Character Info - Yasuhiro Hagakure
Apr 23, 2019 14:58:44 GMT -8
Post by Chatt on Apr 23, 2019 14:58:44 GMT -8
Name: Yasuhiro Hagakure
Stats: [ 5 Atk / 40 Hp / 8 Spd / 35 (60) Mana ]
Affiliation: Church?
Money 50,000$
Skills:
Clairvoyance (C) (Passive): Can see into the future. Predict the actions of a target, and respond beforehand. Does not extend to others.
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
Light of the World (A) (Magical): Costs 10 Mana to activate. Heal an ally within the same area as yourself. Restore 25% of their hp and remove all debuffs. Mana returns in 5 turns.
Gandr (C) (Magical): Costs 25 Mana to activate. Fire a bolt of Mana at a target. If the bolt hits the target, deal 5 damage and stun them for 1 turn. Stunned opponents cannot move for that turn. Stunned opponents cannot be stunned again for 3 turns. Mana returns in 3 turns.
Inventory:
Black Keys (C) x2
+5 to Atk. When you successfully attack and deal damage to a target with this weapon, inflict Divine Curse. (-1 to their Atk, Spd and Mana for 5 turns. If they are a spiritual construct, a Minion made of mana, or a servant, They lose -5 instead. Stacks Indefinitely). These weapons can be equipped and unequipped without taking a turn.
You totally didn't steal these
Ornamental Dagger:
Lose 5 hp per turn, spells you cast return mana 1 turn faster, spells with no set mana cost have +10 mana to their casts
Stats: [ 5 Atk / 40 Hp / 8 Spd / 35 (60) Mana ]
Affiliation: Church?
Money 50,000$
Skills:
Clairvoyance (C) (Passive): Can see into the future. Predict the actions of a target, and respond beforehand. Does not extend to others.
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
Light of the World (A) (Magical): Costs 10 Mana to activate. Heal an ally within the same area as yourself. Restore 25% of their hp and remove all debuffs. Mana returns in 5 turns.
Gandr (C) (Magical): Costs 25 Mana to activate. Fire a bolt of Mana at a target. If the bolt hits the target, deal 5 damage and stun them for 1 turn. Stunned opponents cannot move for that turn. Stunned opponents cannot be stunned again for 3 turns. Mana returns in 3 turns.
Inventory:
Black Keys (C) x2
+5 to Atk. When you successfully attack and deal damage to a target with this weapon, inflict Divine Curse. (-1 to their Atk, Spd and Mana for 5 turns. If they are a spiritual construct, a Minion made of mana, or a servant, They lose -5 instead. Stacks Indefinitely). These weapons can be equipped and unequipped without taking a turn.
You totally didn't steal these
Ornamental Dagger:
Lose 5 hp per turn, spells you cast return mana 1 turn faster, spells with no set mana cost have +10 mana to their casts