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Post by Chatt on Apr 23, 2019 14:44:15 GMT -8
Name: Julius Loptous
Stats: [ 2 Atk / 40 Hp / 6 Spd / 50 (60) Mana ]
Affiliation: None
Skills:
Draining Bolt (C) (Magical): Costs 10 Mana. Fire a bolt of dark energy at a target in the same area. Gain Hp equal to half of the damage dealt. If hitting a barrier of mana, or Hp is full, gain Mana equal to half of the damage dealt instead. Mana returns in 2 turns.
Dark Mist (B) (Magical): Select a target. The target and any units within 5 m of the target are blinded for the next turn. Blind will make their attack target random.
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
-A Half Dead Pigeon
Inventory:
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Post by Chatt on Apr 24, 2019 0:11:32 GMT -8
Servant Class: Berserker
Maintenance Cost: 30
Servant Name: Yodo-dono Chacha
Stats: [ 100 Atk / 2000 Hp / 100 Spd / 10 Mana ]
Skills:
Mad Enhancement (E-) (Passive): No real affect ... unless her child is involved.
Golden Rule: Calamity (B) (Passive): Gain a constant income of 200$ a session. Have to fight with her if she spends it or not.
Favoured Princess of Japan (EX) (Passive): Upon coming in sight of her, enemies will slowly lose 10% of their stats every session. They will realize the reason at 50% of their maximum stats. Chacha has 200 armor.
Noble Phantasm:
Dazzling Castle of the Sun in the Demonic Realm (C): Costs 40 Mana. Change the surrounding environment into the burning of the castle. 2 Revenants with [50 Atk / 200 Hp / 50 Spd] will be summoned each turn. Enemies lose 5% of their maximum Hp each turn. Chacha loses 2% of her maximum Hp each turn.
Inventory:
Blade of the Rising Sun: Usable in 2 battles. +500 to Chacha's attack. Chacha can attack 3 times a turn, deciding between a 5m aoe attack or single target attack. Chacha can block 6 times a turn. Chacha can dodge 3 times a turn. Chacha has 200 Armor Upon use in a 3rd battle, the sword will break and halve the cost of Chacha's noble phantasm for that fight.
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