Season Azure Amaranthe
May 22, 2014 20:34:23 GMT -8
Post by The City [EclipseZwolf] on May 22, 2014 20:34:23 GMT -8
Season Application: EclipseZwolf
Azure Amaranthe
My Official Application for Season Azure Amaranthe
(Thought I would give you guys something to chew on while I went camping)
Please check this thread ORIGINAL AZURE ANNOUNCEMENT if you want to see the original planning of this idea. Some topics may be covered in more detail there, but those are not guarenteed true as they may have changed over development. If you are unfamiliar with Season Blood Shift which was the other season I hosted then you may follow this link and explore the game that was Blood Shift. TO THE WORLD OF BLOOD SHIFT
Beginning of the Plot
All the players live their own lives. They only similarity is that while they pass near a strange little town they are involved in accidents and are grievously injured. They are rushed to a small hospital surrounded by rumors to be treated. The players awaken in a strange fort, but not everything is as it seems. Reality seems to bend and break around them as they begin to explore and try to find where they are. A strange playful being seems to be their guide in this strange place, but what they really are is unknown as its form changes based the mood swings it seems to suffer. Questions rush through the player's minds, where are we? How did we get here? How do I get out?...Can I get out...?
Season AA centers around the players' mysterious confinement in what appears to be a fort. The entire goal of the game is to escape the fort and not end up dead. There are several unique mechanics in Season AA which I will list below:
Unique Mechanic #1: One Player, One Life
Description: One of the players will not revive upon death. Unlike the others, this person must care for their livelihood and do everything in their power to survive. The player WILL NOT be informed of them being the player with one life.
Unique Mechanic #2: One Player, One Hunt
Description: One of the players has only one goal, to slay the player with one life. This player will disregard anything and everything just to bring down the one. The player WILL NOT be informed of them being the player on the hunt.
Unique Mechanic #3: Life’s Injuries
Description: Before the events of the game, all players suffered major injuries and were rushed to a hospital. These injuries have an effect in game. THERE WAS MORE HERE BUT I DELETED IT SO THAT YOU GUYS CHOOSE YOUR INJURIES BASED ON YOUR CHARACTER AND NOT TO METAGAME. I AM SORRY!!!
Unique Mechanic #4: Blue and Red Truth
Description: Trials will no longer use verbal bullets, instead you will have to find out what you can and create red truths and blue theories. Words spoken in RED are undeniable facts and must be accepted. Red truths are not given away, players must find information and then color red what they believe is undeniable. Incorrect usage of Red truth will result in the Mastermind assaulting the player. A player will die if assaulted 3 times by the mastermind. Blue theories are less strict than the red truth and no punishment will be given if blue theories are false. Blue theories are used to construct situations that may have happened. If a blue theory is not refuted by red truth, it will be considered true. At the end of trials the blue truth theory which has not been denied will be the final choice of the players on who is the culprit.
Unique Mechanic #5: The Azure Amaranthine
This mechanic ties in with the entire plot of the game and must be discovered by the players.
I will hold a short pre-game or event to allow the mechanics to be more easily understood and for players to get in the groove of my masterminding style.
There are also several different Victory Conditions this time. What each of the victory conditions really mean is up to you all to figure out. I have also include the name of the trophy I will hand out for winning via each method. I hope this encourages people to try and get a certain one based on their own feelings and help split up who is on what side.
Victory Conditions and Titles
Victory Condition #1
Sunrise: Solve the mystery, escape the corruption, and live to tell the tale
Victory Condition #2
Sunset: Solve the mystery, overcome the corruption, and live to tell the tale
Victory Condition #3
Life’s Last Legs: As the One life player, survive against all odds.
Victory Condition #4
Shattered Mind: As the one hunter, slay the player with one life and defy fate.
The Rules of Season AA will rely on the base rules for the other games.
Check Here
General DRMMO Game Rules
Next are the unique rules of SAA. These rules supercede the ones in the general rules so if I overwrite one of those rules here, the one here stands.
1. Paranoia works where you pm me the person you think is going to try and target you and what kind of assault they will make. Once activated you will be in paranoia mode for 10 minutes. During this time frame the player you mentioned will be unable to assault you and the method of assault you mentioned will be much less effective against you. Cooldown on Paranoia is 15 minutes.
2. Verbal Bullets are replaced with Blue and Red Truth
3. Carrying Capacity is 5. Player's all weigh more than that but may be dragged around should the need arise.
4. Revival is a part in this game. I will bring back the dead based on in game events and my own whims as the mastermind. The punishment for dying in game ties in with the unique mechanic of Life's Injuries. Let it be known that while death isn't the end, it is still REALLY bad. Also you should be careful and try not to die, you might be the player with one life.
5. There is a limit of 3 Accomplices/Scene Editors for each crime. After that, the evidence can't be destroyed or messed up. The Mastermind Will stop those actions, with Violence if necessary.
6. Trials will have some unique results that will be revealed later.
7.Cheaters will be punished by being removed from the game. I hope to never be required to boot someone, but if I deem you are hurting the experience of other players through illegal means, then expect Blood.
8. I CAN EDIT THESE RULES AT ANY TIME AT MY OWN DISCRETION
Character Creation for Season AA will require the following
Name
Character Image(optional)
SHSL Title
What Injured You?*
Character personality(A paragraph or a quote describing your character is satisfactory for this. I just need a basic understanding of what kind of person you are playing as.)
*What Injured You: This is a unique addition to this Season. In this section please tell me how your character took a heavy injury. It cannot be instant death as your body must make it to the hospital or I have plot holes. Examples include: Hit by a car/truck/train, Attacked by a rabid Cat/Dog/Rabbit/etc., Mugged by Thraxinator, and whatever else your can come up with your imaginations. All the wounds must have the possibility of death, but not guaranteed death.
I host all my seasons in EST since that is where I live and doing it in other time zones confuses me immensely if I am trying to plan things. If you cannot actively play during EST then feel free to contact me and I will make a workaround that could involve you queuing up actions or simply allowing you to play through an entire day's worth of stuff in an hour or two. I am flexible so don't think I am gonna deny you just because you want to sleep at night, I do to.
Why should I slaughter, maim, and do painful things to the other players?
The mastermind will explain to you the benefits of committing murder in detail once the game starts but I will list things that might influence murder decisions.
-Chance to "strike gold" and take the most difficult step in achieving objective Shattered Mind.
-The plot will advance, new areas will open and *certain* things may change.
-The mastermind is fickle and may start doing things to people to pass the time. This can include killing people and bringing them back. This makes all objectives significantly harder! The longer the game drags on the less likely you will be able to emerge victorious with ANY objective.
-Because revival is in play: You can continue playing after death in most circumstances. This means murderers can feel a little less guilty and can try new ways of murder to see how they work.
-Because I told you too.
Azure Amaranthe
My Official Application for Season Azure Amaranthe
(Thought I would give you guys something to chew on while I went camping)
Please check this thread ORIGINAL AZURE ANNOUNCEMENT if you want to see the original planning of this idea. Some topics may be covered in more detail there, but those are not guarenteed true as they may have changed over development. If you are unfamiliar with Season Blood Shift which was the other season I hosted then you may follow this link and explore the game that was Blood Shift. TO THE WORLD OF BLOOD SHIFT
Beginning of the Plot
All the players live their own lives. They only similarity is that while they pass near a strange little town they are involved in accidents and are grievously injured. They are rushed to a small hospital surrounded by rumors to be treated. The players awaken in a strange fort, but not everything is as it seems. Reality seems to bend and break around them as they begin to explore and try to find where they are. A strange playful being seems to be their guide in this strange place, but what they really are is unknown as its form changes based the mood swings it seems to suffer. Questions rush through the player's minds, where are we? How did we get here? How do I get out?...Can I get out...?
Season AA centers around the players' mysterious confinement in what appears to be a fort. The entire goal of the game is to escape the fort and not end up dead. There are several unique mechanics in Season AA which I will list below:
Unique Mechanic #1: One Player, One Life
Description: One of the players will not revive upon death. Unlike the others, this person must care for their livelihood and do everything in their power to survive. The player WILL NOT be informed of them being the player with one life.
Unique Mechanic #2: One Player, One Hunt
Description: One of the players has only one goal, to slay the player with one life. This player will disregard anything and everything just to bring down the one. The player WILL NOT be informed of them being the player on the hunt.
Unique Mechanic #3: Life’s Injuries
Description: Before the events of the game, all players suffered major injuries and were rushed to a hospital. These injuries have an effect in game. THERE WAS MORE HERE BUT I DELETED IT SO THAT YOU GUYS CHOOSE YOUR INJURIES BASED ON YOUR CHARACTER AND NOT TO METAGAME. I AM SORRY!!!
Unique Mechanic #4: Blue and Red Truth
Description: Trials will no longer use verbal bullets, instead you will have to find out what you can and create red truths and blue theories. Words spoken in RED are undeniable facts and must be accepted. Red truths are not given away, players must find information and then color red what they believe is undeniable. Incorrect usage of Red truth will result in the Mastermind assaulting the player. A player will die if assaulted 3 times by the mastermind. Blue theories are less strict than the red truth and no punishment will be given if blue theories are false. Blue theories are used to construct situations that may have happened. If a blue theory is not refuted by red truth, it will be considered true. At the end of trials the blue truth theory which has not been denied will be the final choice of the players on who is the culprit.
Unique Mechanic #5: The Azure Amaranthine
This mechanic ties in with the entire plot of the game and must be discovered by the players.
I will hold a short pre-game or event to allow the mechanics to be more easily understood and for players to get in the groove of my masterminding style.
There are also several different Victory Conditions this time. What each of the victory conditions really mean is up to you all to figure out. I have also include the name of the trophy I will hand out for winning via each method. I hope this encourages people to try and get a certain one based on their own feelings and help split up who is on what side.
Victory Conditions and Titles
Victory Condition #1
Sunrise: Solve the mystery, escape the corruption, and live to tell the tale
Victory Condition #2
Sunset: Solve the mystery, overcome the corruption, and live to tell the tale
Victory Condition #3
Life’s Last Legs: As the One life player, survive against all odds.
Victory Condition #4
Shattered Mind: As the one hunter, slay the player with one life and defy fate.
The Rules of Season AA will rely on the base rules for the other games.
Check Here
General DRMMO Game Rules
Next are the unique rules of SAA. These rules supercede the ones in the general rules so if I overwrite one of those rules here, the one here stands.
1. Paranoia works where you pm me the person you think is going to try and target you and what kind of assault they will make. Once activated you will be in paranoia mode for 10 minutes. During this time frame the player you mentioned will be unable to assault you and the method of assault you mentioned will be much less effective against you. Cooldown on Paranoia is 15 minutes.
2. Verbal Bullets are replaced with Blue and Red Truth
3. Carrying Capacity is 5. Player's all weigh more than that but may be dragged around should the need arise.
4. Revival is a part in this game. I will bring back the dead based on in game events and my own whims as the mastermind. The punishment for dying in game ties in with the unique mechanic of Life's Injuries. Let it be known that while death isn't the end, it is still REALLY bad. Also you should be careful and try not to die, you might be the player with one life.
5. There is a limit of 3 Accomplices/Scene Editors for each crime. After that, the evidence can't be destroyed or messed up. The Mastermind Will stop those actions, with Violence if necessary.
6. Trials will have some unique results that will be revealed later.
7.Cheaters will be punished by being removed from the game. I hope to never be required to boot someone, but if I deem you are hurting the experience of other players through illegal means, then expect Blood.
8. I CAN EDIT THESE RULES AT ANY TIME AT MY OWN DISCRETION
Character Creation for Season AA will require the following
Name
Character Image(optional)
SHSL Title
What Injured You?*
Character personality(A paragraph or a quote describing your character is satisfactory for this. I just need a basic understanding of what kind of person you are playing as.)
*What Injured You: This is a unique addition to this Season. In this section please tell me how your character took a heavy injury. It cannot be instant death as your body must make it to the hospital or I have plot holes. Examples include: Hit by a car/truck/train, Attacked by a rabid Cat/Dog/Rabbit/etc., Mugged by Thraxinator, and whatever else your can come up with your imaginations. All the wounds must have the possibility of death, but not guaranteed death.
I host all my seasons in EST since that is where I live and doing it in other time zones confuses me immensely if I am trying to plan things. If you cannot actively play during EST then feel free to contact me and I will make a workaround that could involve you queuing up actions or simply allowing you to play through an entire day's worth of stuff in an hour or two. I am flexible so don't think I am gonna deny you just because you want to sleep at night, I do to.
Why should I slaughter, maim, and do painful things to the other players?
The mastermind will explain to you the benefits of committing murder in detail once the game starts but I will list things that might influence murder decisions.
-Chance to "strike gold" and take the most difficult step in achieving objective Shattered Mind.
-The plot will advance, new areas will open and *certain* things may change.
-The mastermind is fickle and may start doing things to people to pass the time. This can include killing people and bringing them back. This makes all objectives significantly harder! The longer the game drags on the less likely you will be able to emerge victorious with ANY objective.
-Because revival is in play: You can continue playing after death in most circumstances. This means murderers can feel a little less guilty and can try new ways of murder to see how they work.
-Because I told you too.