Character Info - Bandit Keith
Mar 30, 2019 21:17:27 GMT -8
Post by Chatt on Mar 30, 2019 21:17:27 GMT -8
Name: Bandit Keith
Stats: [ 5 Atk / 60 HP / 10 Spd / 15 (30) Mana ]
Money: 30,000$
Affiliation: None
Skills:
Lucky Coin Flip (Magical) (E): Cost 5 Mana. Flip a coin. If heads, grant a buff in a random stat = to a D20 roll for 3 turns. If tails, buff opponents with random stat = to a D20 roll for 3 turns. Can pay 10 mana instead to guarantee a success on the coin flip. Mana returns in 3 turns.
Lucky Cards (Magical) (E): Cost 5 Mana. Flip a coin. If heads, grant 3 random skills from non-servants in the area. Can use them at will. If tails, seal your skills for 3 turns. Can use 15 Mana to ensure success on coin flip. Mana returns in 5 turns.
All-In (Magical) (C): Only usable more than 5 turns into a fight, and when your opponent has less than half HP. Set your mana to 0 for 3 turns. Flip a coin. If heads, your next attack will deal random extra damage from 1-100. If tails, nothing will happen.
Inventory:
Revolver
A gun. Has 6 shots. Each shot does 8 damage. Can be fired up to twice a turn. Must be reloaded after 6 shots, taking a turn. 20 m range.
Bullets x10
Tommy Gun
A Machine Gun. Has 50 rounds in a magazine. Each shot does 5 damage. An attack spent on this weapon will make it fire 5 times. To reload, the user must give up attacks for the turn. 15 m range.
Magazines x 3
Flash Bang x2
When thrown, it will explode. All people within the same area will be blinded. When attacking, attack targets are random.
Sick Shades
Prevents blind from afflicting you.
A Boat at the Harbor. You can now cross the river and go to Sea ... for no extra cost!
Stats: [ 5 Atk / 60 HP / 10 Spd / 15 (30) Mana ]
Money: 30,000$
Affiliation: None
Skills:
Lucky Coin Flip (Magical) (E): Cost 5 Mana. Flip a coin. If heads, grant a buff in a random stat = to a D20 roll for 3 turns. If tails, buff opponents with random stat = to a D20 roll for 3 turns. Can pay 10 mana instead to guarantee a success on the coin flip. Mana returns in 3 turns.
Lucky Cards (Magical) (E): Cost 5 Mana. Flip a coin. If heads, grant 3 random skills from non-servants in the area. Can use them at will. If tails, seal your skills for 3 turns. Can use 15 Mana to ensure success on coin flip. Mana returns in 5 turns.
All-In (Magical) (C): Only usable more than 5 turns into a fight, and when your opponent has less than half HP. Set your mana to 0 for 3 turns. Flip a coin. If heads, your next attack will deal random extra damage from 1-100. If tails, nothing will happen.
Inventory:
Revolver
A gun. Has 6 shots. Each shot does 8 damage. Can be fired up to twice a turn. Must be reloaded after 6 shots, taking a turn. 20 m range.
Bullets x10
Tommy Gun
A Machine Gun. Has 50 rounds in a magazine. Each shot does 5 damage. An attack spent on this weapon will make it fire 5 times. To reload, the user must give up attacks for the turn. 15 m range.
Magazines x 3
Flash Bang x2
When thrown, it will explode. All people within the same area will be blinded. When attacking, attack targets are random.
Sick Shades
Prevents blind from afflicting you.
A Boat at the Harbor. You can now cross the river and go to Sea ... for no extra cost!