Maple
Mar 6, 2020 3:51:03 GMT -8
Post by Daiwa Scarlet on Mar 6, 2020 3:51:03 GMT -8
Name- Maple
Team- CHYM
Title-The Final Boss The Black Rose Angel
Race- Human
Affinities- Dark/Light
Level 15
Physical- 15
Mental- 0
Health- 70
Armor- 30
Damage Resistance- 60%
Status Resistance- 51
Energy- 85
Actions- 2 major, 2 minor
Speed- 10
Dedicated Affection (semblance)
While using Dedicated Affection, Maple takes the form of an angel. Protect all allies within 15 m by absorbing all the damage and status effects that they would take. Form a personal barrier with a durability of double Maple's health during the first turn, and absorb what remains of it into her health the next. Requires a minor action. Two turn cooldown.
Abilities-
Cover lvl 3- light
3 energy, 10.5 power- 52.5 m movement a turn, 1 turn
Inventory- 22.25/20
Crescent Moon (very short sword)- 1
Crushing damage.
Laser Cannon
15 damage 19 range 50 durability
Piercing damage. Starts with five charges and can hold up to ten. Use a minor action to consume two additional charges and deal double damage.
Black Rose Armor- 8
Team- CHYM
Title-
Race- Human
Affinities- Dark/Light
Level 15
Physical- 15
Mental- 0
Health- 70
Armor- 30
Damage Resistance- 60%
Status Resistance- 51
Energy- 85
Actions- 2 major, 2 minor
Speed- 10
Dedicated Affection (semblance)
While using Dedicated Affection, Maple takes the form of an angel. Protect all allies within 15 m by absorbing all the damage and status effects that they would take. Form a personal barrier with a durability of double Maple's health during the first turn, and absorb what remains of it into her health the next. Requires a minor action. Two turn cooldown.
Abilities-
Cover lvl 3- light
3 energy, 10.5 power- 52.5 m movement a turn, 1 turn
Quickly move to an ally getting attacked. Maple can move to multiple allies during the turn it is active, as long as she has not used up the full 52.5 m of movement. 50% restriction bonus.
Field Repair lvl 5- light
8 energy, 19 power- 19 durability
Draw light into a piece of equipment Maple is touching to mend it for 19 durability while out and about.
Inventory- 22.25/20
Crescent Moon (very short sword)- 1
5 damage 1 range 5 durability
Slashing and piercing damage. This weapon can be used for thrusting attack.
Poison enchantment lvl 4. Call upon the spirit of a hydra to sprays a paralysis poison on the target following a strike with the blade. The poison deals 2 damage a turn for three turns and paralyzes the target (2 power).Mirror of the Dark Night (shield)- 10
Dark enchantment lvl 6. This shield devours damage taken and converts it
to energy for the cannon. Lower the damage of any attack blocked by 3
and turn that into a charge.
1 damage 1 range 100 durabilityto energy for the cannon. Lower the damage of any attack blocked by 3
and turn that into a charge.
Crushing damage.
Laser Cannon
15 damage 19 range 50 durability
Piercing damage. Starts with five charges and can hold up to ten. Use a minor action to consume two additional charges and deal double damage.
Black Rose Armor- 8
40 durability 80% resistance
Dark enchantment lvl 5. The armor transforms to make the wearer look like a devil. The wearer deals an extra 5 damage with attacks while in this form and the armor's resistance increases by 25%. This can be used once every battle and lasts for three turns. If the armor is broken, it reverts back to its normal state. Use a minor action to initiate the transformation.