increase the power of poison abilities by 10. A black incense burner that releases poisonous fumes when lit with a major action. Everyone within 35 m of the burner takes 30 poison buildup for three turns. If fueled with healing items, it will instead lower status buildup by 30 for three turns.
2 Blood Pack- 1
4 Nigerian Fish Roll (projectile)- 4
14 damage 16 range 5 durability
Shadow enchantment lvl 7. Increase the power of shadow abilities by 70%. Consume this to exude a charming aura (48.5 charm) toward everyone within 29 m. Excess charm will count toward damage should the charmed be attacked. If none are attacked in their charmed state, then increase speed by 5 for every person charmed during the next 3 turns.
14 damage 16 range 5 durability
Shadow enchantment lvl 7. Increase the power of shadow abilities by 70%. Consume this to exude a charming aura (48.5 charm) toward everyone within 29 m. Excess charm will count toward damage should the charmed be attacked. If none are attacked in their charmed state, then increase speed by 5 for every person charmed during the next 3 turns.
3 Mystery Meat Platter (projectile)- 3
9 damage 9.5 range 5 durability
Consuming this has varying effects. One can never really be sure what will happen. It can also be chucked at an enemy to inflict the effect on everything within 8 m of them.
9 damage 9.5 range 5 durability
Consuming this has varying effects. One can never really be sure what will happen. It can also be chucked at an enemy to inflict the effect on everything within 8 m of them.
2 White Rabbit Candy- 0.5
5 damage 5.5 range 1 durability
Consume to increase one's speed by 12 for three turns. After the sugar rush, one becomes tired (6 power slow).
5 damage 5.5 range 1 durability
Consume to increase one's speed by 12 for three turns. After the sugar rush, one becomes tired (6 power slow).
4 Golden Chocolate Swirl ice cream cone w/ Sprinkles and a Cherry on top (projectile)- 2
8 damage 8.5 range 2.5 durability
Golden citrus have been mixed into the chocolate with a heart of raspberry. A coating of sprinkles circle a cherry on top. For some reason, those who taste this develop a craving for a particular red liquid.
8 damage 8.5 range 2.5 durability
Golden citrus have been mixed into the chocolate with a heart of raspberry. A coating of sprinkles circle a cherry on top. For some reason, those who taste this develop a craving for a particular red liquid.
Sponge Cake- 1
14 damage 16 range 5 durability
A crispy exterior and fluffy interior. Lightly dusted with powdered sugar. When consumed, this cake restores 36 + 10% energy and leaves one in want of something to quench their thirst.
14 damage 16 range 5 durability
A crispy exterior and fluffy interior. Lightly dusted with powdered sugar. When consumed, this cake restores 36 + 10% energy and leaves one in want of something to quench their thirst.
7 Cotton Candy (melee)- 7
1 damage 1 range 5 durability
Crushing damage? Consume the cotton candy to get a sugar rush. Gain an additional minor movement action for the next three turns.
1 damage 1 range 5 durability
Crushing damage? Consume the cotton candy to get a sugar rush. Gain an additional minor movement action for the next three turns.
8 Coffee (projectile)- 8
9 damage 9.5 range 5 durability
Drink to go hyper and gain an extra minor action for the next two turns.
9 damage 9.5 range 5 durability
Drink to go hyper and gain an extra minor action for the next two turns.
7 Water (projectile)- 7
9 damage 9.5 range 5 durability
Drink to stay healthy and wash away all negative status effects.
9 damage 9.5 range 5 durability
Drink to stay healthy and wash away all negative status effects.
10 Chocolate (projectile)- 5
8 damage 8.5 range 2.5 durability
Consume to recover 8.5 + 10% energy.
8 damage 8.5 range 2.5 durability
Consume to recover 8.5 + 10% energy.
Dark Chocolate Donut- 0.5
8 damage 8.5 range 2.5 durability
A bittersweet treat. This restores 1 + 10% energy and increases the effectiveness of status effects afflicted by and on the consumer by 11 for three turns.
8 damage 8.5 range 2.5 durability
A bittersweet treat. This restores 1 + 10% energy and increases the effectiveness of status effects afflicted by and on the consumer by 11 for three turns.