Character Info - Hector Livsbengor
Apr 13, 2019 19:05:37 GMT -8
Post by Chatt on Apr 13, 2019 19:05:37 GMT -8
Name: Hector Livsbengor
Stats: [20 Atk / 90 HP / 14 Spd / 10 (10) Mana]
Affiliation: Church
Money: 50,000$
Skills:
Lance Mastery (Passive): When using a lance, Hector can block and dodge once per turn.
Leaping Strike (Physical): When using a lance, plunge it into the ground to leap up and strike at your opponent, taking your lance with you. Range is 2X where X is your speed. Add X to the next attack you make. 4 turn cool down.
3 Count Hold (Physical): Grab your opponent and hold them down. Add +10 to the Atk they need to contest the hold. 3 turn cool down.
Thou Shall Not Murder (Magical) (E): Costs 5 Mana. Redirect 2 damage directed at you to a target of your choosing. Mana returns in 3 turns.
Black Key Proficiency (Passive): Each turn, you can throw a black key, dealing the weapon damage (5) and applying the debuff. Should your attack be blocked by magical means (Mana shield, servant, summoned construct etc.) The debuff will apply to the construct and the summoner, at -5.
Inventory:
Geghardavank Lance (B): +10 to Atk. Add 3 m to your attack range. When used as a ranged weapon and thrown, let out a burst of light. Deal +10 damage to the enemy that it is thrown at, and blind them for 3 turns. When a blinded enemy makes an attack, the target is random.
Ark of Testament (A): Every day, you can spend an activity to charge this vessel. Can hold 3 charges. Once per turn a charge can be consumed to fire a laser, 25 dealing piercing damage to any unit within 50 m. This counts as an A rank Magic Attack. Current Charges: 1
Black Keys (C) x10
+5 to Atk. When you successfully attack and deal damage to a target with this weapon, inflict Divine Curse. (-1 to their Atk, Spd and Mana for 5 turns. If they are a spiritual construct, a Minion made of mana, or a servant, They lose -5 instead. Stacks Indefinitely). These weapons can be equipped and unequipped without taking a turn.
Charm (D)
Give Magic Resistance (D), Magic of D rank and below has no effect on the holder.
Stats: [20 Atk / 90 HP / 14 Spd / 10 (10) Mana]
Affiliation: Church
Money: 50,000$
Skills:
Lance Mastery (Passive): When using a lance, Hector can block and dodge once per turn.
Leaping Strike (Physical): When using a lance, plunge it into the ground to leap up and strike at your opponent, taking your lance with you. Range is 2X where X is your speed. Add X to the next attack you make. 4 turn cool down.
3 Count Hold (Physical): Grab your opponent and hold them down. Add +10 to the Atk they need to contest the hold. 3 turn cool down.
Thou Shall Not Murder (Magical) (E): Costs 5 Mana. Redirect 2 damage directed at you to a target of your choosing. Mana returns in 3 turns.
Black Key Proficiency (Passive): Each turn, you can throw a black key, dealing the weapon damage (5) and applying the debuff. Should your attack be blocked by magical means (Mana shield, servant, summoned construct etc.) The debuff will apply to the construct and the summoner, at -5.
Inventory:
Geghardavank Lance (B): +10 to Atk. Add 3 m to your attack range. When used as a ranged weapon and thrown, let out a burst of light. Deal +10 damage to the enemy that it is thrown at, and blind them for 3 turns. When a blinded enemy makes an attack, the target is random.
Ark of Testament (A): Every day, you can spend an activity to charge this vessel. Can hold 3 charges. Once per turn a charge can be consumed to fire a laser, 25 dealing piercing damage to any unit within 50 m. This counts as an A rank Magic Attack. Current Charges: 1
Black Keys (C) x10
+5 to Atk. When you successfully attack and deal damage to a target with this weapon, inflict Divine Curse. (-1 to their Atk, Spd and Mana for 5 turns. If they are a spiritual construct, a Minion made of mana, or a servant, They lose -5 instead. Stacks Indefinitely). These weapons can be equipped and unequipped without taking a turn.
Charm (D)
Give Magic Resistance (D), Magic of D rank and below has no effect on the holder.