Candy Hut
Apr 5, 2020 21:39:27 GMT -8
Post by Daiwa Scarlet on Apr 5, 2020 21:39:27 GMT -8
The sticky smell of burnt sweets fills the air as one nears the candy hut. Chocolate bricks had been melted together to create this hut, with small candies embedded into the walls. Fruity curtains cover the entrance and sugar cube windows, the filtered light creates stained glass madness within the hut. A small brick oven sits in the center of the room, charred pies tossed nearby. On a marshmallow table nearby, one can find pie recipes and slingshot designs. Strewn around the table are condiments, Tater Chips, coffee, whipped cream, and apples. A prototype slingshot had been made out of large strands of stretchy candy and pinned to the walls with swordfish.
Weiss sits at the table, sinking into one of the marshmallow stools as she mumbles to herself.
Weiss has been kidnapped is missing.
Weiss has been unkidnapped.
Weiss has been rekidnapped.
{Items}Swordfish (melee)- 2.5
9 damage 2.5 range 12.5 durability
Piercing damage. The swordfish is able to pierce targets in a line for 75% damage with major attacks.
Apple (projectile)- 0.5
8 damage 8.5 range 2.5 durability
When consumed, have a 50% chance to either recover 11 + 50% health a turn until full health or get food poisoning for (5.5 + 25% health) damage a turn until one faints or cures it.
Candy (projectile)-0.25
5 damage 5.5 range 1 durability
Consume to recover 5 + 5% energy.
Coffee (projectile)- 1
9 damage 9.5 range 5 durability
Drink to go hyper and gain an extra minor action for the next two turns.
Condiments (projectile)- 1
9 damage 9.5 range 5 durability
Consume alongside a food item to increase the effectiveness of that item by 25%.
Sugar cube (projectile)- 0.25
5 damage 5.5 range 1 durability
Can be added to drinks to extend the duration of their effects by 1 turn (if applicable).
Marshmallow (projectile)- 0.25
-5 damage 5.5 range 1 durability
Whipped Cream (projectile)- 1
9 damage 9.5 range 5 durability
Spray whipped cream at someone to blind them (14 power).
Tater Chips (shield/melee)- 1
9 damage 9.5 range 5 durability
When struck, the bag of chips burst in a cone dealing 4.5 damage to anything within 4 m.
Pie (projectile)- 2
9 damage 11 range 4 durability
Hit someone in the face with this to try and blind them (14 power). They will not be able to see until they use a major action to clean it off.
9 damage 2.5 range 12.5 durability
Piercing damage. The swordfish is able to pierce targets in a line for 75% damage with major attacks.
Apple (projectile)- 0.5
8 damage 8.5 range 2.5 durability
When consumed, have a 50% chance to either recover 11 + 50% health a turn until full health or get food poisoning for (5.5 + 25% health) damage a turn until one faints or cures it.
Candy (projectile)-0.25
5 damage 5.5 range 1 durability
Consume to recover 5 + 5% energy.
Coffee (projectile)- 1
9 damage 9.5 range 5 durability
Drink to go hyper and gain an extra minor action for the next two turns.
Condiments (projectile)- 1
9 damage 9.5 range 5 durability
Consume alongside a food item to increase the effectiveness of that item by 25%.
Sugar cube (projectile)- 0.25
5 damage 5.5 range 1 durability
Can be added to drinks to extend the duration of their effects by 1 turn (if applicable).
Marshmallow (projectile)- 0.25
-5 damage 5.5 range 1 durability
Whipped Cream (projectile)- 1
9 damage 9.5 range 5 durability
Spray whipped cream at someone to blind them (14 power).
Tater Chips (shield/melee)- 1
9 damage 9.5 range 5 durability
When struck, the bag of chips burst in a cone dealing 4.5 damage to anything within 4 m.
Pie (projectile)- 2
9 damage 11 range 4 durability
Hit someone in the face with this to try and blind them (14 power). They will not be able to see until they use a major action to clean it off.