All Spellcards and Skills
May 25, 2014 11:20:20 GMT -8
Post by King V on May 25, 2014 11:20:20 GMT -8
Reimu Hakurei - Wonderful Shrine Maiden of Paradise
Skills - Hakurei Amulet (fires 2 homing amulets at the opponent. CD2)
Youkai Buster (fires four fast-moving amulets at the opponent)
Evil-Sealing Needle (fires a stream of needle bullets at the opponent CD0)
Cautionary Border (deflect any danmaku in front of you, does not work on large bullets)
Dimensional Rift (teleport directly at the opponent and kick them, automatic graze, CD4)
Spellcard 1 - Dream Sign "Duplex Barrier"
Type - Spread
Description - Have you ever experienced something like however you try to approach to Reimu, she gets further? That's what Duplex Border does.
Dodge Rate - 95% The closer the opponent is, the less the dodge rate will be.
Bomb - Two borders sweep simultaneously across the screen, clearing away all danmaku, and instantly grazing the opponent. 20% chance for a direct hit.
Spellcard 2 - Spirit Sign "Fantasy Seal"
Type - Spread
Description - Even worse, she must be not looking at her opponent. She's just shooting like she feels like. It's like a child's fighting.
Dodge Rate - 70%
Bomb - Six rainbow orbs surround Reimu and fly at the opponent before exploding. This bomb is extremely difficult to dodge, and will almost always require a counter. 60% chance for a direct hit.
Spellcard 3 - Dream Sign "Evil Sealing Circle"
Type - Restrict
Description - Exorcising arts that seals the opponent with enchanted amulets.
Dodge Rate - 85% While this spellcard is active, your opponent cannot move more than 1 space from their original location.
Bomb - A large circular border sweeps the field, clearing away danmaku. Your opponent will be frozen for 1 turn after you activate this bomb.
Spellcard 4 - Border World "Hakurei Danmaku Bounded Field"
Type - Sweep
Description - A spell card that you can't dodge without using a border. It absolutely can't be evaded if the border isn't there...
Dodge Rate - 40% If your opponent is outside of the border, the dodge rate increases to 80%.
Bomb - Cannot be used to bomb.
Spellcard 5 - Divine Spirit "Fantasy Seal -Blink-" (Last Spell)
Type - Stream
Description - The world as Reimu sees it is quite different from your perspective. She's only flying straight, but you're completely surrounded.
Dodge Rate - 60% As long as this spellcard is active, you cannot be hit.
Bomb - Colorful orbs materialize around Reimu and chase after the opponent. They explode multiple times before fading. 50% chance for a direct hit, 2 chances for direct hits.
Spellcard 6 - "Hakurei Gravity Release Barrier" (Last Spell)
Type - Spread/Stream
Description - White amulets are fired in walls from Reimu while streams of black and white bullets are fired alternating from straight down to aimed at the opponent. The spellcard switches to phase 2 after taking 3 hits. Enormous streams of black and white bullets are fired from Reimu while white amulets are fired in bursts.
Dodge Rate - 70% phase 1, 50% phase 2
Bomb - The field is enveloped in a border where white amulets sweep across, destroying everything. 50% chance for a direct hit.
Spellcard 7 - "Yin-Yang Balsam Flower" (Last Spell)
Type - Spread/Stream
Description - Ying-yang orbs are fired and bounce across the field. Reimu moves around and fires streams of red amulets which turn white and home in on the opponent. The ying-yang orbs disappear after 3 turns and are renewed by Reimu.
Dodge Rate - 80% amulets, 40% orbs
Spellcard 8 - "Fantasy Heaven" (Last Word)
Type - Sweep/Stream
Description - Supreme Master-Arts by any means. With Reimu's ability to float, she floats from everything in reality and becomes invincible.
Dodge Rate - 30% The time for this spellcard is halved (about 4 turns). You cannot be hit as long as this spellcard is active.
Bomb - An attack that completely sweeps the field away. A direct hit is guaranteed. 50% chance for an additional direct hit.
Spellcard 9 - Gathering Dream "Fantasy Girl" (Last Word)
Type - Unique
Description - Reimu summons the power of dreams to assault her opponent. Every touhou character appears one following the next, firing danmaku at the opponent. Reimu is invincible during this time.
Dodge Rate - N/A
Bomb - Cannot be used to bomb.
Flandre Scarlet - Sister of the Devil
Skills - Destruction Eye (you can skip a turn to destroy any danmaku or skill shot, cannot destroy the opponent)
Spellcard 1 - Taboo "Forbidden Games"
Type - Spread/Restrict
Descrption - Fire cross shaped bullets across the field that spin in different directions.
Dodge Rate - 85%
Spellcard 2 - Taboo "Kagome Kagome"
Type - Stream/Restrict
Description - Familiars fly around making a green bullet cage, then Flandre fires large yellow bullets aimed at the opponent that also disturb the green ones.
Dodge Rate - 80%
Spellcard 3 - Forbidden Barrage "Counter Clock"
Type - Spread/Restrict
Description - Fires a large wave of rainbow bullets while two giant cross shaped lasers spin. The lasers alternate between clockwise and counterclockwise every 2 turns.
Dodge Rate - 70%
Spellcard 4 - Secret Treasure "Laevatein"
Type - Unique
Description - Flandre summons a giant wand of destruction and swings it at her opponent.
Dodge Rate - 50%, opponent must move out of the way or suffer a direct hit.
Patchouli Knowledge - Great Unmoving Library
Skills - Fireball (exactly what it sounds like)
Water Orb (traps the opponent in a bubble of water)
Lightning Bolt (exactly what it sounds like)
Earth Shield (blocks danmaku)
Spellcard 1 - Water Sign "Princess Undine"
Type - Spread/Stream
Description - A slim path of ice followed by a wall of water.
Dodge Rate - 80%
Spellcard 2 - Fire Sign "Agni Shine"
Type - Spread
Description - A ring of fire surrounds you and spreads towards the outside.
Dodge Rate - 100%, decreases by 10% per turn until it reaches 60%
Spellcard 3 - Earth Sign "Rage Trilithon"
Type - Spread
Description - Earth falls around you in a landslide.
Dodge Rate - 70%, has a 10% chance of stunning the opponent
Spellcard 4 - Metal & Water Sign "Mercury Poison"
Type - Spread
Description - 2 rings of alternating bullets spin around you while moving outward.
Dodge Rate - 50%
Remilia Scarlet - Eternally Young Red Moon
Skills - Servant Flier (Uses magic circles to fire bat bullets. The circle's position are random, but their wide spread and successive firing makes them useful for feints and zoning.)
Demon Lord Arrow (Rushes to the back wall and flies back to attack. The angle of attack is always fixed, but it grazes bullets. CD2)
Chain Gang (Creates a red, chain-shaped aura and fires it to chase after the enemy. You can increase its length by holding the attack, but you can't move, so watch out. CD4)
Spellcard 1 - Curse "Curse of Vlad Tepes"
Type - Spread
Description - Remilia fires multiple large bullets that trail smaller bullets. Then the smaller bullets disperse.
Dodge Rate - 90%
Spellcard 2 - Night Sign "Queen of Midnight"
Type - Spread
Description - Remilia fires multiple large bullets that trail smaller bullets. The bullets are aimed and much faster than before.
Dodge Rate - 70%
Spellcard 3 - Divine Spear "Spear the Gungnir"
Type - Stream
Description - Remilia fires a large spear which spawns crisscrossing lasers that cover the field. The spear breaks up into bullets which then disperse.
Dodge Rate - 60%, 20% chance for a direct hit
Spellcard 4 - Scarlet Magic "Scarlet Devil" (Last Spell)
Type - Spread
Description - Remilia fires a wave of large bullets, then multiple waves of smaller bullets, followed be streams of smaller bullets. Then she repeats.
Dodge Rate - 50%
Alice Margatroid - Seven Colored Puppeteer
Skills - Doll Placement (Alice sets up a doll randomly on the field, the doll fires bullets when the opponent gets too close CD3)
Doll Lance (4 dolls shoot out from Alice with lances and strike the opponent)
Explosive Doll (Alice throws a doll and it explodes in front of her, high chance of a direct hit CD4)
Shanghai Doll (Alice sets a doll in front of her which fires a large laser, high chance of a direct hit CD6)
Spellcard 1 - Puppeteer Sign "Manipulation Thread"
Type - Spread
Description - Alice manipulates a doll to move behind the opponent and fire bursts of bullets. She fires waves of bullets around her.
Dodge Rate - 60%/90%/60%, the dodge rate is greatest when at an equal distance between Alice and her doll.
Spellcard 2 - Formation Sign "Doll's Fortress "
Type - Modular
Description - Alice sets out 6 dolls in a formation behind her. The dolls fire an array of lasers, bullets, and streams. There are 2 laser dolls in front, 2 bullet wave dolls to the right, and 2 bullet stream dolls to the left. Dolls can be destroyed with a graze.
Dodge Rate - 50%, increases with each destroyed doll.
Spellcard 3 - War Command "Doll's War"
Type - Stream/Restrict
Description - Alice fires large alternating waves of bullets to restrict the opponent's movement while dolls in front of her fire lasers at the opponent.
Dodge Rate - 80%/20%, depends heavily on if the opponent knows how to dodge this spellcard.
Spellcard 4 - "Seven-Colored Magic" (Last Spell)
Type - Modular
Description - Alice chooses 1 of 7 colors randomly and attacks beginning from that color's attack in rainbow order. Each color has 3 different kinds of attacks and attack speed increases as time goes on.
Dodge Rate - 30%, decreases by 10% every 4 turns.
Yuyuko Saigyouji - The Elegant Ghost
Skills - Ghost Butterfly (2 ghost butterflies spin around Yuyuko, clearing danmaku)
Light of the Undead (fires 4 enormous lasers at the opponent)
Eternal Wandering (summons a circle of spirits that slowly float upwards, shielding Yuyuko from bullets)
Spellcard 1 - Losing Hometown "Lost Soul's Village"
Type - Sweep/Spread
Description - Heavy dodging, double spread of magic, an intersecting fan of death.
Dodge Rate - 80% Mind the laser, otherwise dodge rate decreases to 20%.
Bomb - Yuyuko fires 5 violet lasers at the opponent, clearing away everything in front of her. 20% chance for a direct hit.
Spellcard 2 - Deadly Dance "Law of Mortality"
Type - Spread/Stream
Description - Heavy dodging, endless butterfly spirals, seven spirit followers.
Dodge Rate - 70%
Bomb - A swarm of butterflies surrounds you and slowly fans out. Your opponent must dodge them for the next 2 turns. Dodge rate is 80%.
Spellcard 3 - Ghostly Butterfly "Ghost Spot"
Type - Restrict
Description - Circles of butterflies that wildly flutter around in a pattern. Two separate waves close in on Yuyuko during a calm moment.
Dodge Rate - 90% If your opponent doesn't dodge left, right, up, or down, dodge rate decreases to 40%.
Bomb - A swarm of butterflies gather around you and shoot out. Dodge rate is 80%, 30% if your opponent doesn't dodge left or right.
Spellcard 4 - Nether Sign "Endless Evening Cherry Blossoms"
Type - Spread
Description - Yuyuko invites you to sleep under endless cherry blossoms. Something tells you that that's a bad idea.
Dodge Rate - 100% Dodge rate will decrease by 10% for each passing turn.
Bomb - Cannot be used to bomb.
Spellcard 5 - Death Sign "Ghastly Dream"
Type - Sweep/Spread
Description - Large butterflies weave in and out, closing in on you.
Dodge Rate - 85%
Bomb - A large fan of butterflies moves out in a wave pattern. 20% chance for a direct hit.
Spellcard 6 - Cherry Blossom Sign "Perfect Cherry Blossom of Sumizome" (Last Spell)
Type - Spread/Restrict
Description - Heavy dodging, petals fall like snow, She must not be allowed to awaken.
Dodge Rate - 75% Lasts twice as long as normal spellcards.
Bomb - Cannot be used to bomb.
Spellcard 7 - "Saigyouji Flawless Nirvana" (Last Word)
Type - Restrict/Spread/Stream
Description - Yuyuko's ultimate move, her "death". It's really shame that there's not many chance to reveal her true ability. It doesn't look cool that brat's killing anything and such.
Dodge Rate - 0% This spellcard requires a specific pattern of movements to dodge. The pattern is left/right, no movement, right, right, left left, left/right. If your opponent does not dodge in this pattern, they will be overwhelmed.
Bomb - You become invincible and override your opponent's spellcard with this one.
Youmu Konpaku - Ghostly Gardener
Skills - Netherworld Reflection Slash (relfects danmaku CD2)
Crescent Moon Slash (slashes in an upward arc)
Lotus Stance Cut (fires a wave of magic power from the sword CD2)
Wicked Soul (Youmu's half-body flies at the opponent, automatically grazing them CD4)
Spellcard 1 - Obsessor "Slash of the Eternity" (Last Spell)
Type - Spread
Description - Youmu executes an octagonal slash which dissipates into bullets.
Dodge Rate - 60%, get too close and you'll get hit by the slash.
Bomb - Youmu executes an octagonal slash around the opponent, then flies up for a final slash. 50% chance for a direct hit.
Spellcard 2 - "Konpaku Style: Immaterial Flash" (Last Word)
Type - Unique
Description - Youmu executes an array of slashes across the field which spawn bullet walls that move according to the slashes and move outward across the field. She fires a wave of knives then repeats.
Dodge Rate - 70% for bullet walls, 50% for knives
Bomb - Youmu moves everywhere at once and covers the entire field in slashes. 80% chance for a direct hit.
Spellcard 3 - "Konpaku Style: Phantasm Blade" (Last Word)
Type - Unique
Description - Youmu executes a circular slash that spawns bullets which move in on the opponent, then quickly executes slashes forming a circle around the opponent while spawning lasers according to the slashes.
Dodge Rate - 30%
Bomb - Youmu executes a massive array of slashes forming a tight circle around the opponent. All bullets are instantly extirpated and the opponent is left defenseless against Youmu's finishing slash. Guarenteed direct hit.
Spellcard 4 - Quasidirectional Sword "Impermanence" (Last Word)
Type - Spread
Description - Youmu slashes once, and rains arcs of bullets from above, then she gathers power and slashes more arcs at the opponent. When her health is at 2, she rapidly slashes multiple arcs into existence which move extremely fast.
Dodge Rate - 70%/40%, 10% chance for a direct hit
Bomb - An even more rapidfire version of the 2nd stage.
Spellcard 5 - "Paschal Moon-Reflecting Satellite Slash" (Last Word)
Type - Stream
Description - Slash that borrows the power of the Moon. One slash can cover the whole garden of Saigyouji, which is very huge. Power of the Moon calls more power, making its width infinite.
Dodge Rate - 60%, guaranteed direct hit if the opponent doesn't move
Bomb - Youmu slashes in an infinitely wide arc around her. Everything on the same field as her is instantly decimated. Guarenteed direct hit against every opponent.
Spellcard 6 - Void Sword "Slash Clearing the Six Senses" (Last Word)
Type - Unique
Description - Youmu splits into 5 more of herself and move outward, slashing everything in her path. The slashes remain for a bit, then deteriorate into bullets. Youmu herself executes aimed slashes at the opponent.
Dodge Rate - 10%, 50% chance for a direct hit. Consider yourself lucky you get to see this card in action.
Bomb - Youmu unsheathes her sword, parrying the opponent's melee attack, splitting into 5 of herself which quickly surround the opponent at high speed before all slashing at once, they then fade and Youmu descends for the finishing slash. Guaranteed direct hit, pierces defenses.
Eirin Yagokoro - Hourai Pharmacist
Skills - Constellation Arrow (fires an arrow shrouded with bullets, bullets spread as the arrow travels)
Astral Strike (fires an enormous planet-shaped bullet at the opponent with arrows trailing behind, also blocks opponent's bullets CD4)
Spacesphere (Surrounds the opponent with familiars, severely restricts their movement CD2)
Spellcard 1 - Spacesphere "Earth in a Pot"
Type - Restrict/Stream
Description - A small paradise. Obviously she's using this term in a very different way from its original purpose.
Dodge Rate - 85% while inside the sphere. 10% while outside.
Bomb - A giant sphere of bullets appears around you, protecting you from harm.
Spellcard 2 - God Sign "Genealogy of the Sky-Born"
Type - Restrict/Spread
Description - Lasers that resemble a genealogical tree. Splits increase at drastic speed, reminding one of life.
Dodge Rate - 90% opponent can't move more than 2 spaces in any direction otherwise they suffer a direct hit.
Bomb - An array of lasers shoots out from around you, destroying danmaku. 25% chance for a direct hit.
Spellcard 3 - Revival "Game of Life"
Type - Restrict/Spread
Description -
Dodge Rate - 80%
Bomb - Clears all bullets within 2 spaces and restores 5 health.
Spellcard 4 - Leading God "Omoikane's Device"
Type - Sweep/Spread
Description -
Dodge Rate - 85% while opponent keeps moving in circles. 20% otherwise.
Bomb - Cannot be used to bomb.
Spellcard 5 - Curse of the Heavens "Apollo 13"
Type - Spread
Description -
Dodge Rate - 60% It's really, really hard to dodge.
Bomb - A flowery array of bullets shoots out from you, decimating everything in its path. 80% chance for a graze. 5% chance for a direct hit.
Spellcard 6 - Esoterica "Astronomical Entombing"
Type - Restrict/Spread/Stream
Description -
Dodge Rate - 70% dodge rate will decrease as the spellcard proceeds.
Bomb - Your opponent is instantly trapped under a layer of bullets. They cannot move more than 2 spaces from their original position for the next 3 turns.
Spellcard 7 - Forbidden Arcanum "Hourai Elixir" (Last Spell)
Type - Sweep/Spread
Description -
Dodge Rate - 60% if your opponent keeps moving. 20% if they don't.
Bomb - The spellcard instantly breaks and you regain up to half your original health.
Spellcard 8 - "Heaven Spider's Butterfly-Capturing Web" (Last Word)
Type - Restrict/Spread
Description - A spiderweb that reaches from the ground to the sky, not allowing anything to escape. It's impossible to avoid this
Dodge Rate - 20% Your opponent must move when the lasers appear, then they must stay still otherwise they will be grazed.
Bomb - An enormous web of lasers bursts out from where you are. The opponent is automatically grazed and cannot move for 2 turns otherwise they will suffer a direct hit.
Fujiwara no Mokou - The Crimson Watchguard
Skills - Fireball (exactly what it sounds like)
Phoenix Fire (a large version of the fireball in the shape of a bird)
Magma Explosion (fire a familiar at the opponent which explodes into bullets that disappear quickly)
Spellcard 1 - Limiting Edict "Tsuki no Iwakasa's Curse"
Type - Spread/Stream
Description - Fire waves of bullets and knives, as the knives near the edge of the field, they turn red and come back aimed at the opponent.
Dodge Rate - 80% normal, 60% knives
Spellcard 2 - Deathless "Xu Fu's Dimension"
Type - Restrict/Stream
Description - The entire field becomes encased in amuet bullets. There are narrow gaps between the amulets that the opponent can move through. Mokou continuously fires aimed shots at the opponent.
Dodge Rate - 90% for amulets as long as the opponent doesn't run into them, 100% for bullets as long as the opponent keeps moving.
Spellcard 3 - Hourai "Fujiyama Volcano"
Type - Spread/Stream
Description - Fires magma bombs aimed at the opponent, alternates to large streams of red bullets, then waves of fire bullets, then fires a stream of magma bombs, alternates back to streams of red bullets while firing waves of fire bullets and a stream of magma bombs.
Dodge Rate - 30%/60% if continuously moving
Spellcard 4 - "Hourai Doll" (Last Spell)
Type - Spread/Stream/Restrict
Description - Walls of red and blue bullets alternate and move across the field. Mokou fires waves of yellow bullets and eventually streams of red bullets aimed at the opponent. Stationary bullets spawn at the outer edges of the field and move closer in to restrict movement.
Dodge Rate - 50%
Yuuka Kazami - Flower Master of the Four Seasons
Skills - Flower Shooting (Yuuka fires a wide spread of large flower bullets ahead of her.)
Phantastic Spring Flowers (A flower appears at the top of the screen and slowly moves straight down. The size of these flowers vary.)
Flower Cage (Flowers surround the opponent, restricting their movements CD3)
Spellcard 1 - Flower Sign "Reflowering of the Gensokyo"
Type - Spread
Description - An array of bullets form around Yuuka like a flower, then disperse across the field.
Dodge Rate - 70%
Spellcard 2 - Perenial Sign "Blossom Cavalade"
Type - Spread
Description - Yuuka makes a body double that stands on the far side of the field while she goes to the other end. The two both spawn flowers which disperse into bullets.
Dodge Rate - 30%/60%, depends on where the opponent is standing.
Spellcard 3 - "Cacophonous Bloom"
Type - Spread/Stream
Description - Yuuka fires an array of large bullets that sweep the field while firing a huge stream of flowers aimed at the opponent. Petal bullets scatter from the stream.
Dodge Rate - 80%/10%, don't go into the flower stream
Spellcard 4 - Perenial Sign "Eternal Flourishing" (Last Spell)
Type - Spread
Description - A flower forms around Yuuka and large yellow bullets fly off of it and spread all over the field.
Dodge Rate - 40%
Medicine Melancholy - Poison Doll
Skills - Poison Cloud (fires a cloud of poison that drastically slows any other player down)
Poison Needles (fires 3 needles aimed at the opponent, if a needle hits, the opponent is paralyzed for 1 turn)
Poison Bee (fires a spread of poison bullets around her like a flower, has a 30% chance of paralyzing for 1 turn if hit)
Spellcard 1 - Poison Sign "Poison Breath"
Type - Stream
Description - Walls of bullets and waves of poison are fired in clockwise and counterclockwise patterns.
Dodge Rate - 100% when out of poison, 50% when in poison
Spellcard 2 - Poison Sign "Poison Trap"
Type - Spread
Description - Large bullets are fired which explode into poison clouds, then streams of yellow bullets are fired at the opponent.
Dodge Rate - 80% out of poison, 40% in poison
Spellcard 3 - Confusion "Into Delirium"
Type - Spread
Description - Large bullets and poison clouds explode out from Medicine.
Dodge Rate - 75% out of poison, 50% in poison
Spellcard 4 - "Noxious Tempest" (Last Word)
Type - Spread/Stream
Description - Bullets explode out from Medicine while a huge cloud of poison surrounds the opponent. The poison cloud follows wherever the opponent moves.
Dodge Rate - 60% out of poison, 30% in poison
Suwako Moriya - The Highest of Native Gods
Skills - Ancient Metal Ring (Spins a light-infused metal ring around, and attacks the enemy. Can be used in the air, or on the lily, and is an extremely useful anti-air move. CD2)
Toad God (Shoots out a frog-like aura. The silhouette itself can't be hit but can be used to restrain the enemy, so it's useful in melee combat. Can be used below or above ground. CD5)
Ancient Geyser (An attack that spews water from Suwako's feet. She rides the water and attacks from the air. The geyser size increases as the level goes up. CD4)
Spellcard 1 - Native God "Long-Arm and Long-Leg"
Type - Spread/Stream
Description - A dance of lasers and expanding rings. It appears that the middle is a trap, but that is merely the premise.
Dodge Rate - 40%/80%, depends heavily on if the player knows how to dodge it or not
Spellcard 2 - Divine Tool "Moriya's Iron Ring"
Type - Stream
Description - Twice-reflecting rings as unforgiving as metal. Alternating streams of red and white rings.
Dodge Rate - 90%, decreases with time as rings occupy the field
Spellcard 3 - Native God "Seven Stones and Seven Trees"
Type - Spread/Restrict
Description - Seven colors, seven lasers, seven bullets. Between them, they shall cover the firmament.
Dodge Rate - 60%
Spellcard 4 - Scourge God "Mishaguchi-sama" (Last Spell)
Type - Spread
Description - The scourge god obeys Suwako, and spreads curses around to the enemy.
Dodge Rate - 70%, decreases by 5% every turn
Kanako Yasaka - The Avatar of Mountains and Lakes
Skills - Wind Blessing (increase speed for 3 turns CD4)
Rain Blessing (increase dodge rate for 3 turns CD4)
Spring Blessing (increase strength for 3 turns CD4)
God Blessing (invincibility for 1 turn CD5)
Spellcard 1 - Divine Festival "Expanded Onbashira"
Type - Stream/Restrict
Description - Lasers fall around the opponent while streams of amulets are fired.
Dodge Rate - 90%/60% when trapped by the lasers
Spellcard 2 - Mystery "Kuzui Clear Water"
Type - Spread
Description - Knives fly in alternating horizontal waves at the opponent.
Dodge Rate - 80%
Spellcard 3 - God Sign "Omiwatari God Crosses"
Type - Spread/Stream
Description - A huge wall of bullets falls at the opponent, then spreads into smaller bullets.
Dodge Rate - 90%, decreases the closer you are to the wall
Spellcard 4 - "Mountain of Faith" (Last Spell)
Type - Spread
Description - Kanako's final authority as the god of the mountain. An attack as arduous as the journey up to this point; believe in small hitbox.
Dodge Rate - 30%, you can't get too close to Kanako and you can only dodge in a restricted area
Koishi Komeiji - The Closed Eyes of Love
Skills - Conditioned Teleport (Koishi hides herself from the opponent's subconscious and sneaks up on them, teleports near the opponent)
Growing Pain (fires a stream of rose danmaku at the opponent)
Reflex Radar (reads and auto-counters the opponent's next skill)
Stinging Mind (a wall of roses is called down and fired at the opponent, the wall remains for 2 turns before disappearing)
Spellcard 1 - Symbol "Danmaku Paranoia"
Type - Spread/Restrict
Description - Koishi surrounds you in a ring and shoots bullets at you.
Dodge Rate - 90%, as long as the opponent doesn't move much
Spellcard 2 - Instinct "Release of the Id"
Type - Spread
Description - Heart-shaped danmaku waves.
Dodge Rate - 60%
Spellcard 3 - Response "Yokai Polygraph"
Type - Restrict
Description - Lasers that spin around Koishi, followed by danmaku that appear depending on your movements.
Dodge Rate - 40%/80%, depends on if the opponent knows how to dodge this or not
Spellcard 4 - Depths "Genetics of the Subconscious"
Type - Spread
Description - Koishi flies around the field firing waves of danmaku. It's actually pretty difficult to catch her.
Dodge Rate - 80%, closer to Koishi gives a lower dodge rate.
Utsuho Reiuji - Searing Divine Flame
Skills - Rocket Dive (Propels herself forward using nuclear fusion and attacks)
Shooting Star (moves diagonally upward leaving a trail of glowing yellow orbs)
Hell Wave Cannon (fires a stream of destructive light, can charge for more power CD3)
Energy Burst (Utsuho fires off a burst of nuclear power, destroying all bullets in the vicinity and harming other players CD4)
Spellcard 1 - Atomic Fire "Nuclear Fusion"
Type - Spread/Stream
Description - Fires aimed artificial suns at the opponent, fires 8 so it's difficult to escape, then waves of normal bullets all around.
Dodge Rate - 60%, 10% chance for a direct hit
Spellcard 2 - Explosion Sign "Mega Flare"
Type - Spread
Description - A cascade of explosions, shrinking as they travel. Normal bullets are falling as well.
Dodge Rate - 45%, 15% chance for a direct hit
Spellcard 3 - "Subterranean Sun"
Type - Restrict
Description - The sun of the underground, sucking you in as it shines on you. The sun is meant to be above ground. Dodge its rays as you fight to go back there.
Dodge Rate - 50%, Utsuho is invincible for the duration of the spellcard
Spellcard 4 - Explosion Sign "Giga Flare"
Type - Spread
Description - A cascade of explosions, shrinking as they travel. Normal bullets are falling as well. The chain reaction has accelerated somewhat. Now with ever more explosions.
Dodge Rate - 35%, 25% chance for a direct hit
Spellcard 5 - "Abyss Nova" (Last Spell)
Type - Unique
Bomb - Can only be used to bomb. Utsuho accelerates the chain of nuclear reactions to a maximum, then unleases energy. Guaranteed direct hit against every opponent.
Byakuren Hijiri - The Great Sealed Magician
Skills - Virupaksa's Eyes (erases danmaku around her)
Virudhaka's Sword (fires a sword of light at opponent)
Spellcard 1 - Syncretism "Manifestation of Mahavairocana"
Type - Spread/Stream
Description - Fires multiple aimed lasers followed by waves of red bullets.
Dodge Rate - 80%
Spellcard 2 - Light Magic "Magic Milky Way"
Type - Spread
Description - Curved lasers.
Dodge Rate - 70%
Spellcard 3 - Great Magic "Devil's Recitation"
Type - Unique
Description - Streams of blue bullets restrict movement, red bullets are fired aimed and in waves, then red lasers shoot down and sweep the ground, more waves of bullets spawn over time.
Dodge Rate - 90% -> 70% -> 40%
Toyosatmimi No Miko - Shoutoku Taoist
Skills - Lasers of Seventeen Articles (fires a spread of lasers at the opponent)
Wishful Soul of Desire (a divine spirit appears and absorbs nearby danmaku, once it has absorbed up to 5 skills, Miko absorbs it and regains health CD10)
Influence of the East (a circle of light forms around Miko, blocking all danmaku and damaging the opponent CD3)
Benign Rain from the Shining One (light rains from above at the opponent, dodge rate 30% CD4)
Spellcard 1 - Hermit Sign "Taoist of the Land of the Rising Sun"
Type - Spread
Description - Rings of light spawn around Miko and move outward.
Dodge Rate - 90%
Spellcard 2 - Secret Treasure "Armillary Sphere of Ikaruga-dera"
Type - Sweep
Description - Invisible bullets spin around Miko and light up at certain intervals.
Dodge Rate - 100%/85%
Spellcard 3 - Light Sign "Halo of the Guse Kannon"
Type - Spread
Description - Miko fires waves of colorful light outward.
Dodge Rate - 80%, less as the opponent moves closer to Miko
Spellcard 4 - Sacred Fire "The Pagoda Ablaze in Blue"
Type - Restrict/Spread
Description - Two walls of flame bullets shoot from the ends of the field, converging on the opponent's location. Then the walls dissipate slowly into bullets while streams of blue bullets rain down from above and slowly dissipate as well.
Dodge Rate - 80% red, 60% blue
Spellcard 5 - Hermit Sign "Five Wheels of Reincarnation"
Type - Spread/Restrict
Description - 5 rings of bullets form around the field. They contract then expand, effectively hitting the player if they aren't in the center. Miko fires waves of amulets in the center of the 5 rings.
Dodge Rate - 90%/40%/10%
Spellcard 6 - Legend "True Administrator"
Type - Unique
Description - Streams of red and blue bullets restrict the opponent's movement, seeking violet lasers are fired at regular intervals, waves of bullets are fired, 4 lasers rain down sweeping the bottom of the field. Very similar to "Devil's Recitation".
Dodge Rate - 80% -> 75% -> 50%
Spellcard 7 - "Ten Desires" (Last Word)
Type - Spread/Stream/Restrict
Description - Fires multiple waves of amulets while 10 divine spirits fly across the field, converging in the center. Aimed white and black lasers shoot from the top right and top left.
Dodge Rate - 60% -> 30%
Magahara Mitama - Great Vengeful Spirit of Heian
Skills - Lightning Arrow (Fires 3 lightning bullets at the opponent, very fast attack)
Skillful Archery (Doubles damage of all ranged attacks for 2 turns CD2)
Haiku Composition (Mitama reads out a poem which spells death for the opponent, all danmaku nearby are destroyed CD3)
Great Thunder (Mitama calls down a massive lightning bolt that covers almost a 4th of the field. CD3)
Light Reversal (Mitama fires an arrow imbued with divine energy that shoots as the form of a giant laser. CD5)
Spellcard 1 - Doppelganger "Lord Thunder's Mischief"
Type - Spread
Description - Mitama splits into 3, one clone fires waves of bullets, another fires waves of amulets, and the last one fires lasers at regular intervals.
Dodge Rate - 70%
Bomb - 3 clones fire bullets and lasers at the opponent.
Spellcard 2 - Calamity Sign "Miracle of the Celestials"
Type - Spread
Description - Mitama teleports around the map spawning rings of bullets. She then fires runes and spins the bullets around.
Dodge Rate - 80% for bullets, 50% for runes.
Bomb - Mitama teleports up to her opponent and unleashes a ring of energy.
Spellcard 3 - Great Thunder Blaze "Heiankyou in the Age of Degeneracy"
Type - Spread/Stream
Description - Mitama fires an array of lightning arrows which split up into amulets that fly across the field.
Dodge Rate - 60%
Bomb - Mitama fires multiple lightning arrows at the opponent.
Spellcard 4 - "Infinite Light Reversal" (Last Word)
Type - Spread/Stream
Description - Mitama fires a hexagonal laser formation while firing bullet walls at the opponent.
Dodge Rate - 20%, 10% chance for a direct hit
Bomb - A massive white energy burst.
Shikieiki Yamaxanadu - Supreme Judge of Hell
Skills - Change of Virtue (large blue projectiles fire on either side of her)
Danmaku Judgment (a vortex is created randomly on the field that converts bullets into judgment bullets)
Judgment Stream (fires a stream of judgment bullets at the opponent)
Innocent Verdict (pacifies an opponent for 1 turn)
Guilty Verdict (forces an opponent's attack onto another opponent for 1 turn)
Spellcard 1 - Guilt Sign "Wandering Sin"
Type - Spread/Stream
Description - Fires waves of normal bullets with judgment bullets that seek.
Dodge Rate - 80% for normal, 90% for judgment
Spellcard 2 - Judgment "Trial of the Ten Kings"
Type - Spread/Restrict
Description - Fires a wave of bullets with several large openings, then fires judgment bullets into the openings.
Dodge Rate - 70% for normal, 85% for judgment
Spellcard 3 - Judgment "Karma"
Type - Spread/Restrict
Description - Create a wheel of bullets around an opponent and one around yourself. Both wheels unravel and fire outward while you fire judgment bullets in a stream at the opponent.
Dodge Rate - 75%, 20% if they try to escape the wheel
Spellcard 4 - Sinner's Destiny "Wheel of Fate"
Type - Spread
Description - Fires alternating wheels of big and small bullets. Fires a wheel of judgment bullets at the end, then repeats.
Dodge Rate - 65% for normal, 75% for judgment
Spellcard 5 - Judgment "Fated Demise"
Type - Stream/Restrict
Description - Wheels of normal bullets appear around each opponent and prevent them from moving too far while large fans of judgment bullets are fired from nearby familiars.
Dodge Rate - 20% for normal if they try to escape the wheel, 70% for judgment
Spellcard 6 - Verdict "Innocent or Guilty"
Type - Spread/Stream
Description - Fires a spread of 6 white lasers along with a large violet laser aimed at a random opponent. The player targeted by the violet laser is forced to attack. The other players are pacified. A spread of judgment bullets is fired as the lasers are.
Dodge Rate - 90%, the opponent must move to dodge the lasers, otherwise they'll suffer a direct hit
Spellcard 7 - Judgment "Cleansed Crystal Mirror -ESP-"
Type - Unique
Description - A girl who looks similar to Kyouko Kirigiri appears. She activates a spellcard.
Dodge Rate -
Extra Spellcard - Contradiction "Verbal Bullet"
Type - Unique
Description - The Verbal Bullet is a weapon of absolute truth. By deducing everything there is to know about her opponent, ESP targets their contradictions and destroys them. This results in unavoidable attacks that damage the target both physically and mentally as their contradictions are brought up against them.
Dodge Rate - 0%
Extra Spellcard - Ace Detective "Perfect Deduction"
Type - Unique
Description - The field suddenly changes to the Dangan Ronpa trial room except 10x bigger. ESP fires violet lasers at each opponent which split into violet bullets as they near. The bullets fan out for a bit, then home in on the opponent. She then fires enormous lasers across the field and they spin around, destroying the opponent's bullets. Violet bullets explode around ESP, damaging anyone who gets close, then the cycle repeats.
Dodge Rate - First is streaming, 80%/0%, Second is sweep, Third is spread, 70% and decreases as opponent gets closer.
Extra Spellcard - "One of Black and White"
Type - Unique
Description - The field becomes gray and everyone either becomes a black or white silhouette. ESP is invisible and fires waves of judgment bullets around. She pauses every 2 turns or so and fires aimed violet lasers. Bullets fired on this field will correspond to whatever color the play who fires them is. Bullets can only harm players of opposite color.
Dodge Rate - 50%
Spellcard 8 - "Final Judgment" (Last Spell)
Type - Spread/Stream
Description - A laser formation similar to "Innocent or Guilty" is fired, aimed at one opponent. Large fans of judgment bullets are fired aimed at another opponent. A wheel of bullets expands and contracts around another opponent. Judgment bullets are aimed from outside the field at another opponent. All the while judgment bullets rain down from above.
Dodge Rate - 60% overall, varies depending on the situation
Spellcard 9 - Dangan Ronpa "Trial of Hope and Despair" (Last Word)
Type - Unique
Description - The field instantly becomes completely black. All players are shown as white silhouettes including Shikieiki. After some time, streams of large bullets begin firing from Shikieiki. Then after some more time, counter-streams of judgment bullets begin firing. After some more time, aimed lasers begin firing at random intervals. All bullets on this field are white and damage players indiscriminately. The field will then instantly shift to become completely white, and all the players become black silhouettes. All bullets remain white.
Dodge Rate - 100% -> 85% -> 70% -> 50% -> 30%
Reisen Udongein Inaba - Lunar Moon Rabbit of Insanity
Skills - Illusory Bullet (Fires 7 illusion bullets and 3 real bullets at the opponent)
Mind Explosion (Fires a giant bullet that explodes on contact CD2)
Ultrared Field (Creates a large field around her where illusion bullets become real CD5)
Ripple Vision (Fires a ring-shaped eye beam. The beam expands over time, so avoiding at a distance is difficult. CD3)
Spellcard 1 - Wave Sign "Mind Shaker"
Type - Spread
Description - Unresistible, lunatic red eyes. Everything is an illusion. Don't be fooled by illusions.
Dodge Rate - 70%/100% alternates.
Bomb - Fires several large circular red bullets at the enemy, clearing danmaku where the bullets travel. 20% chance for a direct hit per bullet fired. The number of bullets fired depends on how long you can stay still.
Spellcard 2 - Lunatic Sign "Visionary Tuning"
Type - Sweep
Description - The dissonance won't hit you. It's just an illusion. Well, the real problem is when she normalizes the wavelengths - oh, you get it, already.
Dodge Rate - 50%/100% alternates. +40% dodge rate if the opponent dodges backward.
Bomb - Creates a circular field around you for 5 turns where real bullets turn into illusions and illusion bullets turn real.
Spellcard 3 - Indolence "Mind Stopper"
Type - Spread
Description - A wavelength so long, normal people can't perceive it. Thus, the illusion appears as being stopped to them.
Dodge Rate - 70%/90% alternates.
Bomb - All bullets are immediately stopped in midair and real bullets cannot be fired for 2 turns. Illusion bullets turn real when this bomb is active.
Spellcard 4 - "Lunatic Red Eyes" (Last Word)
Type - Spread
Description - The space rabbit with many stupid nicknames. To vent her anger, she named her spellcards with weird captions. She likes these card names, though.
Dodge Rate - 10%/50% alternates.
Bomb - The entire field becomes an illusion for as long as you don't suffer a direct hit. Illusion bullets become real and real bullets have a 50% chance to become illusions when they come near you. All illusion bullets gain a 5% chance for a direct hit if they graze.
Extra Spellcard - Mad Dream "Dream World"
Type - Restrict
Description - Long streams of bullets come out from Reisen, while alternating streams are also fired. Reisen switches wavelengths every turn so that the streams alternate.
Dodge Rate - 50%, decreases to 30% upon switching streams
Bomb - Everyone goes insane and can't tell who's attacking who.
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Cirno - Fairy of Ice
Skills - Icicle Shot (fires icicles at the opponent)
Ice Pillars (3 pillars of ice rise from the ground and strike the opponent)
Freezing Technique (shoots an ice wave at the opponent to try and freeze them, you're pretty defenseless when you use this technique CD2)
Danmaku Freezing (Creates a block of ice that surrounds you. All danmaku that touch it are frozen. Lasts 1 turn. CD3)
Spellcard 1 - Ice Sign "Icicle Fall"
Type - Spread
Description - Fires a ring of bullets while icicles fall down from the top of the field.
Dodge Rate - 85%
Bomb - A ring of icicles surrounds you and shoots out, clearing away bullets.
Spellcard 2 - Cold Body "Super Ice Kick"
Type - Stream
Description - A spinning kick from the heavens. The longer this attack hits, the more powerful it is, but Cirno gets dizzy after a while. There's really just no reason for her to be spinning...
Dodge Rate - 50%, if dodged, Cirno is stunned for 1 turn.
Bomb - Same as above, but much larger range and clears bullets as she moves.
Spellcard 3 - Freeze Sign "Perfect Freeze"
Type - Spread
Description - Every bullet on the field freezes and becomes and ice bullet which travels in a random direction. You fire an additional ring of bullets.
Dodge Rate - 80%, decreases based on current bullet concentration.
Bomb - All bullets on the field freeze and become ice blocks that continue to freeze bullets. If an opponent hits an ice block, it counts as a graze.
Spellcard 4 - Freeze Sign "Cold Divinity" (Last Spell)
Type - Spread
Description - Fires multiple waves of normal bullets while icicles rain down from above, followed by a wave of ice that freeze the opponent's bullets. The normal and ice waves will alternate.
Dodge Rate - 50%, frozen bullets rebound with their original properties at the opponent.
Bomb - Cannot be used to bomb.
Satori Komeiji - The Girl Even The Evil Spirits Fear
Skills - Mind Reader (predicts your opponent's next move)
Heart Reader (gives you everything your target knows)
Danmaku Mirror (copies your opponent's last-used skill)
Recollection -passive- (every skill you copy with Danmaku Mirror will be permanently added to your skill list)
Spellcard 1 - Recollection "Traumatic Pain"
Type - Spread
Description - Waves of large bullets alternate from right and left while smaller bullets are spread across the field. Lasers continuously focus on the target.
Dodge Rate - 85%, 30% if on the side of the large bullets. If they don't move, the lasers will get them.
Bomb - 2 waves of large and small bullets shoot out, clearing all the other bullets. 20%/40% chance of direct hit.
Spellcard 2 - Recollection "Straw Doll Kamikaze"
Type - Stream
Description - Fires dolls at the opponent which trail bullets behind them. The bullets remain for a while then disappear.
Dodge Rate - 95%, the opponent can no longer move in the direction of where the dolls went. The bullets remain for 2 turns.
Bomb - Fires 3 enormous dolls across the field, clearing all bullets. 25% chance for a direct hit
Spellcard 3 - Recollection "Invisible Full Moon"
Type - Spread
Description - Fires multiple waves of bullets in circles.
Dodge Rate - 70%, bullets will disappear and reappear depending on the turn number.
Bomb - Fires large waves of bullets at the opponent, all real bullets turn into illusions that can harm the opponent. 30% chance for a direct hit.
Spellcard 4 - Faint Recollection "Total Purification" (Last Word)
Type - Restrict
Description - Large curved waves of bullets stream from the borders of the field towards you. Streams of large bullets aimed at the opponent are fired at regular intervals.
Dodge Rate - 40%, gets lower the further from the character the opponent is. Every 2 turns they will need to dodge a bullet stream, 30%
Bomb - Cannot be used to bomb
Yukari Yakumo - The Youkai Who Comes And Goes As She Pleases
Skills - Phantom Kunai (Shoots a wave of knife bullets at the opponent)
Gap (Summons a barrier that absorbs bullets, the barrier can be summoned later to release the bullets that it absorbed CD2)
Shikigami (Summons Ran Yakumo who flies at the opponent and shoots needle-shaped bullets CD10)
Quadruple Barrier (Summons a barrier that blocks everything from skills to danmaku, lasts for 4 turns CD6)
Ghost Butterfly (2 ghost butterflies spin around you, clearing danmaku CD2)
Spellcard 1 - Bounded Field "Curse of Dreams and Reality"
Type - Stream
Description - Heavy streaming, explosions of leaves and petals, watch your step always.
Dodge Rate - 90%, 50% if your opponent doesn't move left, right, up, or down.
Bomb - Cannot be used to bomb.
Spellcard 2 - Evil Spirits "Bewitching Butterfly Living in the Zen Temple"
Type - Spread/Sweep
Description - Two spirals of alternating blue and red lasers along with blue and red butterfies.
Dodge Rate - 80%/40% This spellcard alternates between blue and red, on red if the opponent moves in wide circles around you, dodge rate increases to 80%.
Bomb - A wide spiraling array of blue and red lasers clears the field. 20% chance for a direct hit.
Spellcard 3 - Bounded Field "Boundary of Life and Death"
Type - Spread
Description - Unknown threat, defeat quickly or suffer, be praying. This spellcard will automatically overwrite the existing spellcard.
Dodge Rate - 80% Dodge rate decreases by 10% for each turn this spellcard is active.
Bomb - Cannot be used to bomb.
Spellcard 4 - Yukari's Arcanum "Danmaku Bounded Field" (Last Spell)
Type - Restrict
Description - Danmaku Bounded Field is the kaleidoscope of everlasting shooting games. The tip of Yukari's finger decides its life and death. How frail humans... and shooting games are.
This spellcard will automatically overwrite the existing spellcard. You cannot be hit while this spellcard is active.
Dodge Rate - You cannot be hit while this spellcard is active.
Bomb - Cannot be used to bomb.
Marisa Kirisame - Ordinary Magician
Skills - Magic Missile (fires green bullets that explode on contact)
Illusory Laser (summons 2 familiars which fire infinite range lasers next to you, familiars will be destroyed with a graze CD6)
Broom Charge (augments your broom with magic power and dashes, inflicting damage on anything you touch)
Radial Strike (fires a single star bullet in a single direction. High chance of direct hit at close range CD2)
Spellcard 1 - Magic Sign "Stardust Reverie"
Type - Restrict
Description - A stardust reverie. A garden of stars that changes its appearance like a kaleidoscope.
Dodge Rate - 65% If the person stays still, dodge rate increases to 85%.
Bomb - Star shaped bullets cover the entire field all at once. 80% chance to graze, 30% chance for a direct hit.
Spellcard 2 - Love Sign "Master Spark"
Type - Sweep/Spread
Description - Freaking huge magical laser. It can be fired at an angle, too.
Dodge Rate - 95% Your opponent is definitely going to move out of the way. If they don't, you get a direct hit.
Bomb - See description. Guarenteed direct hit if your opponent is in front of you.
Spellcard 3 - Light Sign "Earthlight Ray"
Type - Restrict/Spread/Stream
Description - Earth's light. Looks like a search-light. Lasers come up from behind and stars rain down from above.
Dodge Rate - 80% If your opponent moves too far right or left during this spell, they will be directly hit.
Bomb - Cannot be used to bomb.
Spellcard 4 - Magicannon "Final Spark" (Last Spell)
Type - Sweep/Spread
Description - The last and the ultimate spark. Magical laser with Marisa's full power. She gets brisk instead.
Dodge Rate - 60% Your opponent must move around repeatedly to avoid this, otherwise they will be directly hit.
Bomb - A freaking huge magical laser. The laser is seeking, so if your opponent doesn't have a ton of space to dodge, they will be directly hit.
Spellcard 5 - "Blazing Star" (Last Word)
Type - Stream/Spread
Description - Her ultimate charging attack where she turns herself into a comet. Plain straight, very her-ish. It's no longer a danmaku, but it's Marisa anyway, so no one really minds.
Dodge Rate - 70%, 30% chance for a direct hit instead. Your opponent might want to run.
Bomb - 80% chance for a direct hit. 50% chance for an additional direct hit. 30% chance for an additional direct hit.
Kochiya Sanae - Shrine Maiden of Selfish Desires
Skills - Wind Call (summons a tornado in front of you that damages the enemy)
Wave Call (summons a wave that moves in front, cancels enemy bullets CD2)
Omikuji Bomb (Sanae throws a bomb at the opponent, different effects will occur depending on what's inside CD4)
Sky Serpent (Sanae throws a charm that transforms into a serpent that chases the enemy CD6)
Spellcard 1 - Esoterica "Gray Thaumaturgy"
Type - Spread
Description - Two stars become ten stars before becoming blooms of scattered bullets.
Dodge Rate - 80%, decreases as time goes on.
Bomb - Sanae calls down a giant magical star to sweep the field. 35% chance for a direct hit.
Spellcard 2 - Miracle "Midday Supernova"
Type - Spread
Description - Stars radiate light in all directions while Sanae creates light and shrapnel.
Dodge Rate - 70%
Bomb - Sanae calls down a star to hit the enemy and sprinkle stardust everywhere. 20% chance for a direct hit, 50% chance for a graze.
Spellcard 3 - Esoterica "Nine Syllable Stabs"
Type - Spread/Restrict
Description - The lasers move to trap you. Be sure to watch out for spiraling magic.
Dodge Rate - 80%/20%, lasers come every 2 turns.
Bomb - 9 lasers shoot across the field, clearing bullets and damaging the enemy. 9 chances for 10% chance direct hit or 20% chance graze.
Spellcard 4 - Divine Wind "Aura of the Heavens" (Last Spell)
Type - Spread
Description - Sanae constructs waves of amulets around her and lets the wind carry them across the field. The number of waves gradually increases.
Dodge Rate - 90%, decreases by 10% per turn, bullets are multilayered so 1 hit equates to 3 grazes.
Bomb - Sanae constructs multiple amulets waves and lets them all disperse at once. 9 chances for a 30% chance of 3 grazes each.
Nue Houjuu - Unidentified Fantastic Flying Girl
Skills - Danmaku Shift (changes the direction of all bullets in front of you)
Danmaku Transformation (transforms normal bullets into lasers and lasers into normal bullets)
Dark Clouds (summons clouds of darkness across the field to hide bullets near Nue, lasts 2 turns CD5)
UFO Summon (randomly summons a red, blue, or green UFO. Red UFOs fly across the field leaving large bullets behind them, blue UFOs fire lasers, green UFOs fire snakes CD3)
Spellcard 1 - Nue Sign "Danmaku Chimera"
Type - Unique
Description - Lasers split into bullets, and form back together.
Dodge Rate - 90% lasers, 60% bullets
Bomb - Nue fires a huge wave of lasers and bullets at the opponent. 20% chance for a direct hit
Spellcard 2 - Nue Sign "Undefined Darkness"
Type - Spread
Description - Nue summons clouds of darkness around her, completely hiding her from sight, then chases after the opponent, firing waves of bullets as she goes.
Dodge Rate - 80%, if the opponent gets too close to Nue, dodge rate decreases dramatically.
Bomb - Darkness sweeps over the field, hiding away all bullets for 4 turns. The opponent's bullet speeds are decreased during this time.
Spellcard 3 - Unidentified "Rainbow UFO Invasion of Terror"
Type - Spread/Stream
Description - Nue summons rainbow UFOs which fly across the map shooting waves of bullets everywhere.
Dodge Rate - 60%, there are large gaps between the bullets that the opponent can get through
Bomb - Cannot be used to bomb.
Spellcard 4 - Grudge Bow "The Bow of Yorimasa Genzanmi" (Last Spell)
Type - Spread
Description - Nue fires lasers upward, then transforms them into bullets which rain down on the opponent.
Dodge Rate - 80%, decreases by 5% every turn
Bomb - Nue fires a vast array of lasers at the opponent which instantly transform into bullets. 16 chances for a 10% chance for a direct hit.
Bang Shishigami - Ninja of Justice
Skills - Dash (instantly moves away, automatic dodge CD3)
Combat Expert (can directly hit the opponent if close enough)
Guard Point (defends against all attacks for 2 turns, if the opponent gets too close, they get grazed CD3)
Nail Shuriken (throws a nail at the enemy and inflicts various status effects if it hits. Poison - inflicts 3 grazes over time. Freeze - enemy can't move for 1 turn. Explosive - direct hit CD2)
Unique Skill - "Ninja Art of Hiding"
To activate, successfully evade 3 consecutive attacks.
You become completely invisible and undetectable. Your actions will not be reported in battle, and the opponent will not be able to aim bullets at you. Your attacks will also be invisible until they come within 1m of the enemy.
Once you are grazed once, this skill will end. CD10
Unique Skill - "Bang Shishigami Forbidden Art: Fu-Rin-Ka-Zan"
A massive area attack that decimates the entire field. 4 chances with 30% chance of a direct hit. You are invulnerable for 3 turns after this skill is used.
This skill starts on cooldown, CD10
Izanami - Death Incarnate
Skills - Energy Missiles (fires energy bullets at the opponent)
Energy Barrier (constructs a shield in front that deflects bullets CD2)
Death Touch (instant direct hit if at close range, instant graze at far range CD6)
Construct Summon (summons 3 drones that fire 1 bullet every turn CD4)
Unique Skill - "True Immortality"
Once you have been grazed 5 times consecutively, you may activate this skill. You become completely invincible and you will recover 1 health every turn this skill continues. This skill will end when you are back at full health or after the opponent scores a direct hit (the direct hit damage will be nullified). CD10
Unique Skill - "Gigant: Take-Mikazuchi"
Izanami summons a gigantic robot that fights alongside her.
Skills - Energy Beam (A giant laser that cuts across the field for 2 turns)
Smash (A large area attack that covers almost a third of the field)
Astral Finish (Izanami shoots out a field that covers a large area and stuns the tagret, then shooting many swords upwards out of it hitting the opponent and lifting them into the air, still holding them in place. Take-Mikzuchi then comes and opens his mouth wider than normal firing a massive laser beam at the opponent for the finish. Guaranteed direct hit.)
This skill starts on cooldown, CD7
Natsu Dragneel - Firebreathing Brat
Skills - Iron Fist of the Fire Dragon (punch the opponent with a fiery fist)
Roar of the Fire Dragon (breathe fire at the opponent, the longer the range the less effective CD2)
Wing Slash of the Fire Dragon (hit the opponent with waves of fire)
Dazzling Blaze of the Fire Dragon (Concentrate fire into a dense sphere, then fling it at the opponent, high chance for a direct hit CD4)
Unique Skill - "Lightning-Fire Dragon Slayer Mode"
Activating this skill will cause all skills to deal 3x damage, however each skill's cooldown will be increased by 5. CD8, this skill starts on cooldown and can only be activate once per battle. When this skill re-enters cooldown, the effects are removed.
Unique Skill - "Secret Dragon Slayer Art: Crimson Exploding Flame Edge"
Charge the opponent head-on while spinning flames around yourself, making yourself into a giant fiery sword. This skill is a direct hit if it makes contact. (and yes, you can 1-shot people with this and lightning-fire mode) CD10, this skill starts on cooldown.