Ignatius Blackstone
Apr 22, 2020 12:04:46 GMT -8
Post by Daiwa Scarlet on Apr 22, 2020 12:04:46 GMT -8
Name: Ignatius Blackstone
Team: NI0NC
Title: The Lawbringer
Race: Human
Health- 84
Armor- 50
Damage Resistance- 100%
Status Resistance- 20
Energy- 170
Actions- 2 major, 3 minor
Speed- 45.5 (35 + 30%)
Semblance- Reigning Inferno
Fire bursts from Ignatius and his equipment, burning all that they touch. The flames have power equal to 50% weapon damage and harm enemies within 20 m. They burn those struck by the weapon and those who use melee attacks against Ignatius. This semblance can be forcefully activated with a piece of Blackstone (Darkness Dust) or from striking down one of darkness. The duration of inferno increases by 1 turn for every person on fire at the time of activation (this counts those who had been struck by fire based attacks during turn as well as those on fire). While active, any burning effects from Ignatius will linger until inferno burns out. It then goes on cooldown for turns equal to the duration.
Lawbringer
Perk- Ignatius can burn darkness Dust to use it as if it were fire. His flame burns brighter for a turn depending on the energy within the Dust, increasing the power of his status effects by 25% for every point of energy. Enemies set on fire and slain will lower the cooldown on Reigning Inferno by 2 turns.
Drawback- If he should attack one with light related affinities or would not be considered a lawbreaker, then his flames diminish (-50% status effect power) for the next two turns.
Abilities-
Impaling Charge lvl 3- fire
3 energy, 31 power- 5 m charge, 7 m range thrust, 15 power grapple, 12 damage
Charge at a target within 12 m and impale them with the poleaxe. They are considered grappled while in this state and take 6 damage a turn until they break free.
The Long Arm lvl 4- fire
5 energy, 39 power- 19.5 power throw, 19.5 power knockdown, 9 m range
Ignatius catches the target (15 power throw) within 9 m and slam them behind himself (14 power knockdown). This deals damage with any remaining power after the throw and knockdown. If used on an impaling charge target, then combine the power of the grapple with the throw.
Blind Justice lvl 4- fire
5 energy, 39 power- 39 durability block
Ignatius strengthens his body and prepares to block the next attack. If it doesn't break through the guard, then he retaliates with a strike dealing damage equal to the guard remaining. He can hold the block for three turns.
Inventory- 18/21.5
Ignis' Fury- 10
Team: NI0NC
Title: The Lawbringer
Race: Human
Affinity: Fire
Level 25
Physical- 12
Mental- 9
Physical- 12
Mental- 9
Skill Points- 5
Activities- 5
Activities- 5
Health- 84
Armor- 50
Damage Resistance- 100%
Status Resistance- 20
Energy- 170
Actions- 2 major, 3 minor
Speed- 45.5 (35 + 30%)
Semblance- Reigning Inferno
Fire bursts from Ignatius and his equipment, burning all that they touch. The flames have power equal to 50% weapon damage and harm enemies within 20 m. They burn those struck by the weapon and those who use melee attacks against Ignatius. This semblance can be forcefully activated with a piece of Blackstone (Darkness Dust) or from striking down one of darkness. The duration of inferno increases by 1 turn for every person on fire at the time of activation (this counts those who had been struck by fire based attacks during turn as well as those on fire). While active, any burning effects from Ignatius will linger until inferno burns out. It then goes on cooldown for turns equal to the duration.
Lawbringer
Perk- Ignatius can burn darkness Dust to use it as if it were fire. His flame burns brighter for a turn depending on the energy within the Dust, increasing the power of his status effects by 25% for every point of energy. Enemies set on fire and slain will lower the cooldown on Reigning Inferno by 2 turns.
Drawback- If he should attack one with light related affinities or would not be considered a lawbreaker, then his flames diminish (-50% status effect power) for the next two turns.
Abilities-
Impaling Charge lvl 3- fire
3 energy, 31 power- 5 m charge, 7 m range thrust, 15 power grapple, 12 damage
Charge at a target within 12 m and impale them with the poleaxe. They are considered grappled while in this state and take 6 damage a turn until they break free.
The Long Arm lvl 4- fire
5 energy, 39 power- 19.5 power throw, 19.5 power knockdown, 9 m range
Ignatius catches the target (15 power throw) within 9 m and slam them behind himself (14 power knockdown). This deals damage with any remaining power after the throw and knockdown. If used on an impaling charge target, then combine the power of the grapple with the throw.
Blind Justice lvl 4- fire
5 energy, 39 power- 39 durability block
Ignatius strengthens his body and prepares to block the next attack. If it doesn't break through the guard, then he retaliates with a strike dealing damage equal to the guard remaining. He can hold the block for three turns.
Inventory- 18/21.5
Ignis' Fury- 10
Fire enchantment lvl 12. Increase the power of fire abilities by 12. Inflict 30 burning with every attack.
23 + 7 damage, 21 range, 20 durability
Piercing or slashing damage. The polearm can use cartridge boost, heavy strikes, thrusting attacks, and sweeping attacks.
Flamethrower
4 + 7 damage, 29 range, 20 durability
The flamethrower inflicts burning with attacks (17 burning). The flamethrower can use burst fire and sweeping attacks. Normal flamethrower cartridges increase damage and range by 2.5, while Dust cartridges increase them by 5. This weapon holds eight cartridges.
Piercing or slashing damage. The polearm can use cartridge boost, heavy strikes, thrusting attacks, and sweeping attacks.
Flamethrower
4 + 7 damage, 29 range, 20 durability
The flamethrower inflicts burning with attacks (17 burning). The flamethrower can use burst fire and sweeping attacks. Normal flamethrower cartridges increase damage and range by 2.5, while Dust cartridges increase them by 5. This weapon holds eight cartridges.
Plate Armor- 7
Darkness enchantment lvl 5. Increase the power of darkness abilities by 5. Imbues attacks with darkness to increase their damage by 7.
70 durability, 100% damage resistance, 21 status resistance, 50% darkness resistance
4 Dark Dust Crystals- 1
Beacon Locker-
1 Fire Dust Powder- 0.1