Starless City: Scoring Stars
Mar 31, 2018 21:06:56 GMT -8
Post by The City [EclipseZwolf] on Mar 31, 2018 21:06:56 GMT -8
Scoring Stars
Another tacky sign leads into what appears to be a kind of Arcade, though this area appears to be split into several tiered Areas. As you enter the building there is a boxed off counter area where you presume someone would welcome visitors. Atop the counter sits several stacks of what look like credit cards, but with a large print of SCORING STARS upon them and the text, POINT CARD. A nearby sign says:
:ALL POINT CARDS VALUE REDUCE TO ZERO AFTER AN HOUR OF NO USE:
You look further into the first area and see it is filled with many standard style Arcade games atop a hard floor, lit by what appear to be standard lights hanging down from the ceiling. These arcade games all operate with a few buttons and joysticks with a massive variety in games, indicating their previous existence in other worlds. It seems that by approaching any of them and entering a POINT CARD the game starts playing. As you walk through a few rows of Arcade machines you come to a plexiglass wall separating this and the next area, a single door granting passage through. A small sign next to it reads:
POINT REQUIREMENT: 100
You can still see into the later areas and note the second area is lit by much higher quality lighting, the floor goes to a thin carpet and the style of Arcade games change. In the second area you see numerous almost Carnival style games with basketball hoops, squirt guns, and regular arcade cabinets with unique controllers, such as a toy pistol. Further past these you see another plexiglass wall and another door with, you guessed it, another sign. This one reads
POINT REQUIREMENT: 1000
The third area past that appears to be the nicest of them all. It has no normal lights like the previous two areas and is instead lit with several disco ball fixtures along the ceiling. The thin carpet is replaced with a thick and luscious one and all the arcade cabinets/games have full things to climb into or sit on for racing or other similar experiences. Even further past these you can make out one last wall which has another counter and what looks like a shop for candy, popcorn, and soft drinks. Even from the fairly quiet front sector you can hear the slight boom of music from the third area and realize that the plexiglass walls seem to be mostly sound proof.
Movement Links
Exit to the Starless Streets
Another tacky sign leads into what appears to be a kind of Arcade, though this area appears to be split into several tiered Areas. As you enter the building there is a boxed off counter area where you presume someone would welcome visitors. Atop the counter sits several stacks of what look like credit cards, but with a large print of SCORING STARS upon them and the text, POINT CARD. A nearby sign says:
:ALL POINT CARDS VALUE REDUCE TO ZERO AFTER AN HOUR OF NO USE:
You look further into the first area and see it is filled with many standard style Arcade games atop a hard floor, lit by what appear to be standard lights hanging down from the ceiling. These arcade games all operate with a few buttons and joysticks with a massive variety in games, indicating their previous existence in other worlds. It seems that by approaching any of them and entering a POINT CARD the game starts playing. As you walk through a few rows of Arcade machines you come to a plexiglass wall separating this and the next area, a single door granting passage through. A small sign next to it reads:
POINT REQUIREMENT: 100
You can still see into the later areas and note the second area is lit by much higher quality lighting, the floor goes to a thin carpet and the style of Arcade games change. In the second area you see numerous almost Carnival style games with basketball hoops, squirt guns, and regular arcade cabinets with unique controllers, such as a toy pistol. Further past these you see another plexiglass wall and another door with, you guessed it, another sign. This one reads
POINT REQUIREMENT: 1000
The third area past that appears to be the nicest of them all. It has no normal lights like the previous two areas and is instead lit with several disco ball fixtures along the ceiling. The thin carpet is replaced with a thick and luscious one and all the arcade cabinets/games have full things to climb into or sit on for racing or other similar experiences. Even further past these you can make out one last wall which has another counter and what looks like a shop for candy, popcorn, and soft drinks. Even from the fairly quiet front sector you can hear the slight boom of music from the third area and realize that the plexiglass walls seem to be mostly sound proof.
Movement Links
Exit to the Starless Streets