Character Info - Tohsaka Serena
Mar 30, 2019 23:44:03 GMT -8
Post by Chatt on Mar 30, 2019 23:44:03 GMT -8
Name: Tohsaka Serena
Stats: [ 6 Atk / 70 HP / 6 Spd / 60 (60) Mana ]
Affiliation: Tohsaka Family
Skills:
Crystal Master (B): Able to make and utilize crystals. Can throw 1 crystal of each type per turn. You can throw 1 crystal in response to an attack per turn.
Crystal Familiar (C): Use a crystal to make a familiar. This familiar can take any form. The creature can go to a location, and provide the user with a visual as if they were there. While in use, the familiar reserves 10 mana.
- 1 Amethyst bird
Healing Jade (C): Utilize a Jade Crystal to store a healing spell. You can store 3 at a time. Upon use, heal target for 50 hp or 25% hp, whichever is higher. By using 5 crystals instead of 1 to create a healing gem, create an Emergency Healing Jade. This will activate right before an attack that would KO lands and heal 40 HP.
Diamond is Unbreakable (B): Utilize a Diamond to store a warding spell. You can store 3 at a time. Upon use, create a wall that will reflect up to 20 damage to a chosen target. The wall lasts for 3 turns or until 20 damage is surpassed.
Amethyst Dream (C): Utilize an Amethyst to store a buff spell. You can store up to 3 at a time. Upon use, buff the next skill the target will use. If the skill is magical, add +20 to the mana used. If the mana cost is fixed, mana returns 2 turns earlier. If the skill is physical, reduce the cool down by 2.
Self-Reinforcement (C): Use Mana to strengthen your body. Gain X/3 Atk and Spd rounded down where X is the Mana used on this skill. Gain X/4 armor.
Inventory:
Healing Jade x1
Emergency Healing Jade x2
Diamond is Unbreakable x3
Amethyst Dream x 2
Stats: [ 6 Atk / 70 HP / 6 Spd / 60 (60) Mana ]
Affiliation: Tohsaka Family
Skills:
Crystal Master (B): Able to make and utilize crystals. Can throw 1 crystal of each type per turn. You can throw 1 crystal in response to an attack per turn.
Crystal Familiar (C): Use a crystal to make a familiar. This familiar can take any form. The creature can go to a location, and provide the user with a visual as if they were there. While in use, the familiar reserves 10 mana.
- 1 Amethyst bird
Healing Jade (C): Utilize a Jade Crystal to store a healing spell. You can store 3 at a time. Upon use, heal target for 50 hp or 25% hp, whichever is higher. By using 5 crystals instead of 1 to create a healing gem, create an Emergency Healing Jade. This will activate right before an attack that would KO lands and heal 40 HP.
Diamond is Unbreakable (B): Utilize a Diamond to store a warding spell. You can store 3 at a time. Upon use, create a wall that will reflect up to 20 damage to a chosen target. The wall lasts for 3 turns or until 20 damage is surpassed.
Amethyst Dream (C): Utilize an Amethyst to store a buff spell. You can store up to 3 at a time. Upon use, buff the next skill the target will use. If the skill is magical, add +20 to the mana used. If the mana cost is fixed, mana returns 2 turns earlier. If the skill is physical, reduce the cool down by 2.
Self-Reinforcement (C): Use Mana to strengthen your body. Gain X/3 Atk and Spd rounded down where X is the Mana used on this skill. Gain X/4 armor.
Inventory:
Healing Jade x1
Emergency Healing Jade x2
Diamond is Unbreakable x3
Amethyst Dream x 2