Season 3.5 Rules!
Jan 11, 2014 19:06:15 GMT -8
Post by Kami Luna on Jan 11, 2014 19:06:15 GMT -8
Some changes will be made to S3.5, but it will follow the rules of S3 for the most part. You can read up on Season 3's rules here: drmmrpg.weebly.com/forums.html#/20140102/season-3-rules-and-how-to-play-3537101/
Characters and Setting
This game is a continuation from the story of S2.5 and will take place over a series of different locations. Each location will have varying conditions to unlock the next. There will also be many hidden rooms throughout the game, some of which will be necessary to advance to the next location.
Characters can be anyone, but having sprites or pictures is recommended.
Hunger System
In order to survive, you must eat and drink. Not eating or drinking for 3 days will result in death. Not eating for 5 days will also result in death.
There will be various food and water sources hidden around each area. If an infinite source of food or water is discovered it will no longer be necessary for players to manually go and eat.
Class Trials
Instead of a simple execution after each trial, instead there will be random events that happen based on who is convicted.
Note that there may still be executions or mass executions, especially if you get the culprit wrong.
Miscellaneous Changes
- Paranoia time increased to 7 minutes, cooldown increased to 10 minutes.
- Verbal bullets will be given to those who find the evidence that correlates. Verbal bullets are undeniable pieces of evidence that point to the culprit. Please do not try to refute a verbal bullet otherwise you will look extremely silly in the mastermind's eyes. There will be anywhere from 3-7 verbal bullets available per case depending on how well-planned the murder is.
- SHSL titles will be chosen by the applicant. Titles will provide small perks to the player which will be available for other players to view at any time.
- Sleeping has been removed.
- Nighttime will be absolute. This means no moving or performing actions when nighttime is declared. The mastermind needs his sleep.
Characters and Setting
This game is a continuation from the story of S2.5 and will take place over a series of different locations. Each location will have varying conditions to unlock the next. There will also be many hidden rooms throughout the game, some of which will be necessary to advance to the next location.
Characters can be anyone, but having sprites or pictures is recommended.
Hunger System
In order to survive, you must eat and drink. Not eating or drinking for 3 days will result in death. Not eating for 5 days will also result in death.
There will be various food and water sources hidden around each area. If an infinite source of food or water is discovered it will no longer be necessary for players to manually go and eat.
Class Trials
Instead of a simple execution after each trial, instead there will be random events that happen based on who is convicted.
Note that there may still be executions or mass executions, especially if you get the culprit wrong.
Miscellaneous Changes
- Paranoia time increased to 7 minutes, cooldown increased to 10 minutes.
- Verbal bullets will be given to those who find the evidence that correlates. Verbal bullets are undeniable pieces of evidence that point to the culprit. Please do not try to refute a verbal bullet otherwise you will look extremely silly in the mastermind's eyes. There will be anywhere from 3-7 verbal bullets available per case depending on how well-planned the murder is.
- SHSL titles will be chosen by the applicant. Titles will provide small perks to the player which will be available for other players to view at any time.
- Sleeping has been removed.
- Nighttime will be absolute. This means no moving or performing actions when nighttime is declared. The mastermind needs his sleep.