Blood Revenge Map Legend
Feb 5, 2017 12:08:48 GMT -8
Post by The City [EclipseZwolf] on Feb 5, 2017 12:08:48 GMT -8
Hallway Code Legend
Blood Revenge's Map Layout has a significant number of hallways, however due to the murder heavy nature of the game it is important to be able to distinguish one hallway from another. This thread explains the acronyms labeling each hallway.
Each Hallway will have a letter string corresponding in front of it for example "A.A.A Hallway." Each letter or letters indicates a section of the map. You will be provided a map at the start of the game indicating the various areas making up the map, although not all of them will be immediately accessible.
Blood Revenge is made of up five major sectors:
The Quadrumvirate :: Represented by the Letter Q is Hallway Codes
The Primary Quarter :: Represented by the Letter Z is Hallway Codes
The Secondary Quarter :: Represented by the Letter E in Hallway Codes
The Tertiary Quarter :: Represented by the Letter A in Hallway Codes
Misc. Areas :: Represented by the Letter M in Hallway Codes
The Leftmost character in the hallway code ALWAYS Indicates the quarter in which the hallway exists. Q.0.0 will be in the Quadrumvirate while Z.0.0 will be in the Primary Quarter.
The characters to the right of the first character will indicate the compass direction the hallway exists in. For example the Z.E Hallway will be the "Primary Quarter. East Hallway." This is the same if there are three characters. For example the Q.E.W Hallway will be the "Quadrumvirate.East Sector.West Hallway."
There are two unique letter combinations that are not a cardinal direction. These are the VC and HC hallways. VC stand for Vertical Central and HC stands for Horizontal Central. VC hallways run north and south, but are at the center of their sector/quarter and not east or west. HC hallways run east and west, but are at the center or their sector/quarter and not north or south. In this case the codes would look like Z.VC Hallway, for Primary Quarter.Vertical Central Hallway.
These codes are intended to allow players to reference specific hallways during trials instead of having 28+ threads simply titled "Hallway."
Blood Revenge's Map Layout has a significant number of hallways, however due to the murder heavy nature of the game it is important to be able to distinguish one hallway from another. This thread explains the acronyms labeling each hallway.
Each Hallway will have a letter string corresponding in front of it for example "A.A.A Hallway." Each letter or letters indicates a section of the map. You will be provided a map at the start of the game indicating the various areas making up the map, although not all of them will be immediately accessible.
Blood Revenge is made of up five major sectors:
The Quadrumvirate :: Represented by the Letter Q is Hallway Codes
The Primary Quarter :: Represented by the Letter Z is Hallway Codes
The Secondary Quarter :: Represented by the Letter E in Hallway Codes
The Tertiary Quarter :: Represented by the Letter A in Hallway Codes
Misc. Areas :: Represented by the Letter M in Hallway Codes
The Leftmost character in the hallway code ALWAYS Indicates the quarter in which the hallway exists. Q.0.0 will be in the Quadrumvirate while Z.0.0 will be in the Primary Quarter.
The characters to the right of the first character will indicate the compass direction the hallway exists in. For example the Z.E Hallway will be the "Primary Quarter. East Hallway." This is the same if there are three characters. For example the Q.E.W Hallway will be the "Quadrumvirate.East Sector.West Hallway."
There are two unique letter combinations that are not a cardinal direction. These are the VC and HC hallways. VC stand for Vertical Central and HC stands for Horizontal Central. VC hallways run north and south, but are at the center of their sector/quarter and not east or west. HC hallways run east and west, but are at the center or their sector/quarter and not north or south. In this case the codes would look like Z.VC Hallway, for Primary Quarter.Vertical Central Hallway.
These codes are intended to allow players to reference specific hallways during trials instead of having 28+ threads simply titled "Hallway."