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Post by Chatt on Apr 22, 2019 15:42:19 GMT -8
Name: Evans
Stats: [ 3 Atk / 60 HP / 5 Spd / 30 (30) Mana ]
Affiliation: Church
Skills:
Orders Given (A) (Magical): Costs 20 Mana to activate. All allies under the command of Reverend Evans who listen to the command he gives this turn will gain an extra action this turn. Mana returns in 5 turns.
Light of the World (A) (Magical): Costs 10 Mana to activate. Heal an ally within the same area as yourself. Restore 25% of their hp and remove all debuffs. Mana returns in 5 turns.
Familiar Creation (B) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map twice per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 5
Inventory:
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Post by Chatt on Apr 22, 2019 15:42:59 GMT -8
Servant Class: Archer Maintenance Cost: 15 Mana Servant Name: David Stats: [ 100 Atk / 1000 Hp / 500 Spd / 20 Mana ] Skills:
Magic Resistance (A) (Passive): Magic of A rank and below will not affect David. Independent Action (A) (Passive): Decreased Mana cost. If cut off from Mana supply from Master, will remain for 2 sessions. Divinity (D) (Passive): David has 3 attacks a turn. David can dodge 5 times a turn. David can block 3 times a turn. Divine Protection (A) (Active): Cost 40 Mana. David Gains +200 Atk, +100 Spd, +1 attacks per turn and +200 armor for 3 turns. Mana returns in 5 turns. Harp of Healing (B) (Active): Cost 10 Mana. Remove mental debuffs on all allies. Enemies who hear the harp will attack one less time each turn for 3 turns. Stack-able up to 3 times. Mana returns in 5 turns. Noble Phantasm: "One might certainly call you a giant ...I'll give you a chance to surrender. No?It can't be helped, then."
Hamesh Avanim: The Five Stones (C): The stone that felled the giant. Select a target within the same area. Fire 4 warning shots. The final shot cannot be dodge or blocked. The final shot will knock the target out. David will allow for the enemy to retreat. Next session, the enemy will not be able to use their main weapon or noble phantasm.
Inventory:David's Bow (A): Only usable by David. +100 Atk. David can fire arrows at any targets within an area from where he is. The turn after an arrow hits and deals damage, David's arrows cannot be dodged. Will not apply from undodgeable arrows.
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