Starless City: The Secret Chamber
Mar 31, 2018 21:29:19 GMT -8
Post by The City [EclipseZwolf] on Mar 31, 2018 21:29:19 GMT -8
The Secret Chamber
You press the brick and the wall of the bunk seems to fall back, revealing a crawlspace. You crawl inside and see the wall rise back up once you pass it. You have to crawl for a good thirty seconds before you make it to an open space where you stand and find yourself in a small square room, illuminated by a light placed within the ceiling. You don't see any switch to control the light and presume this place to be perpetually lit due to it. Besides the light the room is fairly stark, with only a few items of note in the center directly beneath the light.
A circular table with four chairs around it. The chairs are of a fairly nice wood with a cushion set atop each of them, also of a reasonable quality. The table itself is made from the same wood and it appears quite weathered with scratch marks and stains from what you suspect were drinks and other things clinking around on the table. At the center of the table, pinned by an ornate dagger a note has been left. As you move towards the note you look at the dagger with renewed eyes and find its appearance is one you remember. Specifically, it has the same design as the dagger left in your room. It has the same red and gold design as the others and is still fine and sharp. You look closer and emblazoned on the handle you see the number 17.
Besides the crawl entrance, which you find an extra button to re open, there is a strange door standing off to the back of the room. The door has a frame, but it just sits in the open. You walk a full circle around it and confirm that there is nothing behind it and it opens both ways without issue. Passing through the door just leads you back into the room, simply because you never left.
Movement Links
Slink back out to the Sewer Apartments
Door that Leads Nowhere?
You press the brick and the wall of the bunk seems to fall back, revealing a crawlspace. You crawl inside and see the wall rise back up once you pass it. You have to crawl for a good thirty seconds before you make it to an open space where you stand and find yourself in a small square room, illuminated by a light placed within the ceiling. You don't see any switch to control the light and presume this place to be perpetually lit due to it. Besides the light the room is fairly stark, with only a few items of note in the center directly beneath the light.
A circular table with four chairs around it. The chairs are of a fairly nice wood with a cushion set atop each of them, also of a reasonable quality. The table itself is made from the same wood and it appears quite weathered with scratch marks and stains from what you suspect were drinks and other things clinking around on the table. At the center of the table, pinned by an ornate dagger a note has been left. As you move towards the note you look at the dagger with renewed eyes and find its appearance is one you remember. Specifically, it has the same design as the dagger left in your room. It has the same red and gold design as the others and is still fine and sharp. You look closer and emblazoned on the handle you see the number 17.
Besides the crawl entrance, which you find an extra button to re open, there is a strange door standing off to the back of the room. The door has a frame, but it just sits in the open. You walk a full circle around it and confirm that there is nothing behind it and it opens both ways without issue. Passing through the door just leads you back into the room, simply because you never left.
Movement Links
Slink back out to the Sewer Apartments
Door that Leads Nowhere?