Character Info - Noa
Mar 31, 2019 18:28:23 GMT -8
Post by Chatt on Mar 31, 2019 18:28:23 GMT -8
Name: Noa
Stats: [ 6 Atk / 60 HP / 6 Spd / 55 (60) Mana ]
Affiliation: Mage Association
Skills:
Mending Touch (Magical) (C): Costs 5 Mana. Touch a target and apply a buff to them. This buff will heal them for 5 hp every turn for 5 turns. Only one instance of this buff can be applied per person. Mana returns in 5 turns.
Mana Chains (Magical) (D): Costs X Mana. Bind chains to a target within 2 m. Must remain within 5 m of target. Target has a -2 in speed and their movespeed halved, rounded up. Chains last X turns. Mana returns in X+2 turns.
Chair Overflow (Magical) (C): Costs 20 Mana. Overload your Chairish, causing it to activate. Your Chairish gives you +5 to attack, and sets your move speed to 20. Attack twice per turn. Attack range extends to 3 m. Chairish provides a 20 HP barrier. Does not replenish. Lasts for 3 turns, after which Chairish will overheat. Cannot move for 5 turns. Mana returns in 5 turns after skill ends.
6th Sense (Passive): Able to "see" what is happening in a room. Cannot sense beyond that room. (Counts as a room in the game)
Crippled (Passive): Set move speed to 0 without Chairish
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
-An extremely annoying Seagull that constantly squeaks and squawks and poops everywhere.
Inventory:
Chairish:
A magical Wheel Chair. Sets your move speed to your speed stat. Can be overloaded.
Stats: [ 6 Atk / 60 HP / 6 Spd / 55 (60) Mana ]
Affiliation: Mage Association
Skills:
Mending Touch (Magical) (C): Costs 5 Mana. Touch a target and apply a buff to them. This buff will heal them for 5 hp every turn for 5 turns. Only one instance of this buff can be applied per person. Mana returns in 5 turns.
Mana Chains (Magical) (D): Costs X Mana. Bind chains to a target within 2 m. Must remain within 5 m of target. Target has a -2 in speed and their movespeed halved, rounded up. Chains last X turns. Mana returns in X+2 turns.
Chair Overflow (Magical) (C): Costs 20 Mana. Overload your Chairish, causing it to activate. Your Chairish gives you +5 to attack, and sets your move speed to 20. Attack twice per turn. Attack range extends to 3 m. Chairish provides a 20 HP barrier. Does not replenish. Lasts for 3 turns, after which Chairish will overheat. Cannot move for 5 turns. Mana returns in 5 turns after skill ends.
6th Sense (Passive): Able to "see" what is happening in a room. Cannot sense beyond that room. (Counts as a room in the game)
Crippled (Passive): Set move speed to 0 without Chairish
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
-An extremely annoying Seagull that constantly squeaks and squawks and poops everywhere.
Inventory:
Chairish:
A magical Wheel Chair. Sets your move speed to your speed stat. Can be overloaded.