Saint's Peril - NPC and Boss Info
Jun 25, 2018 18:51:49 GMT -8
Post by King V on Jun 25, 2018 18:51:49 GMT -8
Opening Act - Execution
Military Soldier x5
Soldier Class: 2atk/12hp/3spd
Shock Pistol – Sets this character’s attack to 2. This character can attack anything within a 15m radius from them. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Shock Baton – Sets this character’s attack to 3. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.)
Saint Elana
Technician Class: 0atk/12hp/2spd
Severely Poisoned – Loses 1 hp per turn during combat. All other abilities are suppressed.
Archaic Soldier x15 (10 are holding the crowd back)
Soldier Class: 2atk/10hp/3spd
Metal Spear – Sets this character’s attack to 3. This character can attack anyone within 2m of them.
Metal Shield – This character can take 2 less damage from one attack, once per turn.
Military Soldier x2
Soldier Class: 2atk/12hp/3spd
Military Training – Can attack twice per turn.
Shock Rifle – Sets this character’s attack to 3. This character can attack anything within a 40m radius from them. On a turn this ability is used to attack, this character cannot attack twice. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Advisor Faraday
Inquisitor Class: 0atk/10hp/2spd
High Alert – This character can see suspicious individuals from 30m away.
Plasma Pistol – Sets your attack to 2. You can attack anything within a 15m radius of yourself. Attack you make inflict burning on your target. Burning deals 1 damage to the target every turn for 3 turns, and the target takes 1 additional damage from attacks for 3 turns. This ability functions as technology.
Executioner
Soldier Class: 3atk/15hp/2spd
Plate Armor – Takes 1 less damage from attacks.
Greatsword – Sets this character’s attack to 4. Any character hit by an attack using this weapon will be knocked back by 2m, or knocked down and must expend 2m of movement to stand up.
Crossbowman x3
Soldier Class: 1atk/12hp/3spd
Crossbow – Sets this character’s attack to 3. This character can attack anything within a range of 80m. After attacking using this weapon, this character must take 1 turn to reload.
Sniper x3
Soldier Class: 1atk/10hp/2spd
Lightning Rifle – Sets this character’s attack to 4. This character can attack anything within a range of 200m. Anything this character attacks will be hit by an electric shock and inflicted with paralysis for 2 turns, lowering a character’s speed by 2. When this character attacks using this weapon, lightning is discharged from this weapon, dealing 1 damage to all characters within a 2m radius from the attack target. After attacking using this weapon, this character must take 2 turns to reload.)
Act 1 - Blacksteam Factory
Cyborg Mercenary x3
Soldier Class: 3atk/15hp/4spd (2atk/12hp/2spd)
Mechanical Enhancement – This character can attack twice per turn. This character takes 1 less damage from attacks. This character has enhanced base stats. If this ability is removed, this character takes 2 damage a turn until death. This ability functions as technology.
Shock Gloves – Whenever this character attacks and successfully deals damage, the target is stunned for 1 turn and cannot act. If the target is already stunned, inflict paralysis on them reducing their speed by 2 for 3 turns. This ability functions as technology.
Blacksteam Mechanic x2
Technician Class: 1atk/12hp/2spd
Mechanical Repair – Restore 5hp to a mechanical target within 1m of this character and remove all abnormal status conditions on them. Can be used to repair a piece of technology. 2 turn cooldown in combat.
Overtuning – Grant a mechanical character within 5m +1 attack, +1 speed, and taking 1 less damage from attacks for 3 turns. 4 turn cooldown.
Shock Pistol – Sets this character’s attack to 2. This character can attack anything within a 15m radius from them. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Blacksteam Operator x1
Inquisitor Class: 1atk/10hp/3spd
Tracking – The ability to locate all enemies within a 10m radius.
Tactical Analysis – The ability to determine which enemies have the weakest combat capabilities.
Shock Pistol – Sets this character’s attack to 2. This character can attack anything within a 15m radius from them. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.)
Military Conspirator x2
Soldier Class: 2atk/15hp/3spd
Military Training – This character can attack twice per turn.
Experimental Plasma Armor – This character takes 1 less damage from attacks. Whenever this character is physically attacked, inflict burning on the attacker then deal 1 damage to itself. Burning deals 1 damage per turn for 3 turns, and also makes the target take 1 additional damage from attacks for 3 turns. This ability functions as technology.
Experimental Plasma Saber – Sets this character’s attack to 3. Whenever this character attacks and successfully deals damage, inflict burning on the target. Burning deals 1 damage per turn for 3 turns, and also makes the target take 1 additional damage from attacks for 3 turns. Whenever this character attacks, deal 1 damage to themselves. The burning effect on this weapon functions as technology.
Military Doctor x1
Technician Class: 1atk/12hp/2spd
Battle Medicine – Restore 5hp to a character and remove all abnormal status conditions on them. Requires a medkit to use. This character cannot use this ability and attack on the same turn.
Shock Cloud – Create a 2x2m cloud of electrically charged smoke within 10m of this character which disables all technology within the cloud.
Poison Cloud – Create a 2x2 cloud of poison smoke within 10m of this character which deals 1 damage to all characters within the cloud every turn.
Military Sniper x2
Inquisitor Class: 1atk/12hp/1spd
Lock On – This character’s next attack deals true damage and bypasses all damage resistance. 3 turn cooldown.
Phalanx Armor – Sets this character’s speed to 1. This character takes 3 less damage from attacks.
Lightning Rifle – Sets your attack to 4. You can attack anything within a range of 200m using this weapon. When you attack with this weapon, lightning is discharged, dealing 1 damage to all characters within 1m radius from the attack target. After attacking with this weapon, you must take 2 turns to reload.
Military Conspirator x2
Soldier Class: 2atk/15hp/3spd
Military Training – This character can attack twice per turn.
Combat Armor – This character takes 1 less damage from attacks. This character cannot be physically inflicted with abnormal status conditions.
Shock Rifle – Sets this character’s attack to 4. This character can attack anything within a 50m radius from them. On a turn this ability is used to attack, this character cannot attack twice. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Blacksteam Mechanic x2
Technician Class: 1atk/12hp/2spd
Mechanical Repair – Restore 5hp to a mechanical target within 1m of this character and remove all abnormal status conditions on them. Can be used to repair a piece of technology. 2 turn cooldown in combat.
Overtuning – Grant a mechanical character within 5m +1 attack, +1 speed, and taking 1 less damage from attacks for 3 turns. 4 turn cooldown.
Shock Pistol – Sets this character’s attack to 2. This character can attack anything within a 15m radius from them. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Barrier Android x3
Technician Class: 0atk/18hp/2spd
Artificial Life Form – This character is immune to abnormal status conditions except for shock and burning. If this character receives shock or burning status conditions, they take 2 damage at the end of the turn until the status condition is removed. This character also has no resistance against shock or burning.
Force Field – Create a barrier in front of this character which reduces damage from physical attacks to 0 for 5 turns. It is impossible to move past these characters when this ability is active. 7 turn cooldown.
Turret Android x3
Inquisitor Class: 0atk/8hp/0spd
Artificial Life Form – This character is immune to abnormal status conditions except for shock and burning. If this character receives shock or burning status conditions, they take 2 damage at the end of the turn. This character also has no resistance against shock or burning.
Lock On – This character’s next attack deals true damage and bypasses all damage resistance. 2 turn cooldown.
Lightning Shot – This attack can hit anything within 20m. Deal 3 damage to the target and inflict paralysis, lowering the target’s speed by 3 for 3 turns. 1 turn cooldown.
Plasma Shot – This attack can hit anything within 10m. Deal 3 damage to the target and inflict burning, dealing 1 damage and making the target take 1 additional damage from attacks for 3 turns. 2 turn cooldown.
Judgment Shot – This attack can hit anything within 50m. Deal 3 damage to the target and inflict enlightened, sealing all active skills the target has. 1 turn cooldown.)
Blacksteam Executive
Inquisitor Class: 1atk/12hp/3spd
Tactical Analysis – The ability to judge what classes each person is, and what their strengths and weaknesses are.
Mechanical Remote – The ability to command androids to start up and shut down.
Shock Pistol – Sets this character’s attack to 2. This character can attack anything within a 15m radius from them. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Captain East
Soldier Class: 3atk/16hp/4spd
Elite Training – This character can attack twice per turn. Once per turn, this character can block an attack, halving the damage dealt rounded down. If the block is made using a weapon with an additional effect, that effect may be inflicted on the attacker.
Combat Armor – This character takes 1 less damage from attacks. This character cannot be physically inflicted with abnormal status conditions.
Plasma Saber – Sets this character’s attack to 3. Attacks this character makes using this weapon inflict burning on the target. A burning target takes 1 damage every turn for 3 turns, and takes 1 additional damage from all attacks. The burning effect on this weapon functions as technology.)
Military Conspirator x2
Soldier Class: 2atk/15hp/3spd
Military Training – This character can attack twice per turn.
Combat Armor – This character takes 1 less damage from attacks. This character cannot be physically inflicted with abnormal status conditions.
Shock Rifle – Sets this character’s attack to 4. This character can attack anything within a 50m radius from them. On a turn this ability is used to attack, this character cannot attack twice. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Miracle Fusion Android
Technician Class: 0atk/15hp/5spd
Miraculous Aura – All technology within 1m of this character automatically becomes useless. All technology within 5m of this character becomes severely weakened or malfunctions.
Aura of Power – All allies within 5m of this character gain +2 attack, and are capable of attacking 1 additional time per turn.
Aura of Restoration – All allies within 5m of this character restore 2hp every turn, and 1 abnormal status condition is removed from them every turn.
Terminus Judgment – Deal 5 damage to a character within 10m of this character and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active abilities they have are negated for 3 turns. 1 turn cooldown.
Miracle Android x2
Technician Class: 0atk/12hp/2spd
Electric Aura – All non-mechanical characters within 3m of this character take 1 damage every turn.
Mending Hand – Restore 3hp to a character within 5m of this character. 1 turn cooldown.
Holy Judgment – Deal 3 damage to a character within 10m of this character and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active abilities they have are negated for 3 turns. 1 turn cooldown.
Act 2 - Cathedral Dungeon
Miracle Enforcer x2
Soldier Class: 2atk/20hp/3spd
Miraculous Power – This character can attack twice per turn. Attacks this character makes deal true damage and bypass any damage resistance, these are treated as magical attacks. This character can block 2 attacks per turn and take halved damage rounded down.
Blessed Armor – All technology on your person is destroyed when wearing this armor. You take 1 less damage from physical attacks, and you take 2 less damage from active skills and magical attacks. (this has no effect on technology based weapons)
Blessed Quarterstaff – This character can attack anything within 2m of themselves. Whenever this character attacks and successfully deals damage, this character gains +1 attack and +1 speed for 2 turns (3 maximum). Any technology which comes into contact with this weapon is destroyed.
Blessed Blade – Sets this character’s attack to 3. Whenever this character attacks, this weapon’s attack power increases by 1 (max 5). If you attack and fail to deal damage, the attack power on this weapon resets. Any technology which comes into contact with this weapon is destroyed.
Miracle Priest x1
Technician Class: 1atk/15hp/2spd
Aura of Protection – A target within 5m of this character takes 1 less damage from attacks for as long as this skill is active.
Aura of Mending – All allies within 5m of this character regain 2hp per turn.
Blessing of Protection – Grant one character within 5m of this character taking 3 less damage from attacks and taking 3 less damage from active skills and magical attacks for 2 turns. 4 turn cooldown.
Blessing of Courage – Grant one character within 5m of this character +1 attack and the ability to attack an additional time every turn for 2 turns. 4 turn cooldown.
Mend – Restore 5hp to a character within 1m of this character. If this ability is used at contact range, all technology on that character’s person is destroyed. 2 turn cooldown.
Holy Judgment – Deal 3 damage to a character within 5m of this character and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active abilities they have are negated for 3 turns. 1 turn cooldown.
Miracle Inspector x1
Inquisitor Class: 1atk/15hp/3spd
Tactical Analysis – The ability to judge what classes each person is, and what their strengths and weaknesses are. Also functions as the ability to combat other inquisitor abilities.
Shield Amulet – All technology on your person is destroyed when wearing this item. Create a 5hp barrier around yourself preventing all incoming damage and negating any physically inflicted abnormal status effects. The shield lasts for 3 turns. 5 turn cooldown.
Judgment Amulet – All technology on your person is destroyed when wearing this item. Deal 3 damage to a character within 10m of you and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active abilities they have are negated for 3 turns. 4 turn cooldown.
Divination Amulet – All technology on your person is destroyed when wearing this item. You can now locate all characters within 30m of your current location regardless of where they are.
Undead Soldier x5
Soldier Class: 3atk/20hp/1spd
Curse of Undeath – This character takes halved damage from physical attacks. This character takes double damage from active skills and magical attacks. Healing this character deals damage to this character instead, this functions as a magical attack. Abnormal status conditions are 2x more effective on this character.
Toxic Skin – Whenever this character attacks and successfully deals damage, inflict poison on the target. Poison deals 1 damage to the target every turn for 5 turns, additional stacks of poison extend the poisoned duration by 3 turns.
Apprentice Nickson
Soldier Class: 2atk/14hp/3spd
Hero’s Courage – Gain +2 attack and takes 2 less damage from attacks for 3 turns. 6 turn cooldown.
Hero’s Tenacity – Restore 5 hp and gain +1 speed for 3 turns. 5 turn cooldown.
Undead Abomination Nickson
Monster Class: 8atk/100hp/1spd
Chosen by God – This character can act 3 times in a single turn.
Curse of Undeath - This character takes halved damage from physical attacks. This character takes double damage from active skills and magical attacks. Healing this character deals damage to this character instead, this functions as a magical attack. Abnormal status conditions are 2x more effective on this character.
Gargantuan – This character takes halved damage from physical attacks. This character can make attacks at a 5m range. Every attack this character makes also hits all characters within 3m of the target for halved damage.
Toxic Skin – Whenever this character attacks and successfully deals damage, inflict poison on the target. Poison deals 1 damage to the target every turn for 5 turns, additional stacks of poison add 1 damage to the poison and reset the duration.
Swipe – This character deals damage equal to half its attack power to all characters within 5m of it. This ability functions as a physical attack. 3 turn cooldown.
Poisonous Exhaust – This character creates a cloud of poison gas, inflicting poison on all characters within 10m of this character. Poison deals 1 damage per turn for 5 turns, additional stacks of poison add 1 damage to the poison and reset the duration. 2 turn cooldown.
Revolutionary Carlson
Soldier Class: 4atk/25hp/10spd
Miraculous Strength – This character can attack twice per turn. When this character attacks another character, the other character can be pushed back by 3m, or knocked to the ground forcing them to expend all of their movement to stand up.
Miraculous Protection – This character takes 3 less damage from physical attacks. All damage from magical attacks are reduced to 0, and this character heals for however much damage was reduced this way. This character takes twice as much damage from technology based weapons and attacks.
Spear of Blessed Faith – This character gains +1 attack. This character can make attacks at a 2m range. Whenever this character attacks and successfully deals damage, grant all allies within 10m of this character +1 attack and +1 speed (max 5) for 3 turns.
Divine Blitz – Instantly move up to 5m in one direction, all characters in the line of movement take 2 damage and are knocked down, forcing them to expend all of their movement to stand up. 3 turn cooldown.
Terminus Judgment – Deal 5 damage to a character within 10m of this character and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active abilities they have are negated for 3 turns. 2 turn cooldown.
Sacred Purge – Deal 4 damage to all characters within 5m of this character and remove all buffs and debuffs on all characters affected by this skill. 3 turn cooldown.
Raise the Dead – Summon 2 undead soldiers to fight alongside this character. This ability also triggers when no undead soldiers are left. 1 turn cooldown.
Act 3 - The Great Siege
Ninetails Division
Normal Soldiers: 10
Soldier Class: 2atk/14hp/3spd
Military Training – Can attack twice per turn.
Combat Armor – Takes 1 less damage from attacks. Cannot be physically inflicted with abnormal status conditions.
Poisoned Blade – Sets this character’s attack to 3. Whenever this character attacks, inflict poison on the target dealing 1 damage per turn for 5 turns. Additional stacks of poison extend the duration by 5 turns.
Shock Rifle – Sets this character’s attack to 4. This character can attack anything within a 50m radius from them. On a turn this ability is used to attack, this character cannot attack twice. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Elite Soldiers: 8
Soldier Class: 3atk/18hp/4spd
Elite Training – This character can attack twice per turn. Once per turn, this character can block an attack, halving the damage dealt rounded down. If the block is made using a weapon with an additional effect, that effect may be inflicted on the attacker.
Adaptive Armor – This character takes 3 less damage from all attacks.
Shock Barrier – All characters within 5m of this character are pushed back by 5m and are stunned, becoming unable to act for 1 turn. 1 turn cooldown.
Poisoned Blade – Sets this character’s attack to 3. Whenever this character attacks, inflict poison on the target dealing 1 damage per turn for 5 turns. Additional stacks of poison extend the duration by 5 turns.
Shock Rifle – Sets this character’s attack to 4. This character can attack anything within a 50m radius from them. On a turn this ability is used to attack, this character cannot attack twice. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Elite Soldiers: 5
Soldier Class: 3atk/18hp/4spd
Elite Training – This character can attack twice per turn. Once per turn, this character can block an attack, halving the damage dealt rounded down. If the block is made using a weapon with an additional effect, that effect may be inflicted on the attacker.
Adaptive Armor – This character takes 3 less damage from all attacks.
Shock Barrier – All characters within 5m of this character are pushed back by 5m and take 2 damage. 3 turn cooldown.
Plasma Saber – Sets this character’s attack to 4. Attacks this character makes using this weapon inflict burning on the target. A burning target takes 2 damage per turn for 5 turns, and takes 2 additional damage from attacks.
Plasma Rifle – Sets this character’s attack to 5. Attacks this character makes using this weapon inflict burning on the target. A burning target takes 2 damage per turn for 5 turns, and takes 2 additional damage from attacks.
Royal Guard: 2
Soldier Class: 3atk/25hp/5spd
Elite Training – This character can attack twice per turn. Once per turn, this character can block an attack, halving the damage dealt rounded down. If the block is made using a weapon with an additional effect, that effect may be inflicted on the attacker.
Adaptive Armor – This character takes 3 less damage from all attacks.
Plasma Saber – Sets this character’s attack to 5. Attacks this character makes using this weapon inflict burning on the target. A burning target takes 2 damage per turn for 5 turns, and takes 2 additional damage from attacks.
Galvanic Pistol – Sets this character’s attack to 3. This character can attack anything within a 20m range. Whenever this character attacks using this weapon, lightning is discharged, dealing 2 damage to all characters within a 2m range from the attack target. This ability functions as technology.
Samara Division
Miracle Android: 4
Technician Class: 1atk/15hp/3spd
Artificial Life Form – This character is immune to abnormal status conditions except for shock and burning. If this character receives shock or burning status conditions, they take 2 damage at the end of each turn until the status condition is removed. This character also has no resistance against shock or burning. This character takes 2 less damage from magical attacks.
Mending Hand – Restore 8hp to a character within 5m of this character and remove all abnormal status conditions on them. 1 turn cooldown.
Holy Judgment – Deal 4 damage to a character within 10m of this character and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active abilities they have are negated for 3 turns. 1 turn cooldown.
Force Field - Create a barrier in front of this character which reduces damage from physical attacks to 0 for 3 turns. It is impossible to move past these characters when this ability is active. 5 turn cooldown.
Poison Shot – Fire a cloud of poison gas at a character within a 15m range. All characters within a 5m range from the target are inflicted with poison, dealing 1 damage per turn for 5 turns. Additional stacks of poison caused by this ability increase poison damage by 1. 1 turn cooldown.
Lightning Shot – Deal 3 damage to a character within a 30m range and inflict paralysis, lowering the target’s speed by 3 for 3 turns. 1 turn cooldown.
Plasma Shot – Deal 3 damage to a character within a 15m range and inflict burning, dealing 1 damage per turn and making the target take 1 additional damage from attacks for 3 turns. 1 turn cooldown.)
Turret Android: 3
Inquisitor Class: 0atk/10hp/10spd
Artificial Life Form – This character is immune to abnormal status conditions except for shock and burning. If this character receives shock or burning status conditions, they take 2 damage at the end of each turn until the status condition is removed. This character also has no resistance against shock or burning.
Lock On – This character’s next attack deals true damage and bypasses all damage resistance. 2 turn cooldown.
Lightning Shot – This attack can hit anything within 30m. Deal 3 damage to the target and inflict paralysis, lowering the target’s speed by 3 for 3 turns. 1 turn cooldown.
Plasma Shot – This attack can hit anything within 15m. Deal 3 damage to the target and inflict burning, dealing 1 damage and making the target take 1 additional damage from attacks for 3 turns. 2 turn cooldown.
Force Field - Create a barrier in front of this character which reduces damage from physical attacks to 0 for 3 turns. It is impossible to move past these characters when this ability is active. 5 turn cooldown.
Miracle Fusion Android: 1
Technician Class: 0atk/20hp/5spd
Miraculous Aura – All technology within 1m of this character automatically becomes useless. All technology within 5m of this character becomes severely weakened or malfunctions. This character takes 3 less damage from magical attacks.
Teleportation – The ability to move anywhere in the room once per turn.
Aura of Power – All allies within 5m of this character gain +2 attack, and all skill cooldowns are lowered by 1.
Aura of Restoration – All allies within 5m of this character restore 2hp every turn, and 1 abnormal status condition is removed from them every turn.
Terminus Judgment – Deal 5 damage to a character within 10m of this character and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active skills they have are negated for 3 turns. 1 turn cooldown.
Force Field - Create a barrier in front of this character which reduces damage from physical attacks to 0 for 3 turns. It is impossible to move past these characters when this ability is active. 5 turn cooldown.
Lightning Shot – Deal 3 damage to a character within a 30m range and inflict paralysis, lowering the target’s speed by 3 for 3 turns. 1 turn cooldown.
Judgment Shot – This attack can hit anything within 50m. Deal 3 damage to the target and inflict enlightened, sealing all active skills the target has for 3 turns. 1 turn cooldown.
Ghost Division
Undead Soldier: 1
Soldier Class: 4atk/25hp/1spd
Curse of Undeath – This character takes halved damage from physical attacks. This character takes double damage from active skills and magical attacks. Healing this character deals damage to this character instead, this functions as a magical attack. Abnormal status conditions are 2x more effective on this character.
Toxic Skin – Whenever this character attacks and successfully deals damage, inflict poison on the target. Poison deals 1 damage to the target every turn for 5 turns, additional stacks of poison extend the poisoned duration by 3 turns.
Poison Breath – Create a cloud of poison gas within a 3m radius of this character, inflicting poison on all characters in range. If a character is already inflicted with poison, the damage of that poison increases by 1.
Ghost Soldier: 1
Technician Class: 1atk/15hp/3spd
Ethereal Form – All physical damage this character takes is reduced to 0. This character cannot be physically inflicted with status conditions. Magical attacks deal double damage against this character. This also functions as the ability to fly and pass through walls.
Ethereal Grasp – Deal 4 damage to a character within 1m of this character. This ability can be used in place of an attack.
Icy Breath – Deal 3 damage to all characters within a 5m radius of this character and inflict frozen, lowering all targets’ movement speed to 0 for 3 turns.
Shade Soldier: 1
Inquisitor Class: 1atk/5hp/5spd
Ghastly Form – All damage this character takes is reduced to 1. Status conditions have no effect on this character. This also functions as the ability to pass through walls.
Expel Soul – This character magically inflicts cursed with every attack. Cursed targets have all base stats lowered by 2 and take 1 damage per turn for 3 turns.
Reaper Strike – Deal X magical damage to a character within 5m of this character, where X is half the current hp of that character rounded down.
Crusaders Division
Miracle Priest: 6
Technician Class: 2atk/18hp/3spd
Miraculous Aura – All technology within 1m of this character automatically becomes useless. All technology within 5m of this character becomes severely weakened or malfunctions. This character takes 2 less damage from magical attacks.
Mend – Restore 8hp to a character within 1m of this character. If this ability is used at contact range, all technology on that character’s person is destroyed. 1 turn cooldown.
Holy Judgment – Deal 4 damage to a character within 10m of this character and inflict enlightened on the target. Enlightened targets receive the ability ‘miraculous aura’ and all active abilities they have are negated for 3 turns. 3 turn cooldown.
Blessing of Protection – Grant one character within 5m of this character taking 3 less damage from attacks and taking 3 less damage from active skills and magical attacks for 2 turns. 4 turn cooldown.
Blessing of Courage – Grant one character within 5m of this character +1 attack and the ability to attack an additional time every turn for 2 turns. 4 turn cooldown.
Other NPCs
Saint Elana
Technician Class: 0atk/12hp/2spd
Miraculous Aura – All technology within 5m of this character automatically becomes useless. All technology within 15m of this character becomes severely weakened or malfunctions.
Saint’s Aura – All other characters within 5m of this character cannot be afflicted with any abnormal status conditions.
Saint’s Blessing – All other characters within 5m of this character gain +3 attack.
Saint’s Fortitude – All other characters within 5m of this character take 2 less damage when attacked and regain 2hp per turn.
Miraculous Touch – Restore a character’s hp to full on contact. Any technology on that character’s person is destroyed. 1 turn cooldown.
Sacred Purge – Deal 10 damage to all enemies within a 25m radius. Remove all buffs and debuffs on all characters within range. All active skills end and are put on cooldown. Usable once per combat.
Bishop Clarke
Inquisitor Class: 2atk/15hp/3spd
Three-Pronged Staff – Sets this character’s attack to 3. This character can block 1 attack every turn, all damage from that attack is reduced to 0 and any effect that attack may have is nullified.
Godly Insight – The ability to instantly tell when a character is lying, as long as the face of the character in question can be seen.
Godly Indignation – The ability to tell another character’s power at a glance, also the ability to gauge their class and disposition as a miracle wielder or a cyborg.
Bishop Carlson
Soldier Class: 4atk/18hp/3spd
Miraculous Aura – All technology within 1m of this character automatically becomes useless. All technology within 5m of this character becomes severely weakened or malfunctions.
Miraculous Strength – This character can attack twice per turn. When this character attacks another character, the other character can be pushed back by 3m, or knocked to the ground forcing them to expend all of their movement to stand up.
Divine Blitz – Instantly move up to 5m in one direction, all characters in the line of movement take 2 damage and are knocked back by 2m. 3 turn cooldown.
Miracle Conversion – Inflict enlightened on a character within 10m for 5 turns, that character takes 1 damage every turn and all technology on their person is destroyed for 5 turns. 2 turn cooldown.
Apprentice Victoria
Technician Class: 2atk/10hp/2spd
Miraculous Aura – All technology in direct contact with this character automatically becomes useless. All technology within 1m of this character becomes severely weakened or malfunctions.
Mending Hand – Restore 3hp to a character within 1m of this character, that character is cured of any abnormal status effects. If this ability is used at contact range, all technology on that character’s person is destroyed. 1 turn cooldown.
Holy Light – Cast an aura of light in a 5m radius around this character for 3 turns, any enemies within range of the light take 1 additional damage when attacked, any allies within range of the light take 1 less damage when attacked. 4 turn cooldown.
Apprentice Nickson
Soldier Class: 2atk/14hp/3spd
Miraculous Aura – All technology in direct contact with this character automatically becomes useless. All technology within 1m of this character becomes severely weakened or malfunctions.
Hero’s Courage – Gain +2 attack and takes 2 less damage from attacks for 3 turns. 6 turn cooldown.
Hero’s Tenacity – Restore 5 hp and gain +1 speed for 3 turns. 5 turn cooldown.
Queen Havria
Technician Class: 1atk/20hp/5spd
Galvanic Pistol – Sets this character’s attack to 3. This character can attack anything within a 20m radius from them. Attacks this character makes inflicts paralysis, lowering the speed of affected characters by 3. When this character attacks using this weapon, lightning is discharged from this weapon, dealing 2 damage to all characters within a 2m radius from the attack target. This ability functions as technology.
Orbital Magnet Armor – Takes 5 less damage from all attacks. Immune to abnormal status conditions. Whenever another character makes an attack against this character, that character takes 3 damage.
Shock Scepter – Deal 5 damage to all characters within 5m of this character. Can be used once per turn.
Galvanic Barrier – Push all characters within a 5m radius away by 3m. Deals 2 damage to all characters affected by this ability, and inflict paralysis lowering their speed by 3. Restore 5hp after using this ability. 2 turn cooldown.
Galvanic Blast – Deal 3 damage to all characters within a 5m radius of this character. Those characters are all stunned and cannot act for 1 turn. Those characters are inflicted with paralysis lowering their speed by 3 for 3 turns. 3 turn cooldown.
Advisor Ferdinand
Inquisitor Class: 1atk/14hp/3spd
Shock Pistol – Sets this character’s attack to 2. This character can attack anything within a 15m radius from them. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. This ability functions as technology.
Detailed Analysis – Provides information on a target’s equipment and any special abilities they may have.
Mechanical Jamming – All technology-based abilities within 10m of this character, but not within 1m of this character are nullified for 3 turns. 3 turn cooldown.
Discordant Jamming – All damage from non-technology based abilities is reduced to 0. All restoration from non-technology based abilities is reduced to 0. This ability has a 10m range and lasts for 3 turns. 3 turn cooldown. This ability functions as technology.
General Archibald
Soldier Class: 5atk/30hp/5spd (2atk/20hp/2spd)
Mechanical Enhancement – This character can attack twice per turn. This character takes 2 less damage from attacks. This character has enhanced base stats. If this ability is removed, this character takes 2 damage a turn until death. This ability functions as technology.
Plasma Rifle – Sets this character’s attack to 7. This character can attack anything within a 50m radius from them. On a turn that this ability is used to attack, this character cannot attack twice. This ability functions as technology.
Plasma Barrier – All characters within 10m of this character are pushed back by 3m. Those characters cannot move on the same turn this ability is used. 2 turn cooldown.
Combat Prowess – The ability to break through an opponent’s guard and deal true damage to them if this character’s attack is equal to or higher than the opponent’s. The ability to reduce damage taken by half rounded down from an opponent’s attack if this character’s attack is equal to or lower than the opponent’s.
Detective Faust
Inquisitor Class: 2atk/12hp/4spd
Deductive Prowess – The ability to understand a situation at a glance, what is happening, who people are, and who is taking which side.
Interrogation – The ability to force another character to answer one question truthfully. Is less effective on the same person the more times it’s used.
Cloaking Jacket – The ability to turn invisible.
Shock Saber – Sets this character’s attack to 3. Anything this character attacks with this ability receives an electric shock that stuns the target for 1 turn. The shock side effect functions as technology.
Assistant Sasha
Technician Class: 1atk/12hp/3spd (0atk/8hp/1spd)
Mechanical Enhancement – Enables this character to make attacks at range. This character has enhanced base stats. If this ability is removed, this character takes 2 damage a turn until death. This ability functions as technology.
Signal Hacking – The ability to take control of one piece of technology within a 10m radius and disable its effects, or receive information from it. 2 turn cooldown in combat.
Mechanical Repair – The ability to restore a piece of technology to its original state.
Cloaking Jacket – The ability to turn invisible.
Exiled Queen Havria
Technician Class: 1atk/15hp/5spd
Mechanical Genius – The ability to fully repair and upgrade any piece of technology to its highest available form. The ability to instantly assemble and disassembly any piece of technology that this character has seen once per turn. Fully restores the hp of any mechanical character within 1m of this character.
Orbital Magnet Armor – Takes 5 less damage from all attacks. Immune to abnormal status conditions. Whenever another character makes an attack against this character, that character takes 3 damage.
(also has a bunch of weapons she can make that I won't list here)