|
Post by Chatt on Apr 1, 2019 16:07:04 GMT -8
Name: Matou Festa
Stats: [ 8 Atk / 60 HP / 8 Spd / 26 (30) Mana ]
Affiliation: Matou Family
Skills:
Ant Reconstruction (Magical) (C): Costs 5 Mana and 15 HP to activate. Ants eat away and reconstruct your muscles to temporarily be stronger. Gain +10 Atk and Spd for the rest of the fight.
Consuming Ants (Magical) (C): Costs 5 Mana and 5 HP to activate. Upon the next physical hit, attach ants to your opponent. These ants feed 2 mana each to you at the end of every turn they are attached. Ants last for 5 turns.
Ant Familiar (A): Requires an action to be spent to create ants. Reserve 5 mana for each ant created in this fashion. Ants created in this way can be placed anywhere on the map seen before. These ants can be commanded to attach to a target, moving with them and seeing everything. If attached to an enemy, you can force the maintenance cost on the target instead of yourself. While in combat, an extra 5 mana per turn will be given to you if placed on an enemy. Mana taken in this way will return to the opponent in 2 turns. The enemy will roll to detect it if you have them climb onto them. If you touch them, they will simply be told you touched them instead.
Patchwork Fix (Magical) (C): Costs 10 Mana. Temporarily gain 20 HP. HP lasts for 3 turns or until depleted.
Alcohol Tolerance (Passive): Able to drink and have the effects of 2 of Dionysus's drinks active.
Inventory:
Raging Drunkard
|
|
|
Post by Chatt on Apr 2, 2019 7:59:23 GMT -8
Servant Class: Caster
Maintenance Cost: 20
Servant Name: Dionysus
Stats: [300 Atk / 2000 HP / 200 Spd / 1000 Mana + 2000 ]
Skills:
Mana Bank (Passive) (D): Cannot passively replenish own Mana pools. At the end of every session, gain maintenance cost in Mana. This can go over Caster's maximum mana.
Territory Creation (Passive) (EX): Upon staying in one area for more than an hour, Caster designates that as his territory. Caster's territory can last for an hour, before needing to be refreshed. While in his territory, Caster can access his Item Creation skill. In Combat, Territory can last for 15 turns. While fighting in his territory, Caster regains 10 mana per target at the end of the turn, draining time and Mana in his territory. Should all 15 turns be used, all other life in the area without Magic Resistance will be drained of mana, and killed. Caster can forcefully use this out of combat to regain Mana, or gain Mana past his normal cap.
Item Creation (Passive) (B): While in created territory, Caster can spend Mana to make concoctions. Each concoction can cost up to 50 Mana. Effects will be a percentage of 50 Mana used.
-Raging Drunkard - 2: Create a drink that afflicts the drinker with Mad Enhancement B. Afflicted individual gains +200 Atk, +200 Spd, +100 armor, +3 Dodges per turn, +3 blocks per turn, and +3 attacks per turn. If the drinker is not a servant, they are ko'd after 3 turns. Cannot use spells during affect.
-Dazed Stupor - 2: Create a drink that calms those who drink it. Drinker become immune to mental debuffs. Drinker loses half of their attack and speed stat.
-A Hidden Wine - 2: Create a drink that lowers your heart rate. You cannot be detected by magical means or familiars, but you will make a random movement every turn in combat, and will sometimes go where you don't want to when moving areas. Lasts for 30 minutes, for 5 turns in combat.
- Charming Concoction - 2: Create a drink that causes unaware victims to have one action you suggest seem like a really good idea. Probably won't work against players.
- Past Liver Failure - 2: Create a drink that increases pain resistance. For 3 turns after drinking, Upon reaching 0 hp in a fight, the drinker will continue fighting for 2 more turns. During this time, they will take a random extra action to a random extra target.
- Warm-me-up -2: Create a drink that heals the drinker by 50% hp. After drinking this, the user will lose half their stats for 2 turns.
- Anti-magic Brew -2: Create a drink that gives the drinker Magic Resistance C: Any magic of C rank or below will have no affect on the drinker. While this is in effect, take 20 more damage from all physical attacks.
Drunken Divinity (Passive) (EX): As someone who would soon become a god, he is given a special rank of Divinity. Fighting against him is like fighting against heaven itself. Servants who face Caster without divinity will have their stats lowered by a rank. Every turn spent in the presence of Dionysus will cause enemies to become drunk, lowering Atk and Spd by 10.
High Speed Divine Casting (Passive) (A): High level Thaumaturgy spells can be cast as a single turn action.
Spells:
Mana Shield (A): Costs X Mana. Create a mana shield using mana. Shield will have 2X HP. Can be used in response to an attack or skill.
Mana Bolt (A): Costs 50 Mana. Fire out a bolt of Mana, doing 100 damage. Usable 3 times a turn.
Flight (A): Costs 50 Mana. Freely fly at Spd stat. Lasts for 5 turns. Can be recast before falling.
Teleport (A): Cost 50 Mana. Teleport freely within the same area. 2 turn cool down.
Summon Familiar (A): Cost X Mana. Summon X/10 Familiars with 20 Atk /50 HP /50 Spd stats. Familiars cannot take actions the turn they are summoned. Familiars can attack twice.
Noble Phantasm:
Maddening Mist (The Maddening Pleasure) (A): Costs 80 Mana. Only usable in Dionysus's territory. Fill the area with controllable fog at a movement speed of 20 m per second. Each turn spent in this fog, characters must make a mental saving throw of higher than 10. Those who fail will be affected with Madness B. They will attack uncontrollably for 3 turns. Debuff is reapplied upon failing another saving throw.
Gardens of Dionysus (The Heavenly Vineyard) (A): Costs 500 Mana. Only usable in Dionysus's territory. The Gardens of Dionysus will grow in the area. While in effect, Dionysus can make 3 commands of the gardens per turn. He can command the garden to create a wall. Wall will have 100 hp and 50 armor. He can command the garden to attack, doing 50 damage, and inflicting a stack of drunkenness. He can command the garden to grow, allowing for 2 more actions from the garden next turn.
Inventory:
Thyrsus: Only usable by Dionysus. All spells cast will have +20 Mana to them, regardless of original Mana input.
|
|