『Rules』
Apr 18, 2014 18:21:08 GMT -8
Post by John Dark Souls on Apr 18, 2014 18:21:08 GMT -8
『As the name says, I kinda plan for this season to be a crossover between MG series that me and few others host on the other forum and these DRMMO series~ So I plan it to actually be done in the MG universe. Most are probably unfamiliar with it, but its a universe where hosts are god-like existences that appear in worlds and start their mad, twisted, horrible games with people's lives or sometimes even villages, cities, civilizations or whole worlds themselves at stake. Of course, nobody even realize of their existences until it is almost too late. This will be a game set in one of such worlds so mentions of hosts might or might not appear.』
『Game setting:
The game is set in a certain locked up facility. You wake up there and are told that you are the only ones alive in this facility and amongst you Sheep there is are 2 Wolves. The Wolves' role is to kill all Sheep. The Sheep's role is to identify and kill the Wolves and escape. Every player is wearing a set of headphones that you are told not to take off and keep on yourself. Every player also has a barcode used for unlocking doors in the facility.』
『Story:
All players are music-loving people. So everyone knows that rumor about legendary Madness artist going around, the so called god-song they made. Even though nobody ever heard it or knows if it even exists in the first place, the rumor keeps spreading like a wildfire. Melomaniacs, normal folk, hiki-NEETs, even those who don't usually listen to music. Somehow all of them knew of that rumor. Then, one day when you saw it on list of music samples in super-market when you went shopping, you couldn't believe your eyes and thought it was a fake. But you couldn't keep yourself from trying to listen to it. And so you did. And it was godly. Godly enough to send your consciousness flying. And when you woke up, you were already in completely another place.』
『Character creation requirements:
1. Character must wear headphones!
2. Characters can be of all ages but you must have a title.
3. When creating the character, you must also PM me a song you choose. Based on the song and your title, abilities will be given by me. (So it would be pretty nice if they are similar to the point where it won't be impossible to figure out the title from the list by listening to song.)
4. Otherwise a normal character application.』
『Controls:
Inventory:
The Inventory in this game is same as in 4.5, you have 5 maximum weight you can carry on yourself.
Ability system:
This game's ability system is all about the headphones you are wearing. Depending on the song you chose and your title, abilities will be given by me. Of course if you have an ability you want to use, you are free to discuss it with me and I'll allow it if I deem it possible to physically explain. In order to activate your ability, you have to turn the music on your headphones (they have Play button on them). Abilities will always be active abilities that work for a certain amount of time or giving an ability to perform 1 special action. There are limited times you can use your songs overall and amount of times is decided by how powerful the effect is. Slightly op ones might even be one use per the whole game. Having other people push your headphone's Play button will do nothing. After player is dead, their headphone's song can be played infinite amount of times. Knocking a person out and using their hands to push their Play button will not be considered as them pushing it. HEADPHONES KNOW!
Barcode system:
1. All of the players have a barcode on a certain part of them. Some of the doors in the building are locked with a barcode scanner.
2. 1 barcode can only unlock a single door.
3. Once a door is unlocked by a barcode, it can also be locked again by a player, but the barcode used for unlocking it can always be used to unlock it again. As well as door can be unlocked again by another barcode incase the holder of original barcode is killed and locked inside the room.
4. Total number of barcodes > total number of locked doors.
5. Master-barcode used for unlocking all doors DOES NOT EXIST.
Daytime/Nighttime switch system:
This game will have a new system where it will be semi-realtime. In order not to waste precious nighttime that Wolf will surely want to use, I will host only 12 hours each day (irl) switching day and night on each one. Other 12 hours of the day will be pause for me to sleep/college/whatever. Doing any sorts of actions(moving/etc) during pause (even if it starts in the middle of fight) is forbidden and actions WON'T BE CONSIDERED DONE.
NPCs:
There will be a single other NPC in the facility, but all she would do will be walk around watching you or answering some of your questions. SHE WILL NOT KILL PLAYERS!!!
Immunity System:
Players in current game are all more high-spec than simple humans, and thus their adaptability is better as well. Immunity System allows players to develop immunities to certain things as they experience them. For example: A certain player comes up to you and knocks you out in a single preemptive strike. For the first time, you will just be knocked out. But if anyone attempts to knock you out for the second time in the game, you won't be knocked out in the single strike and it will grow into the fight. And if even after that, someone attempts to knock you out for the third time, attack has the chance of not succeeding at all. Purposely strangling, poisoning, paralyzing, stabbing, knocking out, etc yourself won't develop an immunity. Immunity can't be developed for all types of attacks, and not in the ways you would think, YOU WON'T DEVELOP AN IMMUNITY FOR BLEEDING.
Voting Terminal:
In the game, there will be no corpse location announcements or investigations or trials. There will still be clues scattered around to find the culprit, but it is ultimately up to players to decide what to do with them. Instead, there will be a single terminal in the center of the map. The terminal is used in order to confirm the identity of a Wolf. Terminal would be used twice for each Wolf. If Sheep vote for the correct Wolves, they will be executed (if they are still alive) and a path to escape will be opened. If Sheep vote for the wrong Wolf, all Sheep will be executed and Wolf will win (unless Wolf is already dead). Wolves are allowed to vote as well, but their vote will not be counted towards the total result. You have only 1 attempt at voting! But every player has an ability to change their vote up to 2 times. The number of players who already voted as well as their names (including Wolves) will be displayed, but their vote will be anonymous. End result will be displayed once all Sheep vote! YOU CANNOT FORCE SOMEONE TO VOTE!
Ventilation Shaft:
In the building there is a large Ventilation Shaft set up in order for clean air to always pass through the facility. Smaller players are able to directly pass through it to other Rooms in the facility. In order to open the vent, at least one player must use their barcode on them to open them up. Vents are connected to all rooms except for personal rooms. You cannot use vents to go into the room locked by a barcode, but you might get a look at a part of the room through exits. VENTS CANNOT BE DESTROYED FROM INSIDE!
Starvation:
This game has Hunger System. If you don't eat anything for 3 days, you will die from hunger. There is only enough food in Kitchen for 1 portion of food for everyone. So at maximum if you wait till you almost starve to death until eating it, you will still get only 6 days ingame time. Normal food from Kitchen can be taken and eaten outside but it will spoil in 1 day. Spoiled food won't only recover less but has a chance of making you puke and food poisoning. Some food can be obtained from puzzles. Food is very important for survival. PROTECT IT WITH YOUR LIFE!
Alliances:
Making an alliance with others is totally okay. But you must add me the host to any chats you have. If I feel like info is passing by behind my back, that shouldn't pass there, I MIGHT FEEL LIKE PUNISHING YOU ^_^』
『Endings:
Sheep End: Sheep successfully manage to identify Wolves and use the terminal in the center hall to point them out. Wolves are executed, Sheep escape the building.
Wolf End: Either of Wolves successfully manages to kill all Sheep.
Bad End: Incorrect person is voted for Wolf at the teminal, Wolves are already dead, nobody escapes.
True End: All mysteries behind the game are revealed by at least one player, that player manages to escape.
Epic Fail End: All mysteries behind the game are revealed by at least one player, that player fails to escape.
Secret End: Secret End~』
『Game setting:
The game is set in a certain locked up facility. You wake up there and are told that you are the only ones alive in this facility and amongst you Sheep there is are 2 Wolves. The Wolves' role is to kill all Sheep. The Sheep's role is to identify and kill the Wolves and escape. Every player is wearing a set of headphones that you are told not to take off and keep on yourself. Every player also has a barcode used for unlocking doors in the facility.』
『Story:
All players are music-loving people. So everyone knows that rumor about legendary Madness artist going around, the so called god-song they made. Even though nobody ever heard it or knows if it even exists in the first place, the rumor keeps spreading like a wildfire. Melomaniacs, normal folk, hiki-NEETs, even those who don't usually listen to music. Somehow all of them knew of that rumor. Then, one day when you saw it on list of music samples in super-market when you went shopping, you couldn't believe your eyes and thought it was a fake. But you couldn't keep yourself from trying to listen to it. And so you did. And it was godly. Godly enough to send your consciousness flying. And when you woke up, you were already in completely another place.』
『Character creation requirements:
1. Character must wear headphones!
2. Characters can be of all ages but you must have a title.
3. When creating the character, you must also PM me a song you choose. Based on the song and your title, abilities will be given by me. (So it would be pretty nice if they are similar to the point where it won't be impossible to figure out the title from the list by listening to song.)
4. Otherwise a normal character application.』
『Controls:
Inventory:
The Inventory in this game is same as in 4.5, you have 5 maximum weight you can carry on yourself.
Ability system:
This game's ability system is all about the headphones you are wearing. Depending on the song you chose and your title, abilities will be given by me. Of course if you have an ability you want to use, you are free to discuss it with me and I'll allow it if I deem it possible to physically explain. In order to activate your ability, you have to turn the music on your headphones (they have Play button on them). Abilities will always be active abilities that work for a certain amount of time or giving an ability to perform 1 special action. There are limited times you can use your songs overall and amount of times is decided by how powerful the effect is. Slightly op ones might even be one use per the whole game. Having other people push your headphone's Play button will do nothing. After player is dead, their headphone's song can be played infinite amount of times. Knocking a person out and using their hands to push their Play button will not be considered as them pushing it. HEADPHONES KNOW!
Barcode system:
1. All of the players have a barcode on a certain part of them. Some of the doors in the building are locked with a barcode scanner.
2. 1 barcode can only unlock a single door.
3. Once a door is unlocked by a barcode, it can also be locked again by a player, but the barcode used for unlocking it can always be used to unlock it again. As well as door can be unlocked again by another barcode incase the holder of original barcode is killed and locked inside the room.
4. Total number of barcodes > total number of locked doors.
5. Master-barcode used for unlocking all doors DOES NOT EXIST.
Daytime/Nighttime switch system:
This game will have a new system where it will be semi-realtime. In order not to waste precious nighttime that Wolf will surely want to use, I will host only 12 hours each day (irl) switching day and night on each one. Other 12 hours of the day will be pause for me to sleep/college/whatever. Doing any sorts of actions(moving/etc) during pause (even if it starts in the middle of fight) is forbidden and actions WON'T BE CONSIDERED DONE.
NPCs:
There will be a single other NPC in the facility, but all she would do will be walk around watching you or answering some of your questions. SHE WILL NOT KILL PLAYERS!!!
Immunity System:
Players in current game are all more high-spec than simple humans, and thus their adaptability is better as well. Immunity System allows players to develop immunities to certain things as they experience them. For example: A certain player comes up to you and knocks you out in a single preemptive strike. For the first time, you will just be knocked out. But if anyone attempts to knock you out for the second time in the game, you won't be knocked out in the single strike and it will grow into the fight. And if even after that, someone attempts to knock you out for the third time, attack has the chance of not succeeding at all. Purposely strangling, poisoning, paralyzing, stabbing, knocking out, etc yourself won't develop an immunity. Immunity can't be developed for all types of attacks, and not in the ways you would think, YOU WON'T DEVELOP AN IMMUNITY FOR BLEEDING.
Voting Terminal:
In the game, there will be no corpse location announcements or investigations or trials. There will still be clues scattered around to find the culprit, but it is ultimately up to players to decide what to do with them. Instead, there will be a single terminal in the center of the map. The terminal is used in order to confirm the identity of a Wolf. Terminal would be used twice for each Wolf. If Sheep vote for the correct Wolves, they will be executed (if they are still alive) and a path to escape will be opened. If Sheep vote for the wrong Wolf, all Sheep will be executed and Wolf will win (unless Wolf is already dead). Wolves are allowed to vote as well, but their vote will not be counted towards the total result. You have only 1 attempt at voting! But every player has an ability to change their vote up to 2 times. The number of players who already voted as well as their names (including Wolves) will be displayed, but their vote will be anonymous. End result will be displayed once all Sheep vote! YOU CANNOT FORCE SOMEONE TO VOTE!
Ventilation Shaft:
In the building there is a large Ventilation Shaft set up in order for clean air to always pass through the facility. Smaller players are able to directly pass through it to other Rooms in the facility. In order to open the vent, at least one player must use their barcode on them to open them up. Vents are connected to all rooms except for personal rooms. You cannot use vents to go into the room locked by a barcode, but you might get a look at a part of the room through exits. VENTS CANNOT BE DESTROYED FROM INSIDE!
Starvation:
This game has Hunger System. If you don't eat anything for 3 days, you will die from hunger. There is only enough food in Kitchen for 1 portion of food for everyone. So at maximum if you wait till you almost starve to death until eating it, you will still get only 6 days ingame time. Normal food from Kitchen can be taken and eaten outside but it will spoil in 1 day. Spoiled food won't only recover less but has a chance of making you puke and food poisoning. Some food can be obtained from puzzles. Food is very important for survival. PROTECT IT WITH YOUR LIFE!
Alliances:
Making an alliance with others is totally okay. But you must add me the host to any chats you have. If I feel like info is passing by behind my back, that shouldn't pass there, I MIGHT FEEL LIKE PUNISHING YOU ^_^』
『Endings:
Sheep End: Sheep successfully manage to identify Wolves and use the terminal in the center hall to point them out. Wolves are executed, Sheep escape the building.
Wolf End: Either of Wolves successfully manages to kill all Sheep.
Bad End: Incorrect person is voted for Wolf at the teminal, Wolves are already dead, nobody escapes.
True End: All mysteries behind the game are revealed by at least one player, that player manages to escape.
Epic Fail End: All mysteries behind the game are revealed by at least one player, that player fails to escape.
Secret End: Secret End~』