Character Info - Robert Magus
Mar 30, 2019 20:59:12 GMT -8
Post by Chatt on Mar 30, 2019 20:59:12 GMT -8
Name: Robert Magus
Stats: [ 5 Atk / 35 HP / 3 Spd / 45 (60) Mana ]
Affiliation: Mage Association
Money: 1800
Skills:
Elemental Mastery (B) (Passive): Upon hitting a target with an elemental spell, the target is affected by a blight debuff. Blight will last the same number of turns as amount of mana used on the elemental skill. Blights are removed after a combo. Flame Blight does 2 points of burning damage on a target every turn. Water blight lowers move speed by 2. Wind blight increases damage of incoming attacks by 2. Earth blight decreases attack by 2. Upon 2 blights of different elements existing upon a target, a combination effect is activated. Only 2 combos can be activated per turn.
-Fire and Water causes a steam explosion. Deal X damage to target and 10 m around them, where X is the number of turns the two blights had left on their effect.
-Fire and Fire causes X burning stacks upon the opponent for 3 turns. Burning does 2 damage per turn and take 5 more damage from attacks. Burns can stack up to 3 times.
-Fire and Wind causes the opponent to take X damage, and inflicts another Fire blight upon the target. This fire blight will last X/2 turns.
-Fire and Earth causes lava to attach to the opponent dealing 3 damage per turn, and lowering opponent's speed by X for 2 turns.
-Water and Water causes drowning. Do X% of opponent's HP.
-Water and Fire causes a steam explosion. Deal X damage to target and 10 m around them.
-Water and Earth causes mud to attach to the opponent. Lower their speed and attack by X for 2 turns.
-Water and Wind causes freeze for 1 turn. Opponents with Atk above X can break out.
-Wind and Fire causes the opponent to take X damage, and inflicts another fire blight upon the target. This fire blight will last X/2 turns
-Wind and Water causes freeze for 1 turn. Opponents with Atk above X can break out.
-Wind and Wind launches opponent X m away.
-Wind and Earth causes blind for 1 turn and inflicts another earth blight for X/2 turns. Opponents above a speed of X can avoid the blind
-Earth and Fire: causes lava to attach to the opponent dealing 3 damage per turn and lowering opponent's speed by X for 2 turns.
-Earth and Water: Causes mud to attach to the opponent. Lower their speed and attack by X for 2 turns.
-Earth and Earth: Knock over target for X/2 turns. To get up before then, target must spend a move action to stand up.
-Earth and Wind: Causes blind for 1 turn and inflicts another earth blight for X/2 turns. Opponents above a speed of X can avoid the blind.
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
- A rat. Standard Familiar, odds are it won't be noticed.
Flame Essence (C) (Magical): Create sparks and fire them at a target. do X damage where X is the amount of Mana put into this skill. Mana returns in 2 turns
Water Essence (C) (Magical): Spray a target with a refreshing mist. Heal X HP where X is the amount of Mana put into this skill. Mana returns in 2 turns.
Earth Essence (C) (Magical): Split earth and launch them at your opponent. Deal X/2 damage. Mana returns in 2 turns.
Wind Essence (C) (Magical): Cause wind to lash at your opponent. Move them X m, where X is the amount of Mana put into this skill. Mana returns in 2 turns.
Inventory:
Stats: [ 5 Atk / 35 HP / 3 Spd / 45 (60) Mana ]
Affiliation: Mage Association
Money: 1800
Skills:
Elemental Mastery (B) (Passive): Upon hitting a target with an elemental spell, the target is affected by a blight debuff. Blight will last the same number of turns as amount of mana used on the elemental skill. Blights are removed after a combo. Flame Blight does 2 points of burning damage on a target every turn. Water blight lowers move speed by 2. Wind blight increases damage of incoming attacks by 2. Earth blight decreases attack by 2. Upon 2 blights of different elements existing upon a target, a combination effect is activated. Only 2 combos can be activated per turn.
-Fire and Water causes a steam explosion. Deal X damage to target and 10 m around them, where X is the number of turns the two blights had left on their effect.
-Fire and Fire causes X burning stacks upon the opponent for 3 turns. Burning does 2 damage per turn and take 5 more damage from attacks. Burns can stack up to 3 times.
-Fire and Wind causes the opponent to take X damage, and inflicts another Fire blight upon the target. This fire blight will last X/2 turns.
-Fire and Earth causes lava to attach to the opponent dealing 3 damage per turn, and lowering opponent's speed by X for 2 turns.
-Water and Water causes drowning. Do X% of opponent's HP.
-Water and Fire causes a steam explosion. Deal X damage to target and 10 m around them.
-Water and Earth causes mud to attach to the opponent. Lower their speed and attack by X for 2 turns.
-Water and Wind causes freeze for 1 turn. Opponents with Atk above X can break out.
-Wind and Fire causes the opponent to take X damage, and inflicts another fire blight upon the target. This fire blight will last X/2 turns
-Wind and Water causes freeze for 1 turn. Opponents with Atk above X can break out.
-Wind and Wind launches opponent X m away.
-Wind and Earth causes blind for 1 turn and inflicts another earth blight for X/2 turns. Opponents above a speed of X can avoid the blind
-Earth and Fire: causes lava to attach to the opponent dealing 3 damage per turn and lowering opponent's speed by X for 2 turns.
-Earth and Water: Causes mud to attach to the opponent. Lower their speed and attack by X for 2 turns.
-Earth and Earth: Knock over target for X/2 turns. To get up before then, target must spend a move action to stand up.
-Earth and Wind: Causes blind for 1 turn and inflicts another earth blight for X/2 turns. Opponents above a speed of X can avoid the blind.
Familiar Creation (D) (Magical): Create a familiar to scout for you. You must capture an animal (takes an activity). After this, invest mana into the creature, allowing you control over it. You can see anything that happens in the room that the creature is in. You may move it to any location on the map once per session. The mana functions as fuel, similar to a servant. Mana reserved while familiar is active: 10
- A rat. Standard Familiar, odds are it won't be noticed.
Flame Essence (C) (Magical): Create sparks and fire them at a target. do X damage where X is the amount of Mana put into this skill. Mana returns in 2 turns
Water Essence (C) (Magical): Spray a target with a refreshing mist. Heal X HP where X is the amount of Mana put into this skill. Mana returns in 2 turns.
Earth Essence (C) (Magical): Split earth and launch them at your opponent. Deal X/2 damage. Mana returns in 2 turns.
Wind Essence (C) (Magical): Cause wind to lash at your opponent. Move them X m, where X is the amount of Mana put into this skill. Mana returns in 2 turns.
Inventory: