Example Character Info - Emiya Kiritsugu
Apr 19, 2019 23:08:11 GMT -8
Post by Chatt on Apr 19, 2019 23:08:11 GMT -8
Name: Emiya Kiritsugu
Stats: [ 5 Atk / 80 Hp / 15 Spd / 28 (30) Mana
Affiliation: Mage Association & Einzbern Family
Skills:
Time Alter: Accel (Magical) (B): Costs 10 mana. Choose to take 2, 3 or 4 turns this turn. Take damage in proportion to the number chosen, where 2 is 1/2 of your max HP, 3 is 2/3 of your max HP, and 4 is all of your max HP. Mana returns in 2 turns.
Time Alter: Stagnate (Magical) (B): Costs 10 Mana. Choose to make yourself undetectable through standard scanning, magical and non-magical, for 1, 2 or 3 turns. Proportions are the same damage to Time Alter: Accel. 1 is 1/2 of your max HP and so on. You can still be seen by the naked eye.
Trained Combatant (Passive) (D): Can dodge once per turn.
Inventory:
The Calico M950:
A sub machine gun. When used to attack, fire 5 bullets within a range of 20 m. Each bullet does 3 damage. 50 round magazine. Takes 1 turn to reload. 2 Magazines remaining.
The Contender:
A high powered hunting pistol. When used to attack, fire 1 bullet within a range of 30 m. This bullet does 40 damage. This bullet does piercing damage. Takes 1 turn to reload. 8 Bullets Remaining.
Origin Bullets: Can only be fired from The Contender. Requires loading. Deal normal base damage of the contender + the mana cap of the target. If a spell or construct is used to block the bullet, deal damage to the caster equal to the amount of mana used in the construct. 43 Remaining
Avalon (A)
Conceptual weapon implanted in Kiritsugu. Provided you are within 2 areas of Saber, heal 1/2 of your HP at the end of every turn, even when dead. Only stopped by specified destruction of the wielder's brain.
Stats: [ 5 Atk / 80 Hp / 15 Spd / 28 (30) Mana
Affiliation: Mage Association & Einzbern Family
Skills:
Time Alter: Accel (Magical) (B): Costs 10 mana. Choose to take 2, 3 or 4 turns this turn. Take damage in proportion to the number chosen, where 2 is 1/2 of your max HP, 3 is 2/3 of your max HP, and 4 is all of your max HP. Mana returns in 2 turns.
Time Alter: Stagnate (Magical) (B): Costs 10 Mana. Choose to make yourself undetectable through standard scanning, magical and non-magical, for 1, 2 or 3 turns. Proportions are the same damage to Time Alter: Accel. 1 is 1/2 of your max HP and so on. You can still be seen by the naked eye.
Trained Combatant (Passive) (D): Can dodge once per turn.
Inventory:
The Calico M950:
A sub machine gun. When used to attack, fire 5 bullets within a range of 20 m. Each bullet does 3 damage. 50 round magazine. Takes 1 turn to reload. 2 Magazines remaining.
The Contender:
A high powered hunting pistol. When used to attack, fire 1 bullet within a range of 30 m. This bullet does 40 damage. This bullet does piercing damage. Takes 1 turn to reload. 8 Bullets Remaining.
Origin Bullets: Can only be fired from The Contender. Requires loading. Deal normal base damage of the contender + the mana cap of the target. If a spell or construct is used to block the bullet, deal damage to the caster equal to the amount of mana used in the construct. 43 Remaining
Avalon (A)
Conceptual weapon implanted in Kiritsugu. Provided you are within 2 areas of Saber, heal 1/2 of your HP at the end of every turn, even when dead. Only stopped by specified destruction of the wielder's brain.