Character Info - Reiko Dairenji
Mar 31, 2019 17:53:10 GMT -8
Post by Chatt on Mar 31, 2019 17:53:10 GMT -8
Name: Reiko Dairenji
Stats: [ 4 Atk / 45 HP / 4 Spd / 45 (60) Mana ]
Affiliation: Mage Association
Skills:
#0 The Fool (Magical) (B): Set Mana to 0 for 5 turns. Gain 1 turn of invincibility. Can be used as a reaction to an attack. 10 turn cool down.
#2 High Priestess (Magical) (C): Costs 10 Mana. Heal the chosen target for 10 Hp. Mana returns in 3 turns.
#5 Hierophant (Magical) (D): Set up communication with a consenting individual. Allows for instant telepathy between individual.
#7 The Chariot (Magical) (B): Cost 40 mana. Cast for a turn. Freely move anywhere that you have been before. Only usable once per session.
#10 Wheel of Fortune (Magical) (C): Costs 10 Mana. Apply 1 random debuff to a chosen enemy and 1 random buff to a chosen ally for 3 turns. Mana returns in 3 turns.
#11 Justice (Magical) (C): Costs 20 Mana. Apply a buff to you. 1/4 of damage you take is added to your attack for 5 turns. Upon attacking, lower your attack by 5. All effects removed in 3 turns. Mana returns in 3 turns.
#13 Death (Magical) (C): Costs 20 Mana. Apply 3 stacks of decay on a chosen target. Decay lasts 3 turns and lowers Attack and Speed stats by 2 per stack. Apply 3 stacks of poison to the same target. Poison lasts 3 turns and does 3 damage per turn. Mana returns in 4 turns.
#17 Star (Magical) (C): Costs 5 Mana. State an item or person you're looking for. The card will point in the direction of that person/item. Cool down 1 turn. Mana returns in 1 turn.
#20 Judgement (Magical) (A): Costs 10 Mana.
State how a skill of an opponent works. If the description is correct, that skill is locked for the rest of combat. Cool down the rest of combat. Mana returns at the end of combat.
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
-A normal rat
Inventory:
Stats: [ 4 Atk / 45 HP / 4 Spd / 45 (60) Mana ]
Affiliation: Mage Association
Skills:
#0 The Fool (Magical) (B): Set Mana to 0 for 5 turns. Gain 1 turn of invincibility. Can be used as a reaction to an attack. 10 turn cool down.
#2 High Priestess (Magical) (C): Costs 10 Mana. Heal the chosen target for 10 Hp. Mana returns in 3 turns.
#5 Hierophant (Magical) (D): Set up communication with a consenting individual. Allows for instant telepathy between individual.
#7 The Chariot (Magical) (B): Cost 40 mana. Cast for a turn. Freely move anywhere that you have been before. Only usable once per session.
#10 Wheel of Fortune (Magical) (C): Costs 10 Mana. Apply 1 random debuff to a chosen enemy and 1 random buff to a chosen ally for 3 turns. Mana returns in 3 turns.
#11 Justice (Magical) (C): Costs 20 Mana. Apply a buff to you. 1/4 of damage you take is added to your attack for 5 turns. Upon attacking, lower your attack by 5. All effects removed in 3 turns. Mana returns in 3 turns.
#13 Death (Magical) (C): Costs 20 Mana. Apply 3 stacks of decay on a chosen target. Decay lasts 3 turns and lowers Attack and Speed stats by 2 per stack. Apply 3 stacks of poison to the same target. Poison lasts 3 turns and does 3 damage per turn. Mana returns in 4 turns.
#17 Star (Magical) (C): Costs 5 Mana. State an item or person you're looking for. The card will point in the direction of that person/item. Cool down 1 turn. Mana returns in 1 turn.
#20 Judgement (Magical) (A): Costs 10 Mana.
State how a skill of an opponent works. If the description is correct, that skill is locked for the rest of combat. Cool down the rest of combat. Mana returns at the end of combat.
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
-A normal rat
Inventory: