Cozy Campfire
Oct 4, 2019 18:52:21 GMT -8
Post by Daiwa Scarlet on Oct 4, 2019 18:52:21 GMT -8
A ring of tables form the walls of this room, with a bonfire set up in the middle. This small lookout is oddly comforting. It is high enough that most of the food thrown around has not been able to reach, and the walls block whatever might have. A few strips of bacon and waffles have been caught up in the mesh of tables. Gaps between tables allow a limited, but adequate view of the surroundings. Conversations of those at the gate could be heard, and replies could be made if one were loud enough. If necessary, a line made of two paper cups and string could be dropped down for those below. Around the fire, you can find marshmallows roasting and a few cups of hot chocolate trying to stay as their name dictates. Chocolate and crackers have been set out to keep the lookout company. A stash of baguettes and pizza sit in the corner, should one need to be armed quickly.
Pyrrha is sitting by the campfire, keeping watch in case something needs attending to by the gate.
Pyrrha no longer tends the flames.
{Items}Baguette (polearm/projectile)- 2
Spear- 7 damage 5 range 10 durability
Javelin- 10 damage 14 range 10 durability
Piercing damage. The baguette can be used either as a spear or a javelin. The throw can be lined up with a minor action to increase damage by 50% or to snipe at double the range.
Pizza (shield/projectile)- 0.5 per slice, 3 for full pizza
8 damage 8.5 range 2.5 durability
13 damage 12.5 range 15 durability
A full pizza can absorb two blows, the first at half durability and a second when it fully breaks.
Waffle (projectile/shield)- 1
9 damage 9.5 range 5 durability
The waffle has a chance of catching weapons that strike it depending how hard it is struck (durability lost + 9 power disarm). Weapons caught require a major action to remove.
Bacon (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Increase damage by 3 + 25% for two turns. If more bacon is not consumed after the second turn, then suffer withdrawal and decrease damage by 3 + 25% for the rest of the day.
Marshmallow (projectile)- 0.25
-5 damage 5.5 range 1 durability
Hot Chocolate (projectile)- 1
9 damage 9.5 range 5 durability
Drink this to recover 12 + 10% energy. If thrown, this scalds the target (14 power burning, deal 2 damage a turn for 3 turns, lower damage resistance by 15%).
Cracker (projectile)- 0.25
5 damage 5.5 range 1 durability
Consume to recover 3 + 15% health.
Chocolate (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Consume to recover 8.5 + 10% energy.
Skewers- 0.25
Yarn- 0.5
Cup- 0.5
Spear- 7 damage 5 range 10 durability
Javelin- 10 damage 14 range 10 durability
Piercing damage. The baguette can be used either as a spear or a javelin. The throw can be lined up with a minor action to increase damage by 50% or to snipe at double the range.
Pizza (shield/projectile)- 0.5 per slice, 3 for full pizza
8 damage 8.5 range 2.5 durability
13 damage 12.5 range 15 durability
A full pizza can absorb two blows, the first at half durability and a second when it fully breaks.
Waffle (projectile/shield)- 1
9 damage 9.5 range 5 durability
The waffle has a chance of catching weapons that strike it depending how hard it is struck (durability lost + 9 power disarm). Weapons caught require a major action to remove.
Bacon (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Increase damage by 3 + 25% for two turns. If more bacon is not consumed after the second turn, then suffer withdrawal and decrease damage by 3 + 25% for the rest of the day.
Marshmallow (projectile)- 0.25
-5 damage 5.5 range 1 durability
Hot Chocolate (projectile)- 1
9 damage 9.5 range 5 durability
Drink this to recover 12 + 10% energy. If thrown, this scalds the target (14 power burning, deal 2 damage a turn for 3 turns, lower damage resistance by 15%).
Cracker (projectile)- 0.25
5 damage 5.5 range 1 durability
Consume to recover 3 + 15% health.
Chocolate (projectile)- 0.5
8 damage 8.5 range 2.5 durability
Consume to recover 8.5 + 10% energy.
Skewers- 0.25
Yarn- 0.5
Cup- 0.5