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Post by Chatt on Apr 6, 2019 16:31:53 GMT -8
Name: Burkhard Hildebrant Von Einzbern (Miro)
Stats: [ 7 Atk / 60 Hp / 6 Spd / 31 (60) Mana ]
Affiliation: Einzbern Family
Skills:
Familiar Creation (B) (Magical): Create a familiar to scout for you. You can see anything that happens in the room that the creature is in. You may move it to any location on the map twice per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 5
Battle Mode (D) (Magical): Costs 10 Mana. Familiars in the same area as you are transformed into combat units. They have 15 Atk / 30 Hp / 15 Spd. They disappear after combat is over. Familiars cannot be converted the first turn they are summoned. They will not attack the first turn they are converted.
Consume Minions (B) (Magical): Usable once a turn. Sacrifice a minion who has existed for at least 3 turns to gain mana equal to their Hp. Only usable on minions that you summoned. Mana gained in this way will dissipate at the end of the turn.
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Post by Chatt on Apr 6, 2019 16:39:53 GMT -8
Servant Class: Caster Maintenance Cost: 25Servant Name: Abigail Williams Stats: [ 200 Atk / 3000 Hp / 100 Spd / 250 Mana ] Skills:
Territory Creation (EX) (Passive): Requires an activity to be spent by the master. Designate an area as her territory. While in this territory, Abigail gains a free spell cast each turn. Prayer of Faith (C) (Passive): Unaffected by faith based attacks. Any checks of her character will result in a "good, faithful" character regardless of her current mental state. Loss of Sanity (B) (Passive): While in Abigail's territory, those inside will experience a slow degradation of their sanity. A stack will be built each turn. Upon reaching 5 stacks, affected individuals will move a random distance each turn. At 10 stacks, affected individuals will take a random extra action at the end of each turn. At 20 stacks, affected individuals will feel betrayed and attack those they consider a "friend." Stacks decay after leaving Abigail's territory. Witch Trial (A) (Passive): When fighting, all attacks at Abigail's allies will be directed at her instead. Spells: Portal to Another World (EX) (Magical): Costs 50 Mana. Create a portal to another world, summoning forth the creature from within. While in territory, casting this spell has priority. Portals disappear after one hit. When the portal disappears, the monsters summoned by it will disappear as well. Each portal will summon 1-4 creatures each turn. The creatures will have entirely randomized stats from 1-100. Creatures cannot attack the turn they are summoned. Portals disappear after combat ends. Mana returns in 10 turns. Creatures will be rolled on this table Dice Roll | Creature unique skill | 1 | Wrap around Abigail or an ally (Including the portal) and protect them from all attacks. Overrides aggro directing attacks. | 2 | Heal an ally with the lowest HP every turn by their lowest stat. | 3 | Attack 3 times each turn. | 4 | Dodge 3 times each turn. | 5 | Block 3 times each turn. | 6 | Cast a magical attack of A rank, dealing 50 damage each turn. | 7 | Debuff an enemy each turn, reducing their attack and speed by 10. | 8 | Go invisible at the end of each turn. 3 turn duration and cooldown upon becoming visible. |
Portals (B) (Magical): Costs 25 mana each portal. Create a portal that will last for the remainder of the session. Portals are easily found. Portals are 1 way. First portal placed will be the exit. Second portal placed will be the entrance. Noble Phantasm:"Ah... God. Master is a bad man. Everybody dies, right? The Silver Key held in my hand, materialized from the void and touched by these fingertips. God, the Father. Pass beyond the sleep of roses, and arrive at the Final Gate!"
Qliphoth Rhizome: Hollow Tree Filled by a Remnant of Light (EX): Cost 100 Mana. Abigail gains 10 stacks of Insanity. Select a target. Double the speed at which Insanity stacks on them. Characters who are influenced by this spell will be plagued with visions of a white, rotting tree. They will take 10% of their HP in damage constantly as they are slowly removed from this world. Mana does not return naturally.
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